Since there is no hand-to-hand combat in For Honor, it was created with a lot of reference to the hand-to-hand combat in Witcher 3.
Please refer to the video for operating instructions.
Now all of Skyrim's vanilla weapon type combat movesets are complete.
However, I plan to unify the combat control method, rework some movesets, and revamp the stagger system.
For example, only some weapons can use follow-up attacks right now, and the control method is different for each. Also, in this unarmed moveset, the directional attack behavior has been changed so that after evasion, normal attacks and power attacks can be used separately. I plan to unify these combat control methods.
The current stagger system is based on the Modern Stagger Lock, but the next update will not enforce the Modern Stagger Lock, and I plan to make it work the same way in vanilla. Also, the current method grants stagger at a specific attack timing, but in the new method, stagger will be granted from the moment the attack starts to the moment it ends, so that when attacking multiple enemies, they will all stagger equally.
So in the next update I'm going to upload it to Nexus with the official numbering of For Honor in Skyrim and then I'm going to switch completely to BFCO.
Oh but I think I'll make a mod before the update I mentioned above because I want to make that first.
For Honor in Skyrim Animation Pack 5.2 (2024-11-08)
Added missing invincibility time to Raider's left-side attack
Added Unarmed Moveset
Smooth Moveset add-on 3.6 (2024-11-08)
Added Unarmed Moveset
Dynamic Sprint Stop 2.2 (2024-11-08)
Fixed unarmed sprint stop animation
Disable Turn Animation SE I AE 1.1 (2024-11-08)
Disable werewolf turn animation
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Supportive comments are always appreciated.
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For Honor in Skyrim progress plan
Smooth’s overall long-term plan
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