I'm curious about your preferences for dungeon designs in RPGs and how they affect unlocking new content. Here are a couple of options I'm thinking about:
1. Battle focused: Dungeons aren't a major factor in unlocking new stuff. They're big but straightforward, with just a few treasure chests and basic puzzles. (content reserved mainly for in-game battles/post in-game battles).
2. Battle + Exploration: Smaller dungeons, but with more interactive elements and puzzles. Some of these could be important for progressing in the game or unlocking extra side content.
3. Exploration focused: Extra small dungeons, limited to a couple of rooms at most with everything condensed within them. (unlocking content by trial and error and randomly interacting with objects/triggers ect...)
To clarify, Option 1 doesn't mean there will be no exploration, and Option 3 doesn't mean there will be no battles. This is only about the focus of the game.
(Please comment the corresponding number to vote.)
Greyback
2024-06-20 08:45:19 +0000 UTCzheng zheng
2023-12-06 19:32:10 +0000 UTCAndy Lau
2023-12-06 16:40:04 +0000 UTCMrPoomin
2023-12-06 00:38:00 +0000 UTCWiredRM
2023-12-05 21:54:44 +0000 UTCKisei
2023-12-05 14:51:44 +0000 UTCYoodoo
2023-12-05 13:10:27 +0000 UTC