XaiJu
slynyrd
slynyrd

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Devlog - 17

The world continues to grow. I've completed the town layout, sans npcs, and have started building the forest that nestles around the perimeter. This is where you will start out from your humble cabin in the woods, as a wannabe Beast Hunter with nothing more than a shotgun. Here you can do some laid back scavenging while practicing your aim on easy fodder. Best save up for a coveted Mecha-Knyte before venturing far beyond this sacred forest where the real monsters roam.

I'm doing my best to get in the mind of the player and create a large world that beckons exploration, but flows together with enough unique features to keep you from getting lost. In the second image, the rectangle outline illustrates the screen view for the player. The final image shows how the world will be broken into camera zones. The more the world expands the more complex the interconnect design becomes. A challenge, but a fun problem indeed. I intend to keep building out the entire game world all in this one large composition, as long as the file doesn't get too bogged down with information. It will be an artwork itself in the end. Prime content for a physical map. Of course, we will begin building and testing pixel art versions in parallel to prove the concept.

The town required a lot of time to design the high concentration of unique elements, but I expect things to pick up as I get into the vast wild lands. More on the way!

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