XaiJu
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三月开发日志:我家每个人都开过发*

在朋友家喝闲茶时,意外聊到过电梯安全相关的话题。

作为应用于垂直运输的交通工具,其安全机制庞杂且冗余。包含但不限于限速器,安全钳,缓冲器,紧急照明和通风装置,还有自动救援操作等等。

虽有着先天弱火的瑕疵,但在重重禁制之下还是堆砌成了现代交通中的移动城堡。

也就是说,电梯在运行中发生故障导致的自由下落事件是极为罕见的,远不及车子一类的交通工具发生的概率(不过从统计学上来讲,涉及到意外死亡的事故排名最高的永远是车祸,每年导致大约119万人死亡 (World Health Organization (WHO)))。除非是人为因素导致的破坏——

换句话说,只要有主观恶意存在,那电梯就确实是能引发即死性事故的罪恶凶器。

比如,知名系列电影“生化危机”(Resident Evil, 2002)的第一部中,当T病毒扩散到空气中后,人工智能红皇后对整个基地进行了封锁,并开始利用设施进行大清除的时候,就利用了电梯作为一种杀人机关。如断头台般的那一幕至今令我印象深刻;听名字就很直白的“电梯里的恶魔”(Devil,2010)中所表现的灵异与密室感也很不错,虽然感觉评价并不是很高,但里面那句“电梯公司倒闭很常见”格外恐怖;还有比如“闪灵”(The Shining,1980)中血涌如泉的华诡电梯,以及人生切割术(Severance,2022)中,以电梯为分割的演出,都在无时无刻地强着电梯的邪性与凶恶:加諸于上的安全既是封印,亦是死神权柄的磨刀石。

当然,电梯在影视作品中,应被赋予了更富有层次的象征意义,怎会如脚本儿这般端出像是配茶的拿破仑酥那样小儿科。

但即便是如此片面浑浊,犹如过家家的感想,却是如今小桑的重要构成。

作为狗血的主视角,作为目前唯一的叙述者,作为读者唯一的情报来源,所说所想皆是现实。

就如同小说《家人皆凶手? (我家每个人都杀过人,有的还杀了不止一个?)》中的主人公一样,是个可靠的叙事者。

从第一版到最终版的设计都维持着初衷,形象上除了壮了不少外,其它改变并不多。

服装上的细节也被鲁师傅很讲究的设计出来了,防风防雨的醒目外套,藏了不少工具的七分裤,还有那个重要的攀岩钩,看起来真得是超实用,真是让人喜爱!

至于小桑手中拿着的是卫星电话,是一般通讯手段失灵的场合中才使用的昂贵道具。

听说从通话费、月租费、激活费,到卫星路线的租用费都异常不菲,一分钟说不好能烧掉上千美元。

但少年用的可谓是随意,因为没有使用手机的习惯,所以就用卫星电话与舅舅进行日常汇报的情况也是有的。

可惜的是在游戏中没什么机会表现,而且考虑到成本也就并没有添加这张立绘。

其它穿戴在小桑身上的小饰品包含但不限于,祈福用的平安符,开过光的玉坠,“安全”文化衫,就好像电梯成精的感觉吧?(笑)

实际上因为再说下去可能就涉及剧透了,所以让脚本儿我闲话休题,汇报一下目前的进度。

CG已经完成,鲁师傅的效率是毋庸置疑的。

剧本的话,脚本儿目前在写无色线,进度的话,不算差,不算差。

然后负责音乐的助理君正在修复游戏中的音源,让配乐听起来没那么塑料。

程序老师则是因为我这边脱稿的缘故,先去帮忙别人的作品了,而且演出方面需要准备的东西也很多,所以目前蓝线的程序化比较缓慢……在这里脚本儿要和各位支持本座的朋友们道一声歉。

实在是我的效率太低,总是让大家在等待,这样消耗你们的期待实在是我的过失。

但脚本儿并不是在偷懒,而是看着写下的文字总觉得不对。

字不顺眼,话不顺口,各种不舒服的段落灌满了先前的老章节,还要忍着修复的冲动,耐着性子先继续写下去。然后就这样以写下2句删掉1句的进度消费掉了能用于创作的闲暇时间,不得不上床迎接第二天的工作。

这种该不会就是所谓的创作低谷吧?大家有什么办法能提高创作效率的手段吗?

如果有不违法的,还请在留言区畅言。

While having the tea party at a friend's place, the conversation unexpectedly turned to the topic of elevator safety.

As a mode of transport for vertical movement, its safety mechanisms are complex and redundant, including but not limited to speed limiters, safety clamps, buffers, emergency lighting and ventilation systems, and automatic rescue operations, among others.

Despite minor inherent flaws, such as vulnerability to fires, it has been engineered into a moving fortress within modern transportation, adhering to strict safety standards.

This means that elevator malfunctions leading to free falls are extremely rare, far less common than accidents involving vehicles (though statistically, accidents involving accidental deaths are most frequently car accidents, causing about 1.19 million deaths annually according to the World Health Organization (WHO)). Unless it's due to human-induced damage—

In other words, as long as there is malicious intent, elevators can indeed become lethal weapons causing instant fatal accidents.

For example, in the first installment of the famous movie series "Resident Evil" (2002), when the T-virus spreads into the air, the artificial intelligence Red Queen locks down the entire facility and begins a major purge using the facilities, including using the elevator as a deadly trap. The "Devil" (2010), which portrays the supernatural and claustrophobia within an elevator. Although the movie might not have received high praise, the line "It's common for elevator companies to go out of business" strikes a particularly eerie chord. Similarly, the blood-flooded elevator in "The Shining" (1980) and the elevator act of division in "Severance" (2022) constantly emphasize the elevator's sinister and malicious nature: The safety measure is both a seal and a whetstone for Grim Reaper's power.

As the main character of DxB, the sole narrator, and the only source of information for the readers, what is said and thought reflects reality. Just like the protagonist in the novel "Everyone in My Family Has Killed Someone", who is a reliable storyteller.

From the first to the final design, the original intent has been preserved, with the character's shape becoming more hunky but few other changes.

The details of the clothing were meticulously designed by Luken, waterproof jacket, capri pants, and notably, an essential climbing hook, which looks incredibly practical and endearing!

As for the satellite phone in Sang's hand, it's a costly item used only when normal communication methods fail.

It's said that from call charges, monthly fees, activation fees, to satellite line rental fees, the costs are extraordinarily high, potentially burning through thousands of dollars in a minute.

But the young character uses it carelessly, as he doesn't have the habit of using a mobile phone, so it's not unusual for him to use a satellite phone for daily reports to his uncle.

Unfortunately, there's not much opportunity to show satellite phone call in the game, and considering the cost, this detail wasn't added to the character's illustration.

Other accessories worn by Sang include but are not limited to, a charm for prayers, a consecrated jade pendant, and a "Safety" cultural T-shirt, kind of like if the elevator had a spirit, right? :)

Ok, I'll stop digressing here and report on the current progress.

The CGs are completed, and Luken's efficiency is undeniable.

Regarding the script, I'm currently working on the colorless route. The progress is not bad, not bad at all.

The composer is fixing the game's sound sources to make the soundtrack less plastic-sounding.

Due to my delays in writing, the programmer has shifted to assist with another project. Additionally, with extensive preparations needed for the performance, progress on the blue route's programming is slow. I owe an apology to all my supportive friends for this.

My efficiency has been too low, always keeping you waiting, and I regret wasting your anticipation.

But I'm not being lazy, it's just that the words I've written don't seem right.

The context is displeasing, the dialogue awkward, and various uncomfortable paragraphs fill the earlier chapters, making it hard to resist the urge to edit and forcing me to continue writing patiently. And so, with the pace of writing two sentences and deleting one, I spent all my free time on creation, and went to bed to face another day's work.

Could this be what they call a creative slump? Does anyone have tips on how to improve writing efficiency?

If you have any legal suggestions, please feel free to share them in the comments.

三月开发日志:我家每个人都开过发*

Comments

Thank you so much for your continued support as a Patreon! I apologize for the confusion regarding the English translation of Chapter 2. Currently, the translation for Chapter 2 isn't ready yet. We decided to complete the game first and then proceed with translating to ensure consistency and accuracy across all chapters. This approach helps us avoid the need for revisions that could arise from narrative changes as we develop the game.

Ce Oller

Thank you so much for your continued support as a Patreon! I apologize for the confusion regarding the English translation of Chapter 2. Currently, the translation for Chapter 2 isn't ready yet. We decided to complete the game first and then proceed with translating to ensure consistency and accuracy across all chapters. This approach helps us avoid the need for revisions that could arise from narrative changes as we develop the game.

Ce Oller

So been a patreon a while, but didn't really play the demo since a year ago. Here's where I'm confused, is chapter 2 english translation ready yet? Because when I selected it I didn't see english. But when I clicked on chapter 3 I did see english. Didn't make sense that chapter 3 would have english translation but not chapter 2. Was wondering if I'm missing something.

Mark

是我的话,我比较习惯写完一大部分东西之后,再进行一次总体的回顾,第一次回顾看我最看重的地方:也许是关键的情节/铺垫/伏笔,也许是人类塑造的重要部分。第二次再更囫囵一点,连上之前的部分一起回顾。不过毕竟我也没有创作如此大长篇的经验,只能说脚本君,不要放弃!(

含樹 三角

因为自己对之前的输出不满意而不断地产生重构欲望啊。对不满意的点留下修复大纲优先出稿如何?读者觉得完全可以作者本人看不顺眼的情况还蛮多见的,不妨先假设之前的部分已经改好了,在大纲不变的情况下,优先满足更多人能看到的更在意的部分?

veintorav


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