The Spellsword moveset has been completely overhauled.
The idle and movement animations, as well as the sprint animation, were all reworked to have the same movement.
I was able to create more transition animations using Open Animation Replacer.
This mod does not require FNIS or Nemesis. Instead you need DynamicAnimationCasting and Behavior Data Injector.
Installation is simple because it is a SKSE plugin mod.
The dash-sprint transition feature included in the video will be supported when the dynamic sprint mode I'm making is released.
Smooth
2023-06-21 01:32:42 +0000 UTCIGNIZ
2023-06-20 14:28:03 +0000 UTCToddlyComb
2023-06-18 17:09:09 +0000 UTC