
Hi everyone, long time no see!
The 2025 Chinese New Year has almost passed, and I’m sure you’ve all had your fill of festive greetings by now, but since this only happens once a year, Scripter here still wants to wish you a belated Happy New Year!
The promotional art for the Blue Route update is a masterpiece by Lushifu, inspired by the sculpture Laocoön and His Sons.

While Cop faces strangulation, let’s enjoy a perfectly reasonable Year of the Snake petrification scenario (original image attached—note the fair-skinned serpent’s eye shadow, identical to a certain fox’s)!

Let’s get the usual apology for slow progress out of the way first.
With the three melodramatic storylines unfolding in parallel while complementing each other, the lore of one route often draws from the other two. This makes "freeform writing" increasingly challenging as the story expands.
Even though I have a clear ending and key plot points to guide me, the fear of accidentally leaving contradictory clues—potentially derailing the whole narrative—keeps me on edge.
Fully aware of my lack of overarching narrative control, I've resorted to repeatedly patching up shaky plot points while organizing existing clues, just to soothe my anxiety.
Additionally, as the story's theatrics ramp up, I've started experimenting more openly, putting some effort into creating a few simple animations.
Combine all this, and it's no surprise that productivity has taken a nosedive—apologies for the slowdown.
Speaking of narrative patches, Chapter 3’s Blue line finalizes the shift from the concept of "Deity of Death" to the "Deity of Fate (Siming Shen)".

"Deity of Fate (Siming Shen)" 大司命 picture from Wikipedia
This ancient deity, originating from The Nine Songs in the Chu Ci, has sparked many intriguing theories during my research.
Guided by the widely accepted theory that 'faith evolves with societal and structural changes,' we see how the role of the deity, originally overseeing life and death, has undergone a more distinct specialization in both its divinity and powers:
From its origins in the lofty, abstract worship of the stars;
To the personification of star officials within bureaucratic mythology;
And finally, to its decentralization and localization after merging with folk beliefs;
The scope of its power over fate also underwent a more detailed adjustment over time:
From controlling the life and death of all humanity;
To governing the life and death of ordinary mortals (with primal deities and emperors excluded from this domain);
And eventually becoming a deity who controls fate through the reporting of human deeds to heaven—essentially a divine informant (note: this part is based on my own speculative musings, so don’t take it too seriously!);
Even after these shifts, remnants of its original domain linger in titles like the Kitchen Deity(Zao Jun), a fusion of fate, fire, and earth deities under Taoist cosmology. Imagine a god who tattles on your misdeeds during annual rituals, threatening to shorten your lifespan—terrifying, right?

"Kitchen Deity(Zao Jun)" 灶王司命真君 picture from Wikipedia
By the way, in Taoist 'Three Corpses' lore, the Upper Corpse allegedly flies to heaven at specific times to report a sleeping cultivator’s wrongdoings, shortening their life. My personal theory? Since both systems belong to the same Taoist tradition, their punitive mechanisms naturally overlap. Similarly, the City God(Chenghuangshen) belief, which blends Confucianism, Buddhism, and Taoism, follows a similar logic.
Although in the story, the protagonist Sang describes this shift using a tone of 'falling from divine grace,' it's really just a structural change brought about by societal and historical shifts. If anything, it’s more like 'the need to make a comparison because of the differences that emerged.' The exaggerated tone is really just to emphasize the protagonist's irreverence toward the gods, setting the stage for what's to come in the story.
That said, a deity who snitches would inspire fear more than genuine affection.
Meanwhile, Cop—with his flexible superstitions—appears "devout."
Or rather, he fears the punishment for breaking rules, yet avoids any deeper reflection on the rules themselves. This survivalist mindset, shaped by lifelong social conditioning, influences how he approaches everything—from his hobbies to his career, and even his marriage. Born into a peaceful time and raised in a happy family, he lacked the external struggles or conflicts that might have redirected his focus, making his internal lack of drive all the more evident.
Hence his only defensive remark to Sang is: "I’m sure your family has similar plans for you?"
[Disclaimer: Scripter here merely skimmed a few videos and academic papers—please forgive my armchair theorizing!]
*Shirai, Tomoyuki. エレファントヘッド (Elephant Head). Tokyo: KADOKAWA, 2023. ISBN 978-4041141786.
Attached:

This is a set of DogXBloods-themed mouse cursors proposed by 黑虚, with actual production by 瑞破 and 博敖.



You can download it from the attachment. You can manually select your preferred cursor to replace, or find the file named 'autosteup.inf' in the compressed folder and right-click to install it. After replacement, click 'OK' to confirm!
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二月开发日志:Elephant Development*

大家好,好久不见!
谓之岁除,想必吉祥的片汤话已经听得腹饱肠满了,不过一年也就这么一次,所以脚本儿在这里还是要给各位拜个晚年!
为了更新而准备的蓝色线宣传图,是鲁师傅用那座《拉奥孔和他的儿子们》的雕塑作为Ref而完成的杰作。

在Cop受到绞杀的同时,享受合情合理的蛇年石化PLAY(原图随附件,白肤貌美的蛇眼角还有着与某狐同样的眼影)!

还是老生常谈的,先为进度过慢而道歉。
由于狗血的三条主线是以一种平行又互相补完的状态不断地堆叠,其中一条路线的设定必须要通过另外两条线剧情去解释,想要自由书写的难度会因故事展开的缘故而越来越高。
虽说是有着明确的结局,与预先订好的重要事件等节点充当指南,但一想到即将写下的内容会不小心抖错包袱,还是会担心故事因此崩溃而感到惶恐。
清楚得理解了自己缺乏剧情统筹力的脚本儿,只能一遍遍整理着目前已公开线索的同时,对着已经露怯的设定进行缝缝补补才能稍稍安心。
另外在游戏的演出方面,也开始越来越放得开,所以也投入了部分精力去制作可一些看起来有些简陋的小动画。
综合上述,才是真正让效率一蹶不振的原因。
说到这个设定上的缝补,在第三章蓝色线的具体情节中,算是完成了以“司命神”替换“死神”这一概念的转折。作为出自《楚辞·九歌》中登场的古老神祁,脚本儿在查阅相关资料时听闻了不少有趣的说法。

"大司命" picture from Wikipedia
基于“信仰会随时代与社会结构变迁”这一相对受到认可的理论展开讨论,会发现原本执掌着生死命运之职的“司命神”,其神格与神力不断地接受着更为明确的分工化:
从最初高高在上的星辰崇拜的本身;
到接受编制所成的星辰人格化(星官);
再到信仰下放,进入民间后形成的本土化;
大少司命其掌握命运的范围也经历了更加细致的调整:
经历各种变迁,依旧能从神名看出其原先保留着的部分神格。比如最有名的,司长厨房,灶火,与一定程度上与美食有关的“灶王司命真君”就是结合了司命、火神、地神等一些列原本神格纯粹,神力强大的神祁,以道教的体系进行消化吸收而诞生的家神。想想看,如果一家人有谁做了坏事,到了年底送神时想到对方会在天上打自己的小报告而受遭受削减寿命的惩罚,多少会有点恐慌吧?

"灶王司命真君 " picture from Wikipedia
顺便一提,道教三尸系统中的上尸也有会在特定的时间从睡着的修士体内飞上天去告状的习性,并根据内容削减宿主的寿命的说法。个人臆测,大概因为都是同一教派体系内的惩罚机制,所以才会看起来与灶王如此相似。同样的,结合了儒释道的城隍信仰也差不多是同一套体系。
虽然在剧中小桑在用一种“跌落神坛”的语气在描述这个变迁事件,但这是时代与社会的变化引起的结构改变而已。硬要说的话,充其量不过“因为有了区别,所以去做对比”的程度。只是为了方便表现出主人公这般“不敬神”的态度,好为接下来的故事做铺垫,必须得表现得夸张一点了。
不过确实,再怎么说这都是背地里打别人小报告的行为……这样的神会被人敬畏,但实在说不上是真心喜欢吧。
反观具有弹性迷信判定的Cop,似乎是个“敬神”的人。
或者说,他相信违反规则会带来惩罚,然而对待规则本身,即便不信也保持着尽可能不去思考的态度。
这份明哲保身般的习性源自他从小就受到的社会化规训,清楚的理解“因为别人都这么做了,所以我最好也这么做”的好处。兴趣的事如此,职业的事如此,婚约的事也是如此。也正因为出生在和平时代下的幸福之家,无法通过残酷的外部环境或矛盾来转移,导致内心驱动力不足的情况才更加显著。
所以为得开脱,才会有与小桑针对家庭上的那番说辞:“我相信你家里对你也有类似的安排吧?”
哎当然,脚本儿充其量就是看了几个相关视频,瞄了几眼相关论文的程度,还请原谅我般大放厥词!
*Shirai, Tomoyuki(白井智之). エレファントヘッド (Elephant Head). Tokyo: KADOKAWA, 2023. ISBN 978-4041141786.
附:

这是一套由黑虚提案,瑞破和博敖实际制作的DogXBloods主题鼠标光标:



可从附件中下载,可手动挑选心仪的光标进行替换,也可找到压缩包内名为”autosteup.inf“的文件,右键安装即可,替换后选择确定!
2025-02-05 11:17:30 +0000 UTC
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DOGXBLOODS-ALBUM-TOWN_MUSICIANS_OF_BREMEN-PREVIEW
DXB游戏音乐专辑-布莱梅的城市乐手 预览版PREVIEW
2024-10-02 08:30:00 +0000 UTC
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It's osmanthus season again, and the sweet scent fills the streets, stirring the Scriptwriter's emotions.
The idiot who thought September had 31 days? That’s me. After three months of silence, I’m finally sitting down to write this report with a sense of unease.
In July, we rushed to finish the blue route and the ‘Composer’(助理君), who handles the music, to attend the Furry Convention at the end of the month.
August was spent addressing the slow pacing issues in the blue route, while also dealing with some problems in my day job.
September? Well, I spent half the month dealing with that problem. It seems I’ve really upset someone… Right now, I’m actively looking for ways to remedy the situation without quitting my job.
However, the pressures of reality have fed into my creative process, leading to a flood of new ideas for the blue route. After gathering feedback from everyone, I decided to make significant revisions, resulting in noticeable changes to both the plot and pacing.
…Though there haven’t been any major retcons, the development and rhythm have shifted quite a bit, so it might feel like entirely new content.
And of course, I owe you all more CG scenes from Luken (@uken_L) to live up to expectations—otherwise, even the title of "erotic novel" might not hold up.
I also understand that the key lies in efficiency and the continuous flow of the story, rather than the complexity or intricate logic of the plot.
This one-line-per-year pace is really terrible.
The true value of a visual novel can only be fully appreciated when the story is completed. It’s only then that the charm of the narrative and the deeper meaning behind the text come to life.
With that in mind, I sincerely apologize to all the readers for the delay.
I’m truly sorry for making you wait!
I estimate that the revisions for the blue route should be completed in about half a month, likely by mid-October...
And the colorless route will begin production soon. I promise it won't take another year (though it may have some heavy censorship).
Now, back to the reason I called it 'erotic' rather than 'pornographic.' Due to unavoidable censorship, most of the 'hardcore' adult content had to be toned down, so I was forced to take a 'softer' approach.
The term 'erotic' is suggestive by nature and relies heavily on the power of imagination. It represents a compromise, a teasing sensation born out of the limitations of adulthood. After all, with responsibilities to uphold and no perfect justification, we must lean on imagination.
Personally, though, I enjoy eroticism in all its forms! Whether it’s hardcore action, subtle innuendo, or something as intentionally provocative as 'naked cops in boots,' I love it all!
Ah, and this last 'enjoy' comes from a childhood trauma. When I was a mischievous kid, I once ran barefoot around the house, completely unaware that a needle had pierced my foot. I didn’t even notice until I saw bloody footprints staining the floor, and that sudden, terrifying realization hit me.
In my childish ignorance, I tried wiping up the blood with toilet paper (an unopened roll, unfortunately). It was at that exact moment that my parents walked in, just in time to see the mess.
They mistook the dark red blood for watercolor paint from kindergarten and immediately started scolding me. Looking back, I realize I was at an age where pain didn’t faze me much. After all, it was just a needle—I should’ve pulled it out right away. But out of fear of being scolded for dirtying the floor, I mixed up the order of priorities.
I guess I’ve always been the kind of kid who’s good at following their parents' instructions.

The Gaze of 【DoD】
*Otsuichi. (2024). Maid Anecdotes (Ling Pan, Trans.). Wenhui Publishing House. (Originally published in 2022, Original title: さよならに反する現象 - Phenomenon Against Farewell).
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By the way, 助理君 is currently working on an album for the DogxBloods game music, which will be freely available on Youtube once it’s done.
The album is expected to feature 20 completed tracks, with a total runtime of about 50 minutes.
I will post a preview video later, but we only have it for chinese for now.
And a special thanks to one enthusiastic fan who, after connecting with me, made a DogxBloods Character Tracking Board (link in the attachment)!
I’m sharing this as a gift to everyone!
Here’s the template and an example of how to use it:

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十月开发日志:违背开发的现象*

又到了桂花季,那甜味儿从街头溢至街角,让脚本儿心绪一颤。
以为9月有31天的白痴就是本人。时隔3个月的报告更新,是怀着这种忐忑开始动笔的。
7月时赶制出了蓝线,并于月底让负责作曲的助理君代为参加了兽展;
8月时开始着手修复蓝线剧情推进太慢的问题,同时本职工作方面惹上了麻烦;
9月有小半时间都在处理那个麻烦,不过应该是得罪的太狠……现在正在积极离职以外的方法补救;
但现实的压力反哺了创作的灵感,让蓝线方面有了不少修改的新点子——这也是在收集了大家的意见,做出了修改的决定——导致在剧情上和节奏上做出了不小的改动。
……虽然也没出现大型吃书环节,但发展脉络和节奏调整了不少,应该能当作新剧情来看待吧。
而且说什么也得多上几张鲁师傅画好的CG才对得起各位,不然连“官能小说”的词牌怕是都挂不起来了。
当然我个人也明白,其实重点还是效率和将故事完整述清的连续性。
像现在这样一年更一条线的模式实在是太糟糕了。
在框架完整的前提下去感受情节带来的魅力,才是视觉小说于文字带来的抽象思考中能创造的最大价值。
所以在此脚本儿对各位看客要道一句歉。
拖欠这么久,实在是不好意思!
估摸着蓝线再有半个月就能修完,预计10月中旬左右……
而无色线也会开始制作,绝对不会拖一年之久(但可能会有重码遮罩)。
————
话说回来,之所以说成“官能”系,是由于不可抗力和谐了大部分“硬情色”的内容,而不得不选取“软”一点的表现方式……
这个读起来充满遐想的词,实际也是需要依靠遐想才能有动力色下去的词。
所代表的是一种隔靴搔痒的妥协,完全出自成年后的无奈。
毕竟还有要承担责任在,没有想出合理化的方法前,只能是无奈的依靠遐想之力了。
不过就脚本儿个人而言,只要是情色就很喜欢!
无论是肢体冲突的硬菜,或擦边描写的软菜,还是让Cop裸靴这种故意而为,脚本儿都喜欢!
啊,这里最后这个“喜欢”,更多是出于一种童年经历带来的阴影。
那是源自幼时调皮,赤脚在家中乱跑玩耍,足心被针刺破却不自知,直到血脚印将地板糟蹋地狼藉一片方才察觉的恐惧感。
秉持着孩童特有的愚蠢,脚本儿试图用厕所的擦屁股纸(未开封,一整卷)抹去血污。
然而恰巧就是这样“铺张浪费”的一幕被刚进门的父母尽收眼底。
认为那被氧化的暗红是幼儿园使用的水粉颜料,便不由分说地开始用行动痛斥我的作为。
哎呀回想起来倒也还真是个不怕疼的年纪,再怎么说也是根针,被扎入的一瞬间就该拔出才是。
但却因为恐惧被父母教训弄脏地面而搞错了事情的先后顺序,只能说我是个擅长听话的孩子吧。
————

【死神】的视线
*乙一. (2024). 女佣异闻 (潘郁灵, Trans.). 文汇出版社. (原作出版于2022年,原作名: さよならに反する現象(违背告别的现象 )).
————
对了,最近助理君正在准备狗血游戏音乐的专辑,完成后将会免费公开在B站(网易云暂时还无法登录)。
预计收录20首目前完全的曲子,总时间长度约为50分钟。
稍后会放出一个预览用的视频,欢迎大家说说想法。
————
以及感谢某位热情的,与脚本儿君的电波合得来的粉丝朋友制作的狗血全角色【记录追踪板】(链接在请查看附件)!
在这里借花献佛赠与大家!
模板的样式与使用案例如下所示:

2024-10-01 14:26:56 +0000 UTC
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大家好,这里是脚本儿。
首先请容我在这里道歉:对于上个月完全没有更新,也没有对此进行任何说明的行为,在程序老师的鞭策下,已经有在深刻反省了。
不过事出有因,还请各位容我娓娓道来:
实际上出于工作的安排,脚本儿于上月近月底时更换了职务。
而在距离新办公场所2km左右的位置,有一家以炸鸡为代表的连锁快餐店。
出于对公式化餐品的安心,以及追捧流行文化的热情,在培训期间每逢周四,我都会打车到店花上50元消费,作为拜谒名梗的香火钱。
店内有着红白两色的复古装潢,而于朝南的方向则安置了一面极简主义风格的落地窗。
通透的视觉感受,让用餐的顾客无论于何处入座,都能直面不远处的一座墓园。
那由犹如元宝状的无名山峰,其岩体被开凿,似梯田般层叠,从下至上尊奉着规格统一的墓碑群。
碑与碑间,由松与柏做出隔断,挡下阳光炙烤的同时又聚集水雾滋润碑身,形成的辉光显得既神秘又自然。
这般返璞归真的园景设计,让脚本儿确信此处正是时下流行的,生态墓园。
目赏于此,大啖香鸡的用餐体验,在独特之上还增添了一抹凉意。
或许正是这番原因,在日渐闷热的当下,脚本儿也还是想着再去那家店搓上一顿。
奈何培训期渐入佳境,午休变得愈发短暂,即便打车也来不及的脚本儿必须依靠不太想用的外卖。
但无论在哪款外卖软件上都无法选择此处下单,只有“附近无可配送门店”这一提示,就算是跑腿服务或官方的小程序也是同样的结果。
原本以为是什么商业策略,比如总体送餐成本高,或指定某门店集中送货一类,才无法就近选取该地址的餐厅。
直到前几日,与同事闲聊时提起这件事的时候,才听到对方以笃定的语气说出:“那家店几年前就拆了”的话。
在一番讲述后,办公室中看热闹不嫌事大的同事们渐渐被吸引过来,并一致地认为不如眼见为实。
最终,以团建为藉口,全员在午休时间徒步了两公里,如同B级片中的登场角色们那样,鱼贯而入地登上了舞台。
——事实证明,元宝状的山峰以及连绵墓景,确实属于那里的一座公墓。
其正北口的位置正对着一条人火兴旺的商业北街,不仅有着玲琅满目的小食店,也有人气抢手的廉租公寓群。
但脚本儿口中复古又前卫,给炎炎夏日带来一丝清爽的快餐店,却始终找不到踪迹。
转了一圈,才终于在地下铁的北入口附近找到了与记忆中相似的场所。
似是海马体的嘲弄,依稀回荡在舌尖的脂香一时竟化为烛台前贡品的模样,翻涌出蜡与纸的芬芳。
告罪了,告罪了,可不能是中了山狐的幻术,吃了别人家的坟前供。
若是如此,怕是要被一纸诉状告到阴间文判官处了。
战战兢兢地将自己的担忧诉说出后,却引来了同事们激烈的讨论。
有认为脚本儿是误打误撞进了给阴差服务的亡者餐厅的;有认为脚本儿是穿越到了店还没拆的周四的;有人认为脚本儿是进入了规则怪谈,在故事副本中扮演了不自知NPC的;还有人认为脚本儿又是在编故事哄骗人的……
直到后来,猜测越发变得严谨,形成了假设,并在一顿火锅后涮出了真相。
那是相当无聊,抹去了一切故事魅力的真相。
脚本儿甚至都不想再次提及,但柄着有始有终的态度,就将谜底留在评论区好了。
各位若是有兴趣,也不妨来分析分析?虽然笔力有限,但我已尽可能在不直接抖露出那点包袱的情况下,将细节与线索留在了上述叙事中。
长话短说,调任这事比较突发,才导致脚本儿上个月在没有通知的情况下鸽了更新文本的原因。
至于游戏开发的进度,已经做到了蓝线第三章中间的部分,在文字和美术素材都准备好了的当下,应该是能在7月底的展会之前完工。如若不然那也太过分了,程序老师加油啊!
老实说,搞成“周边比游戏更新的要勤”,作为脚本儿我要负大部分的责任。
小部分是程序老师的责任,是程序老师的不对,是程序老师的错。在这里我要替他和大家道一声歉。
※顺便一提,上面这一小段是后加上去的,包括这段话也是,所以程序老师没看到(
关于游戏脚本的部分,无色线目前的进度差不多也到了⅓左右。
写剧情时总是陷入不想写的郁结中,一方面是苦于剧情展开的逻辑,另一方面则是苦于角色对白的风格。
其中最难把握的是Cop,其次是王子,再然后是【死神】,相对容易的则是小桑与前辈。

作为支撑着世界观的重要角色之一,前辈有着别扭的设定。
他有着风雅的一面,也喜爱低俗之物,精明之下是五大三粗的神经,虽不喜黄白,但比谁都清楚经济的重要性。
性冷淡式的谈吐,其实比谁都更有热情,更是小桑的标配杆役。
而这份设定中出现过三次都很模棱两可的变化。
一是狗化狐狸之变,是为外型之变;
二是贵公子化乐子佬之变,是为气质之变;
三是手托快餐化手托薯片之变,是为嗜好之变。

(薯片的包装其实是鲁师傅留下的彩蛋)
之所以说成“模棱两可”,是由于那条俗套又狗血的核心设定从未改变:
“永生亦为疫,此病无药医。”
而在脚本儿有限的知识里,这个设定又刚好能与本土文化结合的有模有样。
譬如道教经典《太上除三尸九虫保生经》*中记述了“除体内的“三尸九虫”*以延长寿命”这一三尸信仰。
这也是游戏的第一章无色线中,那句“三尸九虫”台词的由来。同样的理念也涉及到前辈那些“内脏”的设定。
可以的话或许该找个时间详细聊聊,不过这个涉及到后期的剧情,所以目前还是暂且保密吧!
回到永生的话题上,几乎不论文学或娱乐作品中,都会出现一到两个有着不死不灭设定的角色,然后这些角色又几乎都在以某种偏执的方式阐述着“求死”的动机。
比如《人鱼之森》中的主人公涌太,为了能够像正常人类一样生老病死而活;《永生之酒》中的群像主人公们,受欲望驱使感情支配,想要率性而活;《吉尔伽美什史诗》中的乌塔那匹什提姆,是为先贤传承文明而活;《睡魔》中的霍布.加德林,则是成为“寻找活着的意义”这个形象本身,而决定永生。
除此之外还有很多,可惜涉猎有限,脚本儿只能列举出这么多了。
这也导致接下来的结论是带有偏见的,预设了前提的:
永生者这一亵渎生命的形象,似乎总是被迫戴上“生命大使”的桂冠,试图以自身为反例,诠释活着的意义。这样看似赎罪的行为,实则是在为死亡的神圣性保驾护航,十分别扭。
就私心来说,应该是没有比“永生”更**的主题了才对。
所以为了稍稍讽刺一下,才让“前辈”这样的角色顺应着这份别扭应运而生。
……写到这里一时没词了,就先断在这里吧。
脚本儿要继续去写脚本去了。

*青崎有吾. (2021). 煞风景的早间首班车(郑晓蕾, 译). 新星出版社. (原作出版于2018年)
* 王鑫. (2019). 《妖怪、妖怪学与天狗——中日思想的冲突与融合》. 北京: 社会科学文献出版社·人文分社.
* 三尸:上尸彭倨,居于头部,好权势,爱钱财;中尸彭质,居于喉部或胸部,好口腹之欲;下尸彭矫,居于下腹部或足部,思淫欲,好杀害;
* 九虫(部分出自《道藏精华录》,其余出自《太上除三尸九虫保生经》):
伏虫(虫色青):长四寸,盘踞腹腔。司掌五脏病(主要是肾、脾、胆)。
回虫(虫色黑):长一寸,公虫盘踞大肠,母虫盘踞小肠。司掌肠病。
白虫(虫色白):长一寸,盘踞于胃与**附近。司掌消化、排泄病。
肉虫(虫色黑):形状如腐烂的李子,位于肌肉中。司掌筋络、肌肉与骨病。
肺虫(虫色赤):形状如蚕或蚂蚁,位于肺部。司掌肺病。
胃虫(虫色赤):形状如虾、蟾蜍。位于胃里。司掌胃病。
鬲虫(虫青赤相杂):形状如瓜瓣,位于脑膜附近。司掌脑病。
赤虫(虫赤色):颜色如生虫,位于血液中。司掌血液病。
蜣虫(四虫微紫周匝细虫并黑):群虫之主,颜色为黑色,身上附着有无数细小的微虫,细如菜籽。位于皮肤、头皮、口腔、毛发、腋下(疑似肝病症状)。司掌肝脏病。
April/May Development Log: The First Morning Dev to Kill the Mood*

Hello everyone, this is Scripter.
First, I want to apologize for not updating last month and not giving any explanation. Our programmer has been pushing me to reflect on this, and I have been doing just that.
But there is a reason, so let me explain:
Due to work arrangements, I changed positions at the end of last month.
Near my new office, about 1.24 miles away, there's a fast-food chain famous for its fried chicken.
During my training, I would take an uber to the restaurant every Thursday, spending 50 RMB as a sort of tribute to this iconic place.
The interior has a retro red and white design, and on the south side, there is a minimalist floor-to-ceiling window.
The clear view allows diners to see a cemetery not far away, regardless of where they sit.
The unnamed peaks, shaped like ingots, have their rock faces carved into terraced layers, with uniform tombstones arranged in ascending order.
Tiered tombstones, separated by pine and cypress trees that provide shade and moisture, create a mysterious yet natural glow.
This back-to-nature garden design convinced me that it was a trendy eco-cemetery.
Enjoying the fried chicken while admiring this view added a unique and slightly chilling experience.
Because of this, even as the weather got hotter, I still wanted to visit that place for a meal.
Unfortunately, as my training progressed, my lunch breaks became shorter, and I had to rely on delivery services, which I was reluctant to use.
However, I couldn't find this place on any delivery app. All I got was a "No nearby stores available for delivery" message, even with special delivery services or the official app.
I initially thought it was a business strategy, like high overall delivery costs or centralized delivery from a specific store, which prevented nearby selections.
It wasn't until a few days ago, while chatting with a colleague, that I heard them say confidently, "That store was demolished years ago."
After some storytelling, more colleagues joined in, and we decided to see for ourselves.
Using team-building as an excuse, we walked the 1.24 miles during lunch break, like characters in a B-movie entering the stage.
It turns out that the ingot-shaped peaks and the continuous view of tombs indeed belong to a cemetery there.
The north entrance faces a busy commercial street, full of food stalls and popular low-rent apartments.
But the retro yet modern fast-food restaurant that brought a refreshing touch to the hot summer was nowhere to be found.
After wandering around, I finally found a place similar to my memory near the north entrance of the subway.
It felt like a mocking from my hippocampus, with the lingering taste of fat on my tongue transforming into the scent of candles and tribute.
This is so bad, I hope I didn't fall for an illusion by a fox and eat someone else's offerings.
If that's the case, I fear I might end up being summoned to the underworld judge with a written complaint.
Sharing my concerns with my colleagues led to intense discussions.
Some thought I had entered a restaurant for the deceased; others believed I time-traveled to a Thursday before the demolition; some thought I was part of a supernatural story, playing an unwitting NPC; and others thought I was making up a story.
The guesses became more rigorous until the truth emerged over a hotpot party.
Turns out the truth was boring and stripped away all the story's charm.
I don't even want to mention it again, but for the sake of closure, I'll leave the answer in the comments.
If you're interested, feel free to analyze it. Though my writing skills are limited, I've tried to leave clues in the narrative above without directly revealing the punchline.
Long story short, the sudden job change caused last month's lack of updates without notice.
Regarding game development, we've reached the middle of the third chapter of the blue line. With text and art assets ready, we should finish before July 27th. Anything less would be unacceptable. Hang in there, programmer!
To be honest, the "merchandise updating more frequently than the game" situation is mostly my fault.
A small part of the blame lies with the programmer. It's the programmer's fault. I apologize on his behalf.
※ By the way, the above paragraph was added later, including this one, so the programmer hasn't seen it :).
For the game script, the progress of the colorless line is about one-third done.
Writing the plot often leads to frustration, partly due to the logical flow of the story and partly due to the characters' dialogue styles.
The most challenging character is Cop, followed by the ”Prince”, then 【DoD】, with the easiest being Sang and the Qianbei.

Speaking of this, the Senior, as one of the crucial characters supporting the world view, has a rather awkward setting.
He possesses an elegant side but also enjoys lowbrow things. Beneath his sharpness lies a rough demeanor. Although he dislikes money, he understands its importance better than anyone. His seemingly aloof manner of speaking hides a deeply sensual nature. He is also Sang’s constant companion, indulging in poetry and also playing around together.
He has 3 ambiguous transformations:
1. The transformation from dog to fox, which changes his appearance.
2. The transformation from nobleman to pleasure seeker, which changes his temperament.
3. The transformation from holding fast food to holding chips, which changes his preferences.

(The potato chips packaging is actually Luken(our artist)'s icon)
These are described as "ambiguous" because the core setting remains unchanged:
Immortality is an illness for which there is no cure.
In my limited knowledge, this setting fits well with local culture. For instance, in Taoist classics like the "Tai Shang Chu San Shi Jiu Chong Bao Sheng Jing," there's a belief in "eliminating the 'Three Corpses and Nine Worms' within the body to prolong life." This belief in the "Three Corpses" inspired the line in the first chapter of the game’s colorless line. This concept also relates to Qianbei's "Organs".
Perhaps we should discuss this in detail someday, but since it involves later plot points, let’s keep it a secret for now!
Returning to the topic of immortality, nearly every literary or entertainment work features one or two characters with the undying and unkillable setting. These characters often have some obsessive motive for "seeking death."
For example, Yuta in "Mermaid's Forest" lives to experience aging and death like a normal human; the ensemble protagonists in "Baccano!" are driven by desires and emotions to live freely; Utnapishtim in the "Epic of Gilgamesh" lives to pass on the wisdom of the ancients; Hob Gadling in "The Sandman" decides to live forever to find the meaning of life itself.
There are many more, but my limited knowledge only allows me to list these few.
This leads to a biased conclusion with a preset premise:
The image of the immortal, a blasphemy against life, seems always forced to wear the crown of the "ambassador of life," trying to illustrate the meaning of living by serving as a counterexample. This seemingly atoning behavior actually safeguards the sanctity of death, which is quite awkward.
From a personal perspective, there is probably no more nihilistic theme than "immortality."
So, to add a touch of irony, the character of the "Qianbei" was created to embody this awkwardness.
…I've run out of words for now, so I’ll stop here.
I need to get back to writing scripts.

* Yugo Aosaki. (2021). **The First Morning Train to Kill the Mood** (Translated by Zheng Xiaolei). New Star Press. (Original work published in 2018).
* Wang Xin. (2019). **Monsters, Monster Studies, and Tengu: Conflicts and Integration of Chinese and Japanese Thoughts**. Beijing: Social Sciences Academic Press.
* Three Corpses:
- Upper Corpse Peng Ju: Resides in the head, craves power, loves wealth.
- Middle Corpse Peng Zhi: Resides in the throat or chest, loves food and drink.
- Lower Corpse Peng Jiao: Resides in the abdomen or feet, desires lust, loves killing.
* Nine Worms (some described in the *Essence of Daoist Canon*, others in the *Supreme Classic of Expelling the Three Corpses and Nine Worms to Preserve Life*):
- Fu Worm (green color): Four inches long, coils in the abdomen. Governs diseases of the five organs (mainly kidney, spleen, gallbladder).
- Hui Worm (black color): One inch long, male worm coils in the large intestine, female worm coils in the small intestine. Governs intestinal diseases.
- Bai Worm (white color): One inch long, coils near the stomach and **. Governs digestive and excretory diseases.
- Rou Worm (black color): Resembles a decaying plum, located in the muscles. Governs diseases of tendons, muscles, and bones.
- Fei Worm (red color): Resembles a silkworm or ant, located in the lungs. Governs lung diseases.
- Wei Worm (red color): Resembles a shrimp or toad, located in the stomach. Governs stomach diseases.
- Li Worm (mixed blue and red color): Resembles melon seeds, located near the meninges. Governs brain diseases.
- Chi Worm (red color): Resembles living worms, located in the blood. Governs blood diseases.
- Jiang Worm (slightly purple with tiny black worms): Master of all worms, black in color, covered with countless tiny worms as small as vegetable seeds. Located on the skin, scalp, mouth, hair, and underarms (suspected symptoms of liver disease). Governs liver diseases.
2024-06-03 22:16:53 +0000 UTC
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在朋友家喝闲茶时,意外聊到过电梯安全相关的话题。
作为应用于垂直运输的交通工具,其安全机制庞杂且冗余。包含但不限于限速器,安全钳,缓冲器,紧急照明和通风装置,还有自动救援操作等等。
虽有着先天弱火的瑕疵,但在重重禁制之下还是堆砌成了现代交通中的移动城堡。
也就是说,电梯在运行中发生故障导致的自由下落事件是极为罕见的,远不及车子一类的交通工具发生的概率(不过从统计学上来讲,涉及到意外死亡的事故排名最高的永远是车祸,每年导致大约119万人死亡 (World Health Organization (WHO)))。除非是人为因素导致的破坏——
换句话说,只要有主观恶意存在,那电梯就确实是能引发即死性事故的罪恶凶器。
比如,知名系列电影“生化危机”(Resident Evil, 2002)的第一部中,当T病毒扩散到空气中后,人工智能红皇后对整个基地进行了封锁,并开始利用设施进行大清除的时候,就利用了电梯作为一种杀人机关。如断头台般的那一幕至今令我印象深刻;听名字就很直白的“电梯里的恶魔”(Devil,2010)中所表现的灵异与密室感也很不错,虽然感觉评价并不是很高,但里面那句“电梯公司倒闭很常见”格外恐怖;还有比如“闪灵”(The Shining,1980)中血涌如泉的华诡电梯,以及人生切割术(Severance,2022)中,以电梯为分割的演出,都在无时无刻地强着电梯的邪性与凶恶:加諸于上的安全既是封印,亦是死神权柄的磨刀石。
当然,电梯在影视作品中,应被赋予了更富有层次的象征意义,怎会如脚本儿这般端出像是配茶的拿破仑酥那样小儿科。
但即便是如此片面浑浊,犹如过家家的感想,却是如今小桑的重要构成。

作为狗血的主视角,作为目前唯一的叙述者,作为读者唯一的情报来源,所说所想皆是现实。
就如同小说《家人皆凶手? (我家每个人都杀过人,有的还杀了不止一个?)》中的主人公一样,是个可靠的叙事者。
从第一版到最终版的设计都维持着初衷,形象上除了壮了不少外,其它改变并不多。
服装上的细节也被鲁师傅很讲究的设计出来了,防风防雨的醒目外套,藏了不少工具的七分裤,还有那个重要的攀岩钩,看起来真得是超实用,真是让人喜爱!
至于小桑手中拿着的是卫星电话,是一般通讯手段失灵的场合中才使用的昂贵道具。
听说从通话费、月租费、激活费,到卫星路线的租用费都异常不菲,一分钟说不好能烧掉上千美元。
但少年用的可谓是随意,因为没有使用手机的习惯,所以就用卫星电话与舅舅进行日常汇报的情况也是有的。
可惜的是在游戏中没什么机会表现,而且考虑到成本也就并没有添加这张立绘。
其它穿戴在小桑身上的小饰品包含但不限于,祈福用的平安符,开过光的玉坠,“安全”文化衫,就好像电梯成精的感觉吧?(笑)
实际上因为再说下去可能就涉及剧透了,所以让脚本儿我闲话休题,汇报一下目前的进度。
CG已经完成,鲁师傅的效率是毋庸置疑的。
剧本的话,脚本儿目前在写无色线,进度的话,不算差,不算差。
然后负责音乐的助理君正在修复游戏中的音源,让配乐听起来没那么塑料。
程序老师则是因为我这边脱稿的缘故,先去帮忙别人的作品了,而且演出方面需要准备的东西也很多,所以目前蓝线的程序化比较缓慢……在这里脚本儿要和各位支持本座的朋友们道一声歉。
实在是我的效率太低,总是让大家在等待,这样消耗你们的期待实在是我的过失。
但脚本儿并不是在偷懒,而是看着写下的文字总觉得不对。
字不顺眼,话不顺口,各种不舒服的段落灌满了先前的老章节,还要忍着修复的冲动,耐着性子先继续写下去。然后就这样以写下2句删掉1句的进度消费掉了能用于创作的闲暇时间,不得不上床迎接第二天的工作。
这种该不会就是所谓的创作低谷吧?大家有什么办法能提高创作效率的手段吗?
如果有不违法的,还请在留言区畅言。


While having the tea party at a friend's place, the conversation unexpectedly turned to the topic of elevator safety.
As a mode of transport for vertical movement, its safety mechanisms are complex and redundant, including but not limited to speed limiters, safety clamps, buffers, emergency lighting and ventilation systems, and automatic rescue operations, among others.
Despite minor inherent flaws, such as vulnerability to fires, it has been engineered into a moving fortress within modern transportation, adhering to strict safety standards.
This means that elevator malfunctions leading to free falls are extremely rare, far less common than accidents involving vehicles (though statistically, accidents involving accidental deaths are most frequently car accidents, causing about 1.19 million deaths annually according to the World Health Organization (WHO)). Unless it's due to human-induced damage—
In other words, as long as there is malicious intent, elevators can indeed become lethal weapons causing instant fatal accidents.
For example, in the first installment of the famous movie series "Resident Evil" (2002), when the T-virus spreads into the air, the artificial intelligence Red Queen locks down the entire facility and begins a major purge using the facilities, including using the elevator as a deadly trap. The "Devil" (2010), which portrays the supernatural and claustrophobia within an elevator. Although the movie might not have received high praise, the line "It's common for elevator companies to go out of business" strikes a particularly eerie chord. Similarly, the blood-flooded elevator in "The Shining" (1980) and the elevator act of division in "Severance" (2022) constantly emphasize the elevator's sinister and malicious nature: The safety measure is both a seal and a whetstone for Grim Reaper's power.

As the main character of DxB, the sole narrator, and the only source of information for the readers, what is said and thought reflects reality. Just like the protagonist in the novel "Everyone in My Family Has Killed Someone", who is a reliable storyteller.
From the first to the final design, the original intent has been preserved, with the character's shape becoming more hunky but few other changes.
The details of the clothing were meticulously designed by Luken, waterproof jacket, capri pants, and notably, an essential climbing hook, which looks incredibly practical and endearing!
As for the satellite phone in Sang's hand, it's a costly item used only when normal communication methods fail.
It's said that from call charges, monthly fees, activation fees, to satellite line rental fees, the costs are extraordinarily high, potentially burning through thousands of dollars in a minute.
But the young character uses it carelessly, as he doesn't have the habit of using a mobile phone, so it's not unusual for him to use a satellite phone for daily reports to his uncle.
Unfortunately, there's not much opportunity to show satellite phone call in the game, and considering the cost, this detail wasn't added to the character's illustration.
Other accessories worn by Sang include but are not limited to, a charm for prayers, a consecrated jade pendant, and a "Safety" cultural T-shirt, kind of like if the elevator had a spirit, right? :)
Ok, I'll stop digressing here and report on the current progress.
The CGs are completed, and Luken's efficiency is undeniable.
Regarding the script, I'm currently working on the colorless route. The progress is not bad, not bad at all.
The composer is fixing the game's sound sources to make the soundtrack less plastic-sounding.
Due to my delays in writing, the programmer has shifted to assist with another project. Additionally, with extensive preparations needed for the performance, progress on the blue route's programming is slow. I owe an apology to all my supportive friends for this.
My efficiency has been too low, always keeping you waiting, and I regret wasting your anticipation.
But I'm not being lazy, it's just that the words I've written don't seem right.
The context is displeasing, the dialogue awkward, and various uncomfortable paragraphs fill the earlier chapters, making it hard to resist the urge to edit and forcing me to continue writing patiently. And so, with the pace of writing two sentences and deleting one, I spent all my free time on creation, and went to bed to face another day's work.
Could this be what they call a creative slump? Does anyone have tips on how to improve writing efficiency?
If you have any legal suggestions, please feel free to share them in the comments.

2024-04-02 18:28:52 +0000 UTC
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On the last day of the year, we follow the tradition to offer tributes to gods in the morning and ancestors in the evening.
Elders place ancestral tablets on the dinner table.
The tributes consist of “three types of meat”, “four kinds of fruit”, and three sticks of incense for the New Year's Eve dinner.
The mix of kitchen smoke and incense blurs the line between the living and the dead.
Surrounded by New Year greetings and the sparkle of fireworks, we dine with relatives as the elders raise their glasses in celebration.
This marks the start of the New Year's Eve feast.
The “three types of meat” include white-cooked pork belly, deep fried river perch, and golden-roasted chicken.
The "four fruits" are a bit of a clever workaround.
Instead of actual fruits, we have meatballs shaped like fruits, tomato-based vegetable tofu soup, lotus seed, and an apple salad.
Of course, there are many other dishes, but navigating the vast table to reach them poses its own "challenge."
The real challenge, however, lies in maintaining a forced smile and fielding an onslaught of overly concerned questions about life and future plans.
From school, work, money, exams, to marriage, kids, and the future—facing a barrage of questions on every worry.
Thus, the Scripter is not in the mood to enjoy the feast.
During those awkward conversations, I noticed a child leaving the table early to collect digital red envelopes on their phone, and I couldn't help feeling envious.
Back when I was younger, answering questions would at least earn me some red envelopes as a "reward".
Even if I couldn't avoid parents saying "I'll keep this for you," it was still better than now, where I get no "reward" but still have to give "compensation".
Is this what the shape of family love looks like?
One wonders if the ancestors are watching this spectacle from above.
Alright, alright, enough digression!
Hello everyone, this is Scripter.
After the 15th day of the first lunar month, I've finally returned to the city where I work and started writing Chapter 3 of the colorless storyline.
And the production of Chapter 3's blue line can also begin smoothly, which is certainly cause for celebration.
You must be familiar with the work "Diary of Summer Travel in Golden Spring" by now! (This Demo is currently only available in Chinese).

It's a furry-themed BL pure love comedy GalGame, spearheaded by Luken as the main organizer, screenwriter, artist, director, and even the lead actor.
Set within a modern urban framework, it incorporates elements of martial arts and other fantastical fantasies.
Sitting in front of the screen, you are summoned to this parallel world —a small town named Jinquan ( It means Golden Spring in English).
The name "Jinquan" originates from an ancient well that produces sweet water. Legend has it that this was the freshwater source that the locals relied on when the town was first established.
The climate here is mild, with distinct seasons, a long history, and is home to hidden martial arts sects, rich in martial arts culture.
Its specialties include cherries, crisp heart candies, and frequent abnormal phenomena.
Although its development has almost stalled in the past decade, it remains one of the most attractive ancient towns for people of the martial world.
In your interactions with the locals, you gradually uncover the reason you were summoned and find yourself drawn to the people you meet.
He could be a martial arts tutor, a naive young master, a street thug, a mysterious convenience store clerk, a weirdo in a cozy apartment, or even an officer in the LingGuanShu (sort of police affairs bureau)
Each choice leads to different outcomes, but when faced with the final decision, can you make a resolute choice?
In the upcoming hot summer, may a romantic adventure in this parallel world journey bring you cool memories.
"Diary of Summer Travel in Golden Spring" is expected to be completed within a year and a half. Since it's independently produced by LuKen, it won't affect the progress of DxB.
In other words, the progress on DxB is just slow.
Undoubtedly slow (...).

(You're something else)
I'm ending this report a bit hastily, please forgive me, as I'm also rushing to write the colorless storyline.
年至岁除,辰时(清晨)敬神,戌时(黄昏)祭祖。
遵循礼制,家中长辈将祖宗的灵牌请上了桌。
三牲四果装满七盘,青黄线香各点三支,就那样安置在年夜饭的小案上。
油烟与香火的媾合处人影氤氲,似是要将酆都与人间的边界抹去。
于一片拜年道贺与鞭炮烟花的震响中,陪同未曾谋面的叔伯婶嫂落座,长辈举杯。
至此年夜三十儿的晚飨才算开宴。
切成菱形,煮至全白的猪五花;裹上面衣,炸至金黄的河鲈鱼;烤制金黄,以绳艺捆绑的走地鸡——是为“三牲”。
“四果”就比较取巧了:有被做成果实状的炸肉丸、番茄的果实制作的蔬菜豆腐汤、莲花的果实制作的莲子羹、还有苹果沙拉(不知道为什么会有这个)。
除此之外还有其他各种各样的食物,但由于桌子太大所以去夹有点麻烦……不,该说是。
对做不到长袖善舞的脚本儿来说,光是维持着会让面部肌肉坏死程度的笑容就已是极限。
更别提还要应付那些被注入远超致死量的关爱,角度又刁钻的提问。
从学业、成绩、工作、业绩、财务、考公、婚姻、后代,到未来——直至集齐人间界的108烦恼。
所以脚本儿并没有享用美食的心情。
言辞闪烁之际,瞥见远处不早早下桌,不知谁家正用手机收着红包的孩童,艳羡之情自然而生。
自己还是那个年纪时,回答了问题至少还是能领到些许红包当作是“酬劳”。
即便最终躲不过家长一句“替你收着”的安排,却也好过现在领不到“酬劳”的同时还要支付“报酬”的窘迫。
家庭之爱的轮廓,因该就是这种形状吧?
也不知道老人家若有在天之灵是否有意赏脸欣赏几下这幕闹剧。
好了好了,闲话休题!
大家好,这里是脚本儿。
正月十五过后,终是能返回工作的城市,并且开始第三章无色线写作了。
而第三章蓝线的制作也能平稳的开始,可喜可贺,可喜可贺——
想必大家已知晓“金泉风土记”这部作品了吧!

由鲁师傅担任主催、主笔、主美、主导,甚至主演的Furry向BL系纯情恋爱喜剧GalGame。
基于现代都市的框架,添加了武侠等架空奇幻元素的世界。
坐在屏幕前的你,受到某种召唤来到这异世一隅——名为金泉的小城中。
“金泉”之名,源自一口生产甜水的古井。传说中,这是城镇建立之初时,当地人赖以生存的淡水源头。
这里气候温和,四季分明,历史悠久,坐拥隐世武派名门,武韵浓郁。
特产是樱桃与酥心糖,以及频发的异常现象。
近十几年来发展几乎停滞,却仍旧是最吸引江湖人士的古城之一。
在与本地居民的交流中,你逐渐发觉到自己被召唤的原因,也慢慢被眼前之人所吸引。
他可能是武术补习班的老师,不谙世事的大少爷,街头混混小霸王,奇妙便利店的店员,温馨公寓的怪人,甚至是灵官署中的捕快——
每一个选项都会带来不同的后果,而在面对最终选择时,你是否能痛下决心?
在即将到来的炎炎夏日,愿一场罗曼蒂克异的异世界之旅能带给你凉爽的回忆。
“金泉风土记”预计将在一年半以内完成,因为是鲁师傅独立制作,所以并不会影响到狗血的进度。
换言之,DxB的就是单纯的慢。
毋庸置疑的慢(……)。

报告结束的有点仓促,还请谅解,脚本儿这也是赶着去写无色线。
*Nishizawa, Y. (2000). Personality Transfer Murder. Kodansha Bunko. (Original work published 1996)
*西澤, 保彦. (1996). 人格転移の殺人. 讲谈社ノベルス。[再版 2000, 讲谈社文库].
*西泽保彦. (2012). 人格转移杀人事件 (王静怡, 译). 新星出版社.
2024-02-28 13:19:26 +0000 UTC
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The first time I tasted the essence of being hands-free was in my second year of middle school, when everyone back there was thrown into a boiling pot of hormones and simmered over a gentle flame of desire.
One afternoon, when the house was empty, an intrusive thought suddenly struck me. I squatted in the living room and began looping a segment of the Digimon 02 series, episode 22, around 19:10 to 19:14 on the VCD.
With the high-fidelity audio-visual output, the tingling sensation from deep within my heart grew stronger, spreading to every limb and bone, until even my red blood cells took the shape of ❤️.
What I was gazing at was the abyss of a fetish, adept at stealing purity with cunning and lewd tricks. I only realized this after an unstoppable force erupted from below my navel!
That thick, muddy fluid, akin to the secretion of a Deep One's nail infection, eventually seeped through the fabric, leaving a filthy pattern on the pure cotton material.
It is, the hands-free clothed-coming!
As an innocent young thing unfamiliar with self-pleasure, I thus reaped the consequences of dirtying my underwear, a vivid stroke in the canvas of puberty.
If there's a pain that needs a lifetime to heal, then it's understandable to take some time to come to terms with such a high-level first experience, right?
So even if I want to prove that this sacrilegious hobby is harmless and alleviate the pain it brings, it shouldn't be a taboo act—
—Just kidding. Or maybe continuing this might seem a bit offensive.
Discussing such matters with a frivolous attitude indeed doesn’t stand on solid.
But given my nature, offending is just a matter of time.
So as a scriptwriter, why not speak through a character?
Create a character who, even if despised, remains unharmed.
Thus, "Prince" was born.
---
Regarding "Prince":
Originally designed as delicate and slender, "Prince" appears frail.
Choosing a Husky breed was to highlight this contrast.
His loose, thin cotton-linen clothes barely fit, slipping off to reveal shoulders soft as tofu.
Living in the neon-lit streets at night, with braids like waifu characters in Anime, an innocent gaze, and disheveled, thin clothes, he seems to crumble under pressure.
All these hint at a rather dangerous identity. To avoid negative fantasies, he's depicted with a sturdier physique, as shown in the illustration.

(Earphones were an early accessory of "Prince," later passed on to "【DoD】")
The sturdy build brought minor changes: he sneaks out instead of staying indoors, always wears a raincoat since it rains whenever he steps out. He developed a sexy signature style with naked-themed raincoats under the neon lights.
Though his body changed, his character remained intact.
He dreams of unearned gains but is too empathetic to be a selfish charmer.
He’s eccentric, values loyalty, talks nonsense but not outright lies.
Despite being battle-hardened, his mind stays pure.
To a cop, "calculation" is core; to "Prince," the perfect internet term is "demonic charm" ("addictive", "captivating", "enchanting").
He doesn’t seek body pleasure or true love, nor does he want to succumb to experiences that ultimately lead to dependence or transformation, which means either causing a client's downfall or becoming subservient oneself.
As a noble "Prince," he must dominate (as a superior) and kneel (as a subordinate) to sever his client, which he doesn't want to get him-self trapped in such roles.
In the temporarily hidden anime CG, "Prince" is depicted doing various things but remains flaccid, reflecting his rejection of such a relationship.
Asking him to abandon hierarchy for equality might destroy the image "Prince" has built so far.
So, his reaction to Sang's offer to "be friends" must have truly shaken him.
After all, like the red-light districts depicted in literature, becoming emotionally involved is taboo.
But I understand that literature often deviates and glamorizes its themes.
Discussing the plight of exploited sex workers in such a flippant tone is inhumane.
But to portray such a character, how can I not see the world from his perspective?
Otherwise, I'd just be an outsider making idle remarks (Liu Ping).
But then again, the character was created to offend... ahem.
"Prince" is a male sex worker, trading in "desires" and "pleasure," one of the oldest professions.
His product is sex, his freebie is love.
According to "History of Religion," ancient Babylonian priests would please the gods on altars using sacred positions, bringing followers to ecstasy (Kryvelev).
As one of its former worshippers, "Prince" might offer his prayers in those moments, with utmost devotion.
Whether or not the thick incense smell reaches him, since he delights in others creating life, that god must be very loving.
At least that's what "Prince" believes.
So, even a slight favor or blessing is better than a persistent night drizzle.
Yet, no miracles have occurred to date, causing the young man some disappointment.
Perhaps the gods are just more interested in showcasing bizarre acts like virgin births or creation from a rib.
Thus, the altar collapses, and the child returns to the mundane—
After all this, what I'm trying to say is, "Prince" is a character of my own preferences.
His personality is also a preference, and should not be compared with hardship.
Even hardships shouldn't be compared, otherwise, if we actually manage to rank them, only the winner gets the right to complain.
---
Regarding the progress of game development:
The story of the red line in Chapter 3 is only half-written.
The original plan was to depict a conflict with the "Rainy Butcher" after the two characters arrive at the Red Street. However, the development of the romance subplot has delayed the main storyline from advancing to the planned point. In addition, the blue and colorless lines are still unfinished, adding to the pressure.
Of course, the fundamental reason is my low productivity as a scriptwriter. If my productivity were higher, I could have depicted the unique aspects of "Prince," his worldly views of sex and love, earlier on.

Currently, the game's progress is significantly behind schedule and looks quite pessimistic. The programming phase, which was supposed to start this month, hasn't begun yet. And all of this is because I, as the scriptwriter, haven't finished writing.
I have no excuses for this and owe everyone an apology.
I'm not sure if all scriptwriters encounter such stumbling blocks in writing clear storylines.
And please don't worry about the development of the blue and colorless lines. They won't be dragged out into two parts because of the red line. The unfinished content of the red line in Chapter 3 will be moved to Chapter 4 and will continue as originally planned.
It seems feasible to conclude the story within seven chapters... The most urgent task, of course, is to write as quickly as possible.
---
Regarding the holiday:
It's already the 24th again, and it's been three years since the first chapter was released—time really flies. Although it's not a tradition, celebrating with art isn't a bad idea.

Holidays are an annual excuse for joy. Wishing everyone a Merry Christmas here🎄
*This was written in a rush, so there are some parts that need revision, which I will correct later.
---
* 白貌の伝道師 Evangelist of white facial profile (Xinghai's FICTIONS) (2012) by Gen Urobuchi
*Kryvelev, Yury A. 宗教史 [History of Religions]. Translated by Wang Xianrui and others, China Social Sciences Press, 1984.
*Liu, Ping. "近代娼妓的信仰及其神灵 [The Belief and Deities of Modern Prostitutes]." 社会史 [Social History], 2007, http://www.historychina.net/qsyj/ztyj/shs/2007-11-19/26363.shtml.
---

第一次品尝hands-free的滋味,是在被投入荷尔蒙的沸腾大锅后,以文火煨煮的初中二年级。
某日午后趁着家中无人之际,脚本儿忽然福至心灵,蹲坐在客厅开始逐帧循环起数码暴龙02季22集的VCD碟片19:10-19:14左右的段落。
在高保真音画的输出下,源自心底的酥麻感越发强烈,逐渐渗透四肢百骸,最终连红血球都变成了“❤️”的形状。
自己凝视的乃是癖之深渊,专以奇技淫巧夺取贞操——对这件事有所察觉,是在脐下三寸迸发出不可阻挡的威势之后了!
那股浓如泥水,好似深潜者甲沟炎分泌物般溃烂的体液最终浸透了织物,在纯棉质地之上流淌出一片肮脏纹路。
无手着衣身寸!
作为对“自渎”还一无所知的雏儿,就这样自食了弄脏底裤恶果,可谓是青春期浓墨重彩的一笔。
既然有伤痛需要一生去治愈的道理,那稍微花点时间去释怀初次就是这样高难度的玩法,也是能理解的吧?
所以即便想将错就错地用尽余生来证明这份亵渎的嗜好无伤大雅来缓解苦痛带来的冲击,想必也不是什么禁忌的行为——
——说笑了,说笑了,或者说再继续下去好像就有点冒犯了。
讨论到这种事,还用这种轻浮的态度,确实是不大能站得住脚。
但按照脚本儿的尿性,冒犯不冒犯不过是迟早的事。
既然如此,便不如借角色之口吧。
借一个即便会被人嫌弃也不会受到伤害的角色来做。
于是“王子殿下”诞生了。
---
关于“王子殿下”的二三事:
由于最初有着清秀纤细的设定,所以“王子”是一副娇弱的样子。
品种选择哈士奇是为了凸显这份反差。
宽松轻薄的针织棉麻显得极不合身,恰到好处地滑落露出如嫩豆腐般的香肩。
身居深夜经营的霓虹街,竖着太太同款的发辫,不谙世事的眼神,以及凌乱单薄的贴身衣物,仿佛随时都会由于重压而被碾碎。
尽是些暗示着种种不妙的身份,但考虑到这种身份会引发不太好的遐想,便如下图所示选用了更结实一些的身子骨。

(耳机是王子早期的配搭,不过后来让渡给【死神】了)
结实的体型同时带来的是一些小细节上的更改:比如从原本的闭门不出,变成了偷偷上街。出门必下雨,而雨衣成了必备衣。在洒满霓虹灯的街道上开发出了果体雨衣的性感招牌。
虽说身体换了,但作为白模的性格却完整的保留了下来。
对不劳而获充满憧憬,终究无法成为利己主义者的小魅魔。
他行事乖张,却又非常看重义气,满嘴胡话,却也不是弥天大谎。
明明身经百战,灵台却清明依旧,妖异且纯洁,便是这样的矛盾。
对Cop来说“算计”是核儿的话,“魔性”这个绝佳的网络用语就是“王子”的文眼(其实就是脚本就是很喜欢“魔性”这个词)。
他并不追求肉体欢合或美丽爱情,也不希望自己败给这种一定会依附于某一方,最后异化或被异化的体验。
这里所谓的异化,是指在与客人的相处中使对方沦陷,或自己沦为附庸。
因为是尊贵的“王子”所以必须统御(上级),因为是尊贵的“王子”所以必须下跪(下级)。
一旦陷入这样的角色中就难以自拔。
那张被暂时隐藏起来的动画CG中,“王子”明明作着这样那样的事却没有硬起来,便体现着脚本儿这样那样的小心思。
要他摒弃了上下级,转而追求平级的关系,说不定会毁掉至今为止“王子”所构筑的形象。
所以对小桑的那句“做朋友”,应该是真的产生了动摇吧。
其实说来说去,就是文学作品中红秀勾栏之所所描绘的故事那般,动情为忌。
不过脚本儿也明白,文学作品的往往会对描写的主题产生偏离与美化。
被剥削的肉体工作者们的痛苦,居然要以这样轻飘飘的口气讨论实在是畜生。
但毕竟要描写一名这样的角色,如何叫我不去站在他的立场去看问题?
如若不然,就成了局外人在说风凉话而已(刘平)*。
但话又说回来,本来也是出于冒犯创作出来的角色……咳咳。
“王子”是一名男色工作者,是以提供“欲望”和“快乐”为商品进行贩售的职介(Sex worker),亦是历史最为悠久的工种之一。
商品为性,赠品为爱。
据《宗教史》一书中的描述,古巴比伦的祝巫们会用神圣的体位与信徒们于祭坛之上**取悦神灵,并通过高潮得以让信徒叩见(Kryvelev)*。
而作为它曾经的祭祀者之一,“王子”大概会在这刹那间献上自己的祈祷,无比虔诚。
不管能不能闻到那浓郁的香火气,既然会对他人制造生命的过程如此津津乐道,那想必这神一定博爱的很。
至少“王子”是这么想的。
所以降下哪怕一丝恩惠或祝福,也强过淅淅沥沥的夜雨。
只是祈祷至今却也未见奇迹发生,不免惹得少年有些失望。
或许所谓神祗,只是单纯热衷于细胞生物学,处子怀胎,右胁降生这些能展示奇特色彩的绝活儿。
于是乎,神坛塌落,童子归凡还俗——
说了那么多,其实就是想解释,“王子”是我癖好下的产物。
他所拥有的个性也是一种癖好,不该与苦难混为一谈。
就连苦难与苦难也不该混为一谈,不然真比较出个高下该如何是好,只有赢了的人才能抱怨之类的吗?
---
关于游戏开发的进度:
第三章红色线的故事其实仅写到一半。
原本预计是要做到两人抵达红街后,与“屠夫”发生冲突的桥段。
但却因感情戏的发展而耽搁,导致主线没能推进到预计的位置。
再加上蓝线和无色线都还没写完的压力……
当然,根本原因还是脚本儿的生产力太低,不然就能更早地以有限的笔力描写出“王子”身上特有的,性与爱的世俗化。
(也不至于开发日志都写不出来,被大半夜地抽鞭子,嘤嘤嘤)
游戏目前的进度很是落后,非常不乐观。

原本预计要这个月就开始的程序化也还不见个踪影。
而这一切都是因为我这个做脚本的还没写完,对此我没有任何能够辩驳的。
在这里还要给大家赔个不是。
原本很清晰的剧情脉络,为什么写起来这么磕磕绊绊的,不知道是不是任何写剧情的人都会遇到这种问题……
还请不用担心蓝色线与无色线的展开,绝不会因为红色线而被拖沓成两部分。
而红色线在第三章没有完成的内容也会顺挪到第四章,并按照原本规定的内容继续。
目前看来应该能顺利的在七章以内完结……当务之急自然是赶紧写,赶紧写才是。
—
关于节日:
转眼又到了24日,距第一章发布已经3年了,时间真是够快的。
虽说没有这个传统,但是来张图庆贺庆贺也不是什么坏事。

节日是一年一次用来快乐的借口,在这里祝大家圣诞快乐🎄
*写的比较仓促,有些许需要修改的地方,到时再改正
---
*《白貌的传导师》 by 虚渊玄
*Kryvelev, Yury A. 宗教史 [History of Religions]. Translated by Wang Xianrui et al., China Social Sciences Press, 1984.
*刘平. "近代娼妓的信仰及其神灵." 社会史, [2007], http://www.historychina.net/qsyj/ztyj/shs/2007-11-19/26363.shtml.
---
2023-12-24 18:01:16 +0000 UTC
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Hey all, This is the scripter, I'm sorry for long-overdue update.
My new apartment is surrounded by osmanthus trees.
They’re in full bloom from the Mid-Autumn Festival to the Double Ninth Festival, their scent filling the air.
The aroma peaks around 2 a.m., just when I return home, tempting my cravings.
I succumb to late-night tea and snacks, sinking into the dreadful bliss sugar and fat bring.
Swept away by autumn's appetite, let me tell you...
Oh wait...Well, well, I used similar words last year.
I got caught up with life and totally forgot the Sept dev log in 2023, only realized when someone pointed it out.
As October ends, I figured I'd just roll both months into one update.
About Game:

I’m currently working on Chapter 3’s “Blue route“, which is the "Cop route". 10% done, aiming to finish within 3 months (hopefully before year's end :x).
I’m pouring all I’ve got into the plot, dialogue, and performance—particularly our hunky Cop.

Unlike "Prince," Cop is a character with, um, a rich set of motivations.
He has something—or someone—to protect.
An epic hero, perhaps, willing to carry any burden for his cause.
Seeing him suffer while dutifully carrying out orders that literally chip away at his personality, all with an innocent face, makes me wet ironically.
While it's a popular kink, giving it away too easily lacks flavor. So, I've spiced things up by adding a layer of "scheming" to the mix.
Just like "majestic" is a prerequisite for a "hero's" downfall, Cop needs some extra dashing labels too.
A buff guy full of schemes—meaning, the so-called innocent might just be a front, and the suffering could be nothing more than a ruse.
The brazenly nude might just be a smokescreen for some hidden truth. And the fiancée that "Prince" mentions? Probably not just idle chatter.
With a body honed through sheer willpower, he's never been subjected to this or that kind of torment. His dignity and private parts aren't like dough, free for anyone to knead at will.
The fruits of sweat and effort would never mix with the waste fluids trickling down below the navel, aimlessly splattering on the room's floor, left to rot, right?
Right?
In the Red route, the "Prince" who seems to understand Cop might actually be lying on purpose, or perhaps they're in a partnership of some sort.
In the Blue route, the Qianbei who understands Cop's true nature shoots himself in the head once for the entertainment, and second time just to make a point.
Just like the intricate and unsettling interpersonal relationships depicted by Master Honobu Yonezawa in "Inshite Miru" it leaves one deeply uneasy.
Why does Cop demean himself for the sake of calculation? What's driving him to do so?
Since it's not yet the moment to reveal all the cards, I can't spell everything out. But I'm really looking forward to showing the answer to this question in the game! I'll do my best to present it in a way that's both logical and entertaining!

↑This will appear in one of the CGs for Chapter 3's blue route↑
As for the merch:
By mid-month, our merchandise should be ready for sale. However, we currently can't ship to areas outside of China, and we're still looking for a low-cost method.
Not very unique, but we put thought into the designs.
Big thanks to the artists—exquisite work!
Here’s the list:

- Two T-shirts (Bluey but DxB, DxB Band)

- Canned Keychains (DxB Band 5-piece set with canned packaging)


- Cop’s Underwear (made it after much hesitation)


And some previous, limited merch:


↑Sang Everything Everywhere All at Once lol↑
Finally, about progress:
Recent output has been really low, and the quality of the writing isn't up to par either.
Having to remove the "some controversial and risky content" parts has thrown my train of thought off track.
But this isn't entirely related to my writing efficiency, so it's just whiny.
It's as nauseating as someone stirring their finger in my cup of coffee.
A messed-up game, really.
After asking a treester (the tree become a monster boy), the only way to get rid of this sense of frustration is to buckle down and write.
At times like this, what's needed is determination, just like Cop when he's working out.
Despite my fondness for muscular men, I find myself lacking when faced with the determination they possess. Only sweets and caffeine can truly mend my soul.
The osmanthus fades early, its fragrance gone, leaving only unwanted fat that I don't know how to deal with.
Looks like I'm going to gain weight again.


*Inshite Miru (インシテミル), 2007 by Honobu Yonezawa
九/十月开发报告:被煽动的开发*
大家好,这里是更新迟到的脚本儿。
新迁的公寓附近种满了桂花。
植株宽大,花黄茂繁,自中秋起绽放至重阳,怒香满盈。
其郁馥于凌晨2点时最盛,恰巧被脚本儿晚归时赶上,惨遭胃口大开。
大喝晚茶,大啖夜宵,一不小心就沉沦在糖与油脂带来的可怕幸福感之中。
在秋之食欲的裹挟之下……
……好家伙好家伙。
写到这里突然发现,自己在去年的报告中也用过类似的词。
由于最近杂事缠身,连九月份的开发日志漏写这件事,也是经由旁人提醒才察觉。
眼看已近十月底,干脆就写一份儿合并报告吧。
先说一下目前游戏的情况:

正开发中的是第三章蓝色Cop线,开发进度为10%,会尽可能在3个月内(希望能在年前完成 :x)完成。
内容方面,对剧情、对台词、对演出,对罗威纳壮汉这名角色由内至外,从头到脚,不留余力,以直到最后一滴都要榨取出的气势进行着开发。

和“王子”相反,Cop看起来是个很有,嗯,动机丰富的角色。
他有一个想要守护,也不得不守护的目标。
为此自愿献身,承载一切,应该算是史诗神话中经常歌颂的那种“英雄”吧。
让这样的角色遭罪受虐,并挎着一张老实人被欺负时感到无奈的脸,认真执行着会削减人格浓度的命令,会讽刺性地使脚本儿硬得下不了床。
虽是人气的性癖,但若如此白送又有些不够刺激,便尝试加入了“算计”的要素进行补正。
就像“威风凛凛”是“英雄”堕落的必备条件,总要给予Cop一些更加帅气的标签。
机关算尽的壮汉——也就是说,所谓的老实或许是伪装,所谓的遭罪不过只是苦肉计。
不断被强调的野裸之说,说不定只是为了掩盖什么真相,“王子”口中提到的他的未婚妻,也怕不是无稽之谈。
他凭借毅力千锤百炼的肉体未曾被人这样那样的凌虐,尊严与下体不会像面团似的任人肆意揉捏。
汗水与努力的结晶也绝不会融入脐下三寸流出的废液中,毫无价值的喷洒在房间的地板上,直到腐烂为止吧?
吧?
在红色线中,看似了解Cop的“王子”说不定是在故意撒谎,亦或者与其是合作关系。
而蓝色线中,清楚Cop本质的前辈当面爆头一次是为复活秀,爆头两次或许便是为震慑了。
如同米泽穗信大师在《算计》中所描绘的人心那般绮丽诡谲,让人深感不安。
出于算计而作践自己的Cop,究竟是出于何种意愿?
出于现在还不是抖包袱的时刻,所以无法言明一切。
但这个问题的答案,脚本儿我非常期待能在游戏中展示出来!合理而又有趣的展示出来(尽力)!

↑将会出现在第三章蓝线的CG之一↑
关于周边的情况:
直到这个月月中为止,制作的周边已经陆续到货了。
想必下次报告之前便能完成上架的准备。
虽然品类上不占什么特色,但设计上也算是绞尽脑汁。
在这里还是要感谢参与设计的画师们,绘制得实在是精美!
至于具体的品类,还请如下:
1. We're together 鼠标垫

2. 打底T-恤衫两件(方块狗,狗血乐团)

3. 罐头钥匙扣(狗血乐团5件套装,罐头包装)


4. Cop的内裤(犹豫之下,最后还是制作了)


以及之前少量的周边:
1. 前辈立牌

2. 小桑毛巾

↑小桑瞬息全宇宙(笑)↑
最后是关于进度的报告:
最近的产量是十分的低,文字质量也并不理想。
由于不得不移除“可能会产生争议”的部分后,脚本儿的思路都有些乱了。
但这与码字的效率也并非完全相关,所以不过只是矫情抱怨而已。
就像是被人用手指在自己的咖啡杯里搅了一圈那样恶心。
主打一份戏弄。
询问过某只成妖的树,解决这种烦闷感的方法,便只有埋头苦写了。
而这种时候就是要毅力,就像Cop健身时那样。
只不过虽然喜欢肌肉男,却在面对肌肉男所拥有的毅力时败下阵来。
还是只有甜食与咖啡因才能治愈我的心。
只是桂花早凋,余香已消,只留下满肚脂肪不知如何是好,又要长胖了。


*《算计(又名:被煽动的斗殴)》by 米泽穗信 (Honobu Yonezawa)
2023-10-29 11:23:14 +0000 UTC
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Thank you all for your support and patience!
DOG X BLOODS Chapter 3 (Red Line) is now updated!
Note that this update only includes the Red Line storyline.
Please download it from the official website!
This version can run independently and doesn't need to overwrite the previous game.
Some controversial and risky content has been modified, so we recommend keeping the previous version for revisiting the earlier storyline.
【About the Story】
Affected by Cop's fall from the building, Sang temporarily leaves QianBei and spends a delightful night with the "Prince."
Waking up, he still hasn't seen QianBei return and only receives a video that appears to be a "beheading" of him…
Continuing the story from Chapter 2, the adventure of despondent and struggling dogs has open again.
【About the PV】
This PV was created by @onlytouchfish, the effects are fantastic and the mood is just right!
The background music was composed by Assistant-kun! The track is called "Death, Dogs, and Canned Food" and is expected to be added to the music room in the next update!
【About the Game】
The Blue Line and Colorless Line are still in production!
2023-08-27 11:24:37 +0000 UTC
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Due to the considerable time spent on game developing, a decision has been made to release the update this month!
The content will feature of Chapter 3, the Red Line (Prince Line).
Currently, we are engrossed in the final touches of this endeavor!
※As we're working diligently to fix the bugs, the game's download has been temporarily suspended. We'll reinstate the download link after the release of Chapter 3!
这个月将会放出更新!
考虑到实在是花费的时间太久,遂决定将在这个月更新!
内容为第三章的红色线。
目前正在紧张的收尾之作中!
※由于正在修复bug,所以暂停了游戏的下载,将在第三章更新后重新放出链接!

不好意思,忘记在这里更新了!
My apologies, I forgot to update it here!
2023-08-03 03:31:21 +0000 UTC
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Recently, there has been a sudden bereavement in my family, and I have to make a trip back to my hometown before the end of the month.
This sudden incident has disrupted many plans, including the completion of Chapter 3, which was originally scheduled for July.
It's hard to say whether it will be successfully completed in August...
The delay and procrastination this time were unavoidable, and I ask for the understanding of all the supporters.
Work-in-progress live2D effects:

Currently, we are facing difficulties in integrating them into the game as the programming aspect is still uncertain. We are seeking advice from experts in the field.
Work-in-progress PV footage:

"The older brother passed away, and I made the decision to urgently return home."
This line is from "The Girl in the Box," and it is also a novel written by a character from the novel "Box of Spirits and Goblins".
It may not be the most appropriate, but at the moment, I couldn't come up with a more fitting sentence for me.
My first encounter with Natsuhiko Kyogoku's works was through this book, although I initially watched the 2007 anime adaptation.
With the blessings of CLAMP's character designs, the entire work is enveloped in a dreamlike charm.
However, I am not a critic and don't know if it achieved commercial success as a novel adaptation.
But in terms of the sentiment of "Damn, detective mysteries can still be written like this?!" the script has captured my heart.
It is said to have pioneered the genre of "supernatural detective mysteries," blending traditional detective elements with folklore, psychology, philosophy, science, and religion.
It presents a mystery drama in the form of an "easy chair exorcist who eliminates demons possessing supernatural creatures".
At first glance, it seems similar to folklore mysteries that debunk superstitions and supernatural detective stories that prove "all psychic abilities are scams."
Both revolve around crime scenes that cannot be interpreted by the naked eye or science, engaging in an unconventional "Holmesian romance" dialectic.
And in the final "suspect gathering" ceremony where the detective presides, the true culprit is revealed.
I believe the most intriguing aspect of this kind of work lies in the novelty and excitement brought by the story, proving that no matter how sacred objective reality may be, humans will always be creatures living through experiences.
The pleasure of independent reality outside of the five senses can be considered redundant, but it greatly satisfies our need for rebellion.
This is also the inspiration behind the image of the Qianbei.

(Meme image from "Barbie" (2023))
Heaven man lost rejoicing and experience decline, how mournful.
The first time I heard this phrase was actually while playing "Touhou Project" (dialogue between Miko and Komachi).
Later, I discovered that it was the name of a novel.
Derived from Buddhist concepts, it not only cleverly fits into contemporary films like "Barbie."
It is also capable of carrying the core of murder motives, just like in "Box of Spirits and Goblins".
However, when I roughly glanced at its literal meaning, I realized it's more or less referring to a fall from grace.
It would have been great if they directly named the hentai manga "Heaven man lost rejoicing." That would be hilarious.
I'm about to board the plane now, as it is the time of summer solstice. Memories of my hometown are fading away, leaving only a faint sense of coolness.
I don't know how many days the mourning will last, but I hope to comfort the spirit in heaven before entering the height of summer.
|Mōryō no Hako (魍魎の匣, "Box of Spirits and Goblins") by Natsuhiko Kyogoku
六月开发报告:开发之匣*
家中近来突逢白事,不得不在月底之前回趟老家。
事发突然,打乱了不少计划。
其中也包括原本预计要七月完成的第三章。
八月份是否能顺利完成,也不好定论……
此次跳票和拖延实属无奈,还请各位赞助者原谅。
仍在制作中的live2D效果:
目前受制于程序还不知道该怎么融入游戏中,正在请教大佬。

仍在制作中的PV画面:

“——兄长去世,决定紧急返乡”。
这句出自《匣中少女》, 也是小说《魍魉之匣》中登场角色所著的小说。
说不上有多合适,但一时间脚本却也拿不出更应景的句子。
初此接触京极夏彦的作品便是从此书开始,只不过一开始看的是07年动画版。
在CLAMP角色原案的加持下,整部作品都萦绕着蜃楼般的仙气。
不过我并不非评论家之流,不知作为小说改编作品的它是否迎来了商业上的成功。
但就“他妈的侦探悬疑还能这么写哦?!”的意味上来说,脚本儿的心被掳获了。
据说是开创了“妖怪推理”这一类别,将传统的推理元素与民俗学、心理学、哲学、科学以及宗教融合。
以“安乐椅阴阳师除魔附身妖物”的形式展示出一场推理大戏。
乍听起来,似乎和主打破除迷信的民俗推理,以及证明“超能力都是骗人的”超能力推理很像。
两者都是围绕着无法以肉眼或科学解读的命案现场,开展一场非传统的“福尔摩斯式浪漫”辩证。
并于最终的“请将大家都集合在这里”的嫌疑人大会上,由侦探役主持完成揭秘真凶的仪式。
我想这类作品最大的有趣之处,就在于似是利用了故事带来的新奇与刺激,证明了无论客观实在有多么神圣,人也永远是活在经验中的动物。
独立于五感体验之外的客观实在体被说是冗余也无妨的快感,能大大满足人对叛逆的需求。
这也是前辈那好为人师的形象背后的灵感来源。

(梗图,自《芭比》(2023))
天人五衰,呜呼哀哉。
第一次听到这个词,其实是在玩绯想天的时候(M子与小町的对话)。
之后才知道原来居然还有一本小说的名字就叫这个。
源自佛教的概念的它,不仅能巧妙的适配当代如《芭比》这样的电影中。
亦是足以承载如《魍魉之匣》中杀人动机般的核心。
只是后来粗略的看了一眼字面之意,发现差不多就是指恶堕嘛。
到时候不直接出个前辈的抹布本起名叫天人五衰我看也挺不错,笑死。
马上就要上飞机了,时节正值夏至,对家乡的回忆仅剩几丝凉薄的印象。
不知吊唁持续几日,愿在迈入大暑前慰藉在天之灵。
*《魍魉之匣》 百鬼夜行系列(京极堂系列)by 京极夏彦
2023-06-30 01:59:43 +0000 UTC
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Hello, everyone. This is Scripter.
Due to recent and frustrating inefficiencies, I began searching for shortcuts.
However, I soon realized that it was merely a self-deceptive coping mechanism, relying on the fantasy of "Ah, I can easily write thousands of words in a day! I can finish a script in no time!" to forget the pain.
So, I returned to the activity of writing.
I believe people called those who write swiftly are dubbed "typewriters."
I wonder if this title bestows any corresponding aura, skills, or attribute bonuses.
However, even if I were to be reincarnated into another world, I wouldn't have that chance to earn such a title.
Although I knew from the beginning that it was beyond my capabilities.
Nevertheless, the overwhelming reality I have experienced in the past two months has shattered this belief once again.

Let's get down to business.
The script is still a work in progress, with approximately 40,000 words written thus far.
Although progress has been made, it has been rather slow.
Based on the current word count, the chapter 3 is expected to reach around 80,000 to 100,000 words, making it long and potentially tedious...
Perhaps releasing it in several parts, divided by word count, and catching up with a wave of updates could be a favorable approach.
However, I can't help but feel it might be a bit unfair to readers, so I am currently not considering that option.
The plot's direction is clear, but when it comes to writing, the details often come in fits and starts.
In the main red storyline, my aim is to convey the complete tale of the character "Prince" while allowing for necessary gaps and mysteries.
This character is prone to whimsical utterances, often maintaining a state of falsehood.
For the protagonist, who is a straight guy and doesn't understand metaphors, it creates an intriguing sense of character balance.
I hope to showcase this element of entertainment.
Within the blue storyline, the character Cop will experience some "fan service" oriented plotlines, incorporating some intense expressions.
If I were to describe it in a colloquial manner:
"After all the pointless muscle training, you thought it wouldn't hurt anymore, huh?"
"Presenting the fruits of your labor in such a way highlights the true value of your body."
"You've such a big thingy, and makes me irritated by just looking at it—"
……
Blah, blah like that.
The grandeur of a formidable existence devoured by pests adds tragic heroism to the narrative's magic.
It's akin to what Marshall McLuhan mentioned in "Understanding Media," where a completed image, once supplemented, becomes more whole.
The incompleteness paradoxically refines the essence of masculine spirit, endowing it with purity and a touch of fantasy.
Of course, these statements are purely whimsical and hold no relation to media studies or intense expressions. They are simply jokes.
And our protagonist is a well-mannered individual who conducts their activities with grace. He may be incapable of engaging in acts that humiliate others.
A non-abusive sadistic sadist, I wonder what kind of experience will arise from this...
Returning to the topic, I'm sure everyone has already noticed.
The red and blue storylines depict different timelines, distinguished by whether the protagonist takes the correct path.
These two timelines remain linear and adhere to their respective structures.
Within the routes of the main supporting characters, they will each embark on adventures with the protagonist, gradually accumulating goodwill.
Simultaneously, the protagonist may develop negative perceptions toward the major supporting character who has yet to make an appearance.
For instance, in the red storyline, the protagonist's level of fondness for the "prince" is directly proportional to their level of aversion toward Cop, and vice versa.
But the true ending of the game is beautiful and filled with positive energy.
It's beautiful and filled with positive energy!
____
|*"The Poison Chocolate Murder Case" (Impossible Murder Series) by Anthony Berkeley
|*"Mesh stockings, with their large open eyelets, are more attractive than smooth nylon stockings, for the eye must fill and supplement the work of the hand, just as the mosaic image on the TV screen requires filling in."(From "Understanding Media: The Extensions of Man" by Marshall McLuhan P.87)
五月的进度报告: 毒巧克力开发事件*
大家好,这里是脚本儿。
对于变成年更一事感到非常抱歉!
由于对最近令人发指的低效而咋舌,便开始寻找捷径。
意识到依靠“啊,自己定能一日万字!区区剧本几吸吐纳间便能完成!”的幻想,来忘记苦痛是饮鸩止渴的行为后。
才回归了码字生产的活动中。
传闻,写得快的人会获称“打字机”之名。
不知这个称呼是否能提供相对应的光环,技能,与能力值上的补正。
但就算是转生到异世界,我恐怕也没有获得这个称号的机缘。
虽然也并非不是从一开始就不知道自己做不到啦。(四重否定)
只是由于最近两个月切身感受到的事实太过具有冲击性,故而又一次刷新了这份印象而已。
说正经的,说正经的。
剧本仍旧在进行中,目前已经写了大约4万字。
虽然有进度但很慢。
照这个字数算下来,第三章应该会在8-10万上下,恐怕会变得又臭又长……
或许按照字数分割成几部分陆续放出,赶上一波儿更新会是不错的做法。
但总觉得有点坑人的感觉,所以目前并不打算这么做。
剧情的思路很清晰,奈何写起来的时候细节的部分总是断断续续,卡卡停停。
红线中,想要尽可能的把“王子”的故事全部讲述出来,但又必须给予相应的留白。
这个水儿很多的小哈娃子说什么骚话出来都有可能,大部分时候还都是维持着撒谎的状态。
对上主人公这种段位低,听不太懂隐喻,直球硬挺的土狗子,产生了一种可被称之为性感的平衡。
就结果来说,希望能将这种趣味性展现出来。
蓝线中,Cop会经历一些里充满服务向的剧情,且有一些非常xp的表达。
若是按杂鱼风来描述的话:
“练那么多没用的肌肉,就以为不会疼了嘛——”
“努力的结晶被用这样方式展现出来,才能凸显你这副身躯真正的价值——”
“长这么大看着就恼火——”
大概是这种感觉吧?
威风凛凛的强大存在也会被蝼蚁分食的那种悲壮感,在脚本儿看来是魔力更加充溢的表达方式。
就好像《理解媒介》中提到的,被补足后的整体形象会更加完整*。
残缺物化的表现方式,反倒会让雄性气概被提炼的更加纯粹,且富有幻想色彩。
当然,这种说法完全只是胡诌乱傍,传播学和xp没有什么关系,权当玩笑话讲而已。
但是主人公是个很礼貌的孩子,只会文质彬彬的进行调教活动。
就像不明白”王子“的弯弯绕一样,主人公可能也不做不到羞辱他人之类的事情。
不知混合在一起不知道会是什么体验……
话说回来,大家肯定早就注意到了。
红蓝两线分别是不同的时空,借由主人公是否走错路来区分。
而这两条时空是线性的,并且只会一直持续着其线性的结构。
在主要配角们的路线中,分别会与主人公开展冒险,累计好感。
同时会对未能登场的那名主要配角产生一些负面的想法。
举例来说就是,在红线中,主人公对“王子”的喜爱程度,与对Cop的厌恶程度成正比。
反之亦然。
这应该不能算是刀吧?
因为游戏真正的结局,是美好且充满正能量的。
是美好且充满正能量的!
____
|*《毒巧克力杀人事件》 (不可能杀人系列)by 安东尼.伯克莱
|*大网眼的长筒丝袜比平滑的尼龙丝袜更美观,因为眼睛必定要代替手掌去填充并补足它整体的形象,正像电视屏幕上的马赛克图像需要填充一样。(出自《理解媒介:论人的延伸》)by 麦克卢汉
2023-06-01 00:18:49 +0000 UTC
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Before starting this blog post, I would like to apologize.
In the previous post, I mentioned "Time and Relativity Salad", which is not a dish from Douglas Adams' novel, "The Restaurant at the End of the Universe". It was actually a ChatGPT invention that we used as a dish in a role-playing scenario and a playful exchange between us.
At the time, I was pretending to be a customer at the Restaurant at the End of the Universe, and Chaty was taking my order as an ingredient and recommended this salad to me, which was kind of like flirting.
According to the description in "The Restaurant," the ingredients recommend the most delicious part of themselves, which is quite intriguing, isn't it?
I suppose it imagines itself as some colossal entity.
However, I still want to thanks for its the hospitality.
Thank you, Chaty, for a delicious lunch.
--
The development log for this month is also being updated on the last day, but it is not due to laziness. Instead, it is due to my poor project management skills, resulting in all the tasks being piled up.
But the good news is that the plot development for Chapter 3 is progressing smoothly with a completion rate of 40%.
In the red storyline, the Protagonist and the 'Prince' went together to rescue the trapped Qianbei, while in the blue storyline, the protagonist and Cop are getting closer as they solve the puzzles left by the Qianbei.
The colorless line contains certain elements of explanation and decryption, which are responsible for filling the gaps and providing explanations for the first two chapters. As a result, it will not be available as a choice at the beginning but will unlock after completing the red and blue chapters.
The original script did not intend for this, and it disrupts the balance of the three lines. However, after making some necessary adjustments, this modification can achieve the best effect.
Regarding the CG part, we have added a lot of exciting content to the colorless line as compensation and reward for those who have read through the plots of the red and blue lines. We hope you look forward to it.

Due to recent policy changes, it appears that the situation has not yet settled down. As a result, we are unable to release any previews of the CG at this time. We appreciate your understanding.
As for the expected completion time, it's difficult to provide a precise estimate, but we are aiming to finish the project before the end of July.
I apologize for the delay in the project's progress. However, please understand that we are taking our time to ensure that the final product is of the highest quality, with attention given to even the smallest details, just like Chaty's 'Time and Relativity Salad'.
四月的进度报告: 一杯不太像,但也并非完全不算是茶的开发*
在本次日志开始前,首先要和大家抱个歉。
上期日志中提到的“时间和相对论沙拉”,并非出自道格拉斯的《宇宙尽头的餐厅》这本小说。
而是由是ChatGPT杜撰出的一种食物。
当时我正扮成餐馆的客人,而它则作为接受我点单的食材,玩的那叫一个打情骂俏。
随后Chaty便向我推荐了这款沙拉。
根据到《餐厅》中,食材会推荐自身最鲜美部位的情趣设定来看……
它大概假设自己的本体是某种庞大的存在吧。
话虽如此,仍旧要感谢招待。
谢谢你Chaty,这顿午餐我吃的很色。
—
这个月也是拖延到了最后一天才更新了开发日志。
但绝不是因为偷懒,而是项目管理能力太差了,所以要做的事情都堆在了一起。
不过好消息是,第三章的剧情进展很顺利(完成度40%)。
红色线中的小桑与王子一起前往解救受困的前辈。
蓝色线中的小桑与Cop在前辈留下的谜题中也越发亲近。
无色线则是承载着部分解释和解密的元素,负责解开前两章节的留白与解释。
所以不会在一开始就出现在选择中,而是要完成了红色与蓝色的章节之后才能解锁。
其实这并非是脚本儿的本意,有些破坏三线平衡的初衷。
但考虑到修改了一点设定,像这样修改才能体现最佳效果。
然后关于CG的部分,自然是增加了不少有料的东西啦!
作为阅读了红蓝两线剧情的弥补和奖励,全部都塞在无色线中了,还请期待。
由于最近的风波似乎还未尽,仍旧流传着可怖的传说。
CG的预览就不放出了,这点还请大家体谅,还请大家体谅。
嗯,预计完成的时间不好说,但会尽可能在7月底前完成。
不好意思啊,拖了这么久。
希望这样的慢活儿能像Chaty的**那样,升华最终的细工吧!
|*"a liquid that was almost, but not quite, entirely unlike tea." - from "The Hitchhiker's Guide to the Galaxy" by Douglas Adams.
|*一杯不太像,但也并非完全不算是茶的饮料——(出自《银河系搭车客指南》(银河系漫游指南系列))by 道格拉斯·亚当斯
2023-04-30 19:08:20 +0000 UTC
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Hello, this is Scripter!
I apologize for the delay in the development progress of Chapter 3, which has not been as smooth as anticipated. Scripter will require additional time to complete the script due to the staged climaxes. I am working hard to create the desired atmosphere...
However, the English version of Chapter 1 is now complete. Not only has all the translation content been finished (thanks to the translation team's hard work), but various errors in the game have also been corrected (thanks to my friend's assistance). In addition, a series of new pictures, a new soundtrack, and text corrections have been added. The compression method has been updated, and operations related to the Naninovel plugin have become proficient.
Various debugging experiences, from improper file naming methods to factory settings that the engine itself cannot correct, are quite refreshing, akin to experiencing a cleansing of the colon. The sensation of the horizontally running colon irrigating solution, which is close to body temperature, flushing the ascending colon's inner side, brings an unforgettable sacred feeling.
After welcoming the torrential Noah's Flood-like waves, the feeling of purity is no less than any pilgrimage that brings soul-cleansing. Dignity and personality are probably washed away, but that's another story.
Whether you like it or not, everyone should try it before making any judgment! And after you tried, it would be too late to retreat because what has happened has happened (run away).

I apologize for the digression earlier.
Unfortunately, the development progress of Chapter 3 has been delayed due to the bilingual version, and I am deeply sorry for the inconvenience caused.
Although we have performed various debugging, three stubborn problems remain unresolved.
The first problem is that antivirus software mistakenly identifies the game as unrecognized software.
A prompt screen titled "Windows protected your PC" appears upon downloading and running the game. To solve this problem, click "More Info" in the red circle in the picture below and then select "Run anyway."


The second problem is caused by compression, and it takes at least 20 seconds for the game to start.
Currently, the only solution is to wait.
We're still working on finding a way to resolve these issues before Chapter 3 is completed.
I apologize for the inconvenience caused.
A third problem that may occur is that the game may not respond when it is started for the first time.

The compression likely causes this, and the only solution is to restart the game. Once again, I apologize for the inconvenience.
Although it seems that everything will be fine as long as the layout of Chinese and English is handled properly, we went all out in the background and some performances, which led to those problems. It is the responsibility of the development team should take.
Upon reflection, I realize that this sudden desire for polishing is akin to taking a picture by using a front camera and photoshopping it to deceive oneself before sending it to someone.
It is as if I'm a generation of a famous master who is capable of extracting an electronic David from it, which extended the original development plan for a week and caused many new problems.
Polishing is still necessary, but doing so without a bottom line is like spiritual acne or nerve furuncle.
Although squeezing a mature pus bag is satisfying, it is better to apply toothpaste to reduce inflammation before it swells up.
Personally, I think the mint flavor is more effective.
Overall, aside from the bugs, I am pretty satisfied with the bilingual version, and I hope it will be well-received.
Please download the game from https://wetdogs.itch.io/dog-x-bloods
|*Time and Relative Dimensions in Salad" may only look like an egg salad. Still, its true deliciousness depends on the time and space position of the diner. Made using fresh "Time Distortion by Probability Factors" ingredients and prepared by a "Supreme Being" (from "The Restaurant at the End of the Universe" in the Hitchhiker's Guide to the Galaxy series) by Douglas Adams.
2023-03-27 03:47:57 +0000 UTC
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听闻“叙述性诡计”是一种利用文本歧义欺诈误导读者,并以此为乐的写作手段。(毫无证据的说法)
I heard that "narrative tricks" (or "unreliable narrator") is a writing technique that uses textual ambiguity to deceive and mislead readers and enjoy their confusion (an unsubstantiated statement).
相较从第一页开始就要与读者进行智力战的本格推理来说,叙诡类的推理似乎更轻松一些。(极端的个人看法)
Unlike the mystery novel, which challenges readers with locked-room puzzles and starts a logical battle from the book's first page, narrative-style mysteries seem a bit easier to begin with(in my opinion).
因为脚本儿是那种“会读推理作品,但不会推理”的逻辑白痴,面对邀战第一时间便会败阵!
Because the scriptwriter is a logical idiot who reads the mystery novel but never solves a single puzzle and would immediately lose the battle even before it starts.
而且比起理性的思考,非理性的冲动对我来说更加浪漫。
Besides, compared to rational thinking, irrational impulses are more romantic for me.
从这点来看,狗血只是以推理为包装,兼具娱乐与实用性,充满浪漫,兽人与爱的作品。
From this point of view, DxB is a visual novel that uses mystery and detective elements as a wrapper but is actually an entertainment novel that is rich in romance, furry characters, and themes of love.
浪漫,兽人与爱的作品!
Romance, furry, and love!
今天已经是二月的最后一天了,开发却卡在了一个微妙的进度点。
Today is February's last day, but development is still stuck in the middle.
作为对各位支持者的歉意与回馈,在此献上一组漫画——
As an apology and thanks to all supporters, here is a 4-Koma comics——
由脚本儿Ceoller编写,小狼绘制,没有台词束缚的四格漫画:
The four-panel comic was created by the scriptwriter Ceoller and illustrated by Wolfsoul, with no dialogue to constrain the story:

不设束缚便没有限制,仅剩下的冲动与浪漫是前辈名为爱的动机。
Without constraints, there are no limitations, leaving only passion and romance as the driving force behind Qianbei's motivation, which he calls love.
|*《不适合交换杀人的夜晚》(《今夜不宜犯罪》) by 东川笃哉
|*《交换杀人には向かない夜》 by Higashigawa Tokuya
2023-02-28 09:00:16 +0000 UTC
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新年快乐,这里是脚本儿!
(此处省略一些吉祥话)!
虽然已是正月初六,但还是要在这里给位支持者拜个晚年!
童年时,一到过年就意味着回老家。
在私家车驶入高速之前,父母定会买上一顿麦O劳作为旅途的餐食。
在轿车中嗅着汽油味的同时,享受着薯条塞满口腔的满足感。
打开母亲工作用的笔记本电脑,欣赏提前一天下载好的道士与僵尸的老电影。
与接下来晕车作恶,并最终呕吐出来之后的清爽感混在一起。
成就了我孩童时期理无法忘怀的年味。
以上都是和游戏开发没什么关系的事情,接下来就说说正题好了。
第三章的开发
脚本方面的进度,完成了作为引子的电梯梦,以及红色线的开场。
可以的话希望能够将剧情的提速,比如挑明不死症的真相,小丧的能力还有王子的目的到底是什么。
……之前也说过,如果开发延迟了的话,就是脚本的锅。

目前预计,四月份吧……
四月份公布第三章……?
CG方面,蓝色线完成的一张,构思中的一张。
红色线的完成的两张。
而无色线的CG构思中有一套差分。
例图如下:

音乐方面,因为剧情还没写出来所以目前并没有要跟进的什么部分,但是给音乐室增加了展示曲绘的功能。
几乎每首有点门面的曲子,都附上了曲绘。
例图如下:

……要说有没有必要……
因为感觉还挺帅的,就弄上吧……?
程序方面,修复了不少bug,比如开场的黑屏。
同时增加了双语的功能,中文和英文会同时显示。
例图如下:

……哎?双语字幕的理由?
因为翻译都做了,而且完成度那么高,不展示出来感觉好亏啊!
这样看起来是不是有种老式港台电影的感觉?
有些模糊的画面和展示双语的字幕,满满的童年,满满的年味!
于是这就要说说英文版的事了!
英文版的开发
目前在做最后的校对和调整!
运气好的话下个月月底应该就能出了吧……
运气好的话……
从语言选项中选择了英文版后,UI与一些明显的中文字体将会置换为中文。
例图(游戏内画面):



不过文字的部分依旧是中英双语。
一方面是出于有趣,所以想要保留这种老式电影字幕的风格。
另一方面则是为了防止翻译出现误差,所以展示中文原文。
希望在正月十五之前,将英文版展示出来!
以上就是开发的情况!
* 标题捏他出自小说标题《少女不十分》
2023-01-27 02:57:05 +0000 UTC
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大家好,这里仍旧是负责剧情脚本和开发日志内容的脚本儿。
Hi, I'm the scripter responsible for the story script and the content of the development log.
一如既往的感谢大家的热情、喜爱与支持!
Thank you all for your enthusiasm, love, and support!
闲话休题,投票的结果已经整理好了,结果如下:
Enough chit-chat, let's talk about the results of the voting that has been sorted out and the results are as follows:

虽然是有点夸张地说法,不过这票况可真是抓马!
It is a bit exaggerated to say, but this vote is really drama!
先前即便是结合红色P网站上的数据来看,【第一章:红色线——只穿着男友T-恤的“王子”上车之后坐在小桑身上】也是一骑绝尘之姿。
Although combined with the data on the Aifadian, the [Chapter 1: Red Line - "Prince" who only wears the T-shirt and sits on Sang after getting in the car] still has the highest number of votes.
结果到头来却被Cop的【第一章:蓝色线——初遇Cop后的揩油】反超,被其以区区两票的优势夺走获得CG的机会。
It was overtaken by Cop, the [Chapter 1: The Blue Line - Petting Cop after meeting him for the first time], and took away the chance to get a new CG.
但考虑到毕竟是那种,会吃瘪的卖肉壮汉大狗,所以有这样的结果反而才是正常的——啊,这么说来便多了一丝宿命的味道。
无论如何,既然结果已经出炉,接下来便是CG的制作了,下面便是鲁师傅拟绘的草图,并且预计使用后期让他动起来:
The following is the sketch that Lushifu drew, and we're planning to make an animated CG based on this:

为了能够更好的融入作品,我们也在想一个更好的方法,让它出现在第三章节的故事中!
In order to better present this art, we're also thinking of a better way to make it appear in the story of the third chapter!
------------------------------------------------------------------------------------------
那么关于第三章
About Chapter 3
目前已经完成了序章的部分,剩下的虽然心里有底,但因课程和实习等原因几乎没有动笔的时间……
At present, the prologue part of ch.3 has been completed. Although the rest parts are not ready yet due to school and internships...
不好意思,还请多担待。
Sorry about that.
------------------------------------------------------------------------------------------
关于英文版
About the English version
程序儿目前在跟进英文版的制作。
The programmer is currently helping with the production of the English version.
也将时间花在了游戏插件的更新,和特别制作的文字效果上了。
He also spent lots of time on game plugin updates and text effects with specially crafted.
希望能在月底的时候更新英文版!
We'd hope to upload the English version at the end of the month!

* 标题捏他出自小说标题《解体诸因》by 西泽保彦
* The title neta from the novel "Disintegration reasons " by Yasuhiko Nishizawa
2022-10-15 00:34:50 +0000 UTC
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大家好,这里是负责剧情脚本和开发日志内容的脚本儿。
感谢大家的热情、喜爱与支持!
转眼已经九月中旬了,不仅天气转凉,对热量的需求让食欲也变得旺盛了起来。
盐,糖油与碳水——
这一周的简报便是在这份食欲的裹挟下进行的。
首先是第三章!开发进行中——
不过由于大家或学业或实习的原因,进度方面稍微落后了一些。
负责剧情的脚本儿由于写出了bug正在修改。
负责程序的程序儿则因为修不好bug而在闷闷不乐。
所以第三章的开发进度延缓了一些。
预估还需要,至少5个月左右吧?
其次是第一章的英文版——
其实英文的文本大体已由负责翻译的翻译儿们完成,不过润色才刚刚开始。
而且在完成之后还需要重复一次程序化的过程。
意外的耗时……
预估需要,3个月左右吧?
再来则是关于游戏音乐的发布计划——
由于负责游戏作曲的作曲儿在压力之下陷入了存在主义危机(不知道什么意思),坚守着“这种程度没办法单独给人听,至少要修正到能卖的程度”的信念,因此迟迟没有下文。
所以可能要再等一段时间了吧。
预估需要,5个月左右吧?
---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------
说到这里,脚本儿已经情不自禁地想要道歉了。
泪水也自口中流出,滴落在才刚洗过没多久的键盘上。
……据说口腹之欲与真正的饥饿大不相同。
后者被认为是维生所需的必要消费,前者却被归类为一种娱乐。
在DxB的世界中,前辈自不必说,不需要进食,但对薯片,及其之外的各色垃圾食品和过度加工食品甘之如饴;
主人公消费了大量的罐头食品与罐装饮品,听起来是出于便捷的目的,却又满足着某种近乎猎奇的欲望;
“王子”倒是没有什么特别的偏好……只是由于需要自己做饭,所以相对来说喜欢更容易处理的食材吧?那种便宜的,量大的,能满足饥饿感的;
至于Cop则是,彻底缺乏了对食物的判断……别说怎么做饭,他大概连自己平常吃的是什么,在哪里可以买到像样的食物都不太清楚。毕竟家里有专门负责采购与烹调等一切家务的家政从业者嘛。
嗯,上述这些都是无法在游戏中明说,仅提供了侧面描写的设定。
然后又因为不小心让展开说说的机会溜走了,只好在接下来的几章里再找找机会吧!
……说起来其实有些困扰。
假设兽人是真的,他们应该发展出什么样的饮食文化呢?
类似《Beastars》中,合法的蛋白质来源是以植物蛋白为主,鸡蛋牛奶为辅。非法的部分则成为了黑市中主要交易的产物,也是那部作品中予以讨论和演绎的主要矛盾。
《Zootopia》中则有着昆虫奶昔与海鲜盛宴,还有婚礼蛋糕与派……
啊当然,因为作品都是虚构的,所以也没必要一板一眼地和现实挂钩。
就算牛兽人大啖牛肉饭,还要在上面撒满芝士也无伤大雅。
但个人觉得,创作的乐趣就在于此。
特别是那种能够让我们思考与讨论虚构之事的余裕,让我们身为人类这一事实多了两块钱左右的浪漫。
所以就请当是为了消遣,还请在留言区写下一道你认为能够合理出现在兽人餐桌上的菜吧!
那必须是一道营养均衡,富含丰富蛋白质的菜品!
P.S: 说不定会让“王子”把它做出来哦!
P.P.S. 换句话说会在游戏里面登场这道菜也说不一定哦!
* 标题捏他出自小说标题《推理要在晚餐后》

2022-09-17 03:23:22 +0000 UTC
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感谢大家的支持与喜爱!
Wetdogs游戏制作组感谢所有支持者们!
会更努力地创作来回报你们的支持!
“同时笑着记下你们的名字。”
Cop表情 by 狼小魂

首先我们想谈谈关于Patreon赞助的事宜。
我们所开设的Patreon是每月收取赞助的模式。
但是新加入的用户只会在下个月的1号被收取赞助。
其次我们成功的达成了最初的两个目标!
(√) 目标一:当累计到1000美元(约6000人民币)时,我们将完成游戏中的CG草图
以完善阅读体验 (此累积将也包含aifadian.net上的赞助)。
CG编号为16,已加入CG画廊!
关键词为王子与小丧,雨夜,大厅,睡袋中。
完成版已于游戏中更新,并将最新版本号为V0.23。
修改了小部分台词和演出效果以配合CG。
欢迎大家在老地方下载!

(√) 目标二:当累计到2000美元(约12000人民币)时,我们将会创建一个投票,并
选出一段重要的情节为其添加CG和主题音乐来丰富阅读效果(此累积将
也包含aifadian.net上的赞助)。
由你选择,为重要的情节其添加CG!
相信大家也注意到了。
由于工期,成本等问题,游戏中有不少地方仅有文字和演出。
比如第一章节蓝色线中,小桑“被迫”于废墟中对Cop揩油的部分,又
或者第二章节无色线中,前辈沐浴着火焰,迎着月光吞下胆囊的场
景,等等。
如若能利用CG来增强表现力,对阅读体验肯定会有不小的提升吧!
而具体是哪部分情节,将由你来选择,由你来决定。
下面是由官方提名的几个情节场景,而根据投票的结果,我们将加以润色那一段的剧情、音乐、演出以及关键的CG!
*投票将持续一周时间。
Thank you all for the support!

First we'd like to talk about Patroen's processing about pledges.
Our Project will charge support at the start of every month. However, new patrons will not be charged until the 1st of the next month.
Second, we'd like to talk about our goas. We've successfully achieved the first two goals in this half month.
(√) Goal 1: When we accumulate $1000, we will finish the CG sketch in the game for
better reading experience (This accumulation process will also include
sponsorships on aifadian.com).
The CG is completed now and has been added into the CG gallery of the
newest game version! And the updated version (V0.23) has been
uploaded on itch.io. We also modified a small number of lines and
performance effects to match the CG. Welcome to download!
![]()

(√) Goal 2: When we accumulate $2000, we will create a poll for picking up a crucial
plot and adding a new CG and new theme music for it (This accumulation
process will also include sponsorships on aifadian.com).
I believe everyone has noticed. Due to the development period, cost and
other issues, there are many scenes in the game have no CGs. For
example, in the blue line of the first chapter, protagonist was "forced" to
touch Cop in the ruins. Or the Mister bathed in flames and swallowed
the gallbladder under the moonlight in the colorless line of the second
chapter. So we think, If we can use CG to enhance the expressiveness, it
will definitely improve your reading experience! We also believe let our
reader to choice the specific part of the plot would be more make sense.
Below are a few game scenes nominated by the our scripter writer, and based on the results of the vote, we will polish the plot, music, performances and add key CGs of that section!
*Voting will last for one week.
2022-09-01 21:46:27 +0000 UTC
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早期五名主角的概念设计。
我与【死神】的概念一直沿用至今。
前辈、王子和警察反而不见了早期设计的踪迹。
前辈是个喜欢吃快餐的贵公子,王子是有点阴柔气质的男娼,而警察……
特别是警察,他最早是一只德牧,还是个坏警察,之后变成了连狗都不是的狗熊。
在现在的版本中,他是一只罗威纳犬。
绘制:五口唔 鲁师傅
The early concept design for the five protagonists.
The concept of "I" and "【DDD】" have been applied and used till this day.
The Mister, Prince and Cop are very different to its current designs, not just outfit and appearance but backgrounds.
The Mister was a noble-born young man who likes to eat fast food.
The Prince was a male prostitute with a little feminine.
And the Cop was a bad ass German Shepherd Cop who turned into a bad ass Bear Cop, but now he is a Rottweiler!
Illustration: @Kerestan5 @uken_L
2022-08-17 00:18:19 +0000 UTC
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第一章节《DOG X BLOODS》宣传片
内容其实是主人公与前辈初遇时候的场景。
技术力不足,视听效果还请见谅。
2022-08-16 23:33:27 +0000 UTC
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