XaiJu
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Dungeon Layout Poll

I'm curious about your preferences for dungeon designs in RPGs and how they affect unlocking new content. Here are a couple of options I'm thinking about:


1. Battle focused: Dungeons aren't a major factor in unlocking new stuff. They're big but straightforward, with just a few treasure chests and basic puzzles. (content reserved mainly for in-game battles/post in-game battles).


2. Battle + Exploration: Smaller dungeons, but with more interactive elements and puzzles. Some of these could be important for progressing in the game or unlocking extra side content.


3. Exploration focused: Extra small dungeons, limited to a couple of rooms at most with everything condensed within them. (unlocking content by trial and error and randomly interacting with objects/triggers ect...)





To clarify, Option 1 doesn't mean there will be no exploration, and Option 3 doesn't mean there will be no battles. This is only about the focus of the game.




(Please comment the corresponding number to vote.)

Dungeon Layout Poll

Comments

3

Greyback

1

zheng zheng

2

Andy Lau

2

MrPoomin

2

WiredRM

3

Kisei

3

Yoodoo


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