XaiJu
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Die Rise - Behind-the-scenes

Been working on the Trample Steam recently, so I thought I'd share some of the progress so far! We are using remastered Trample Steam models, created by Marksman147. As reference, they're the same models used in the custom zombies maps Daybreak and Kowloon on the Call of Duty: Black Ops III Steam Workshop.

This model was a little trickier to rig than previous ones I've done, which were just weapons, because of the bellows part. Most of the meshes I could simply weight paint 100% to their respective bones, but since the bellows part actually compresses and changes shape, I couldn't do that. I painted it by hand, instead of just filling 100%, and tried my best to match the weights on the original Bo2 model.

While it may not be a very complex mesh, it took me a little bit to get it just right, as I had to play around with different weights, seeing how they looked on the animations.

You can also see the new model over in APE, sporting one of the animations just to show that it is rigged to the Bo2 bones. This allows me to use the Bo2 animations on the new models, saving me from having to reanimate myself.

I've started a bit on the scripts here as well. I'm able to pickup the 4 randomly spawning parts for the Trample Steam and build it at it's appropriate workbench!

As you can see, the model on the bench isn't lined up just yet, and the bench itself consists of some placeholder Bo2 models for now, but these will both be fixed and updated here soon.

Once I get some of the functionality of the Trample Steam working, I'll share that here as well. Then, I'm off to work on either the Sliquifier or the Jumping Jacks.

Also, thank you guys for all the support so far, I greatly appreciate it! It helps me keep doing what I love here a lot more often!

Die Rise - Behind-the-scenes Die Rise - Behind-the-scenes Die Rise - Behind-the-scenes Die Rise - Behind-the-scenes Die Rise - Behind-the-scenes Die Rise - Behind-the-scenes Die Rise - Behind-the-scenes Die Rise - Behind-the-scenes

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