XaiJu
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No Haven Tw0.1

Well here it is. 

https://www.mediafire.com/file/mag52km2x094pck/NoHaven_Tw01.html/ 

https://mega.nz/file/XfpVkI4a#XGtwx0UWV5sWeEr011B4Qi2muQ5TYwwN4T6jh0mpLco 

Man, I hope this goes well.

This is based on the No Haven 0.863 RAGS version which gives you an idea of how long this has taken for the conversion to get to this stage.

The patch notes are going to be a lot more speculative than usual simply as I don't know entirely what works and what doesn't. 

It's reached the point where I need more eyes on this so I can get a better idea of what works, what doesn't, and what needs to be worked on first. I'd especially like some feedback based on going for multiple months worth of play to see if the Twine version can hold together that long. 

What I know works or are at least mostly  

- Most of the Assignments that were added up to 0.863 so that's everything up to and including Lady of Light, Life in Coiled Tentacles, and The Elvish Art. I've tested a lot of these and seen at least one result for many of them. 

- Scenarios.

- Unit Barks.

- Finish Days.

- Estimate Value.

- Examines.

- Standard and Quick Starts.

- Frequently Asked Questions.

- Stats. 

- All art up to 0.99. Yes, 0.99 and not 0.863 so all the new commission up to and including Whore Makers is in there too so in that respect something in Twine is now ahead of the RAGS version. I did this in the last two days so it's possible there might be some issues where Assignments I've tested and worked before now have miss-named art refferences. For example 'Error: <<include>>: passage "Assignment Tavern" does not exist'

- The UI.

- Likely a bunch more than is either too miscelleneous for me to mention now, or stuff I haven't got to testing and somehow works anyway. This has honestly happened more than you'd expect. 

What I know doesn't work or has known issues

- I've turned off some Assignments so they will be just plain text rather than being able to access them. These include Scour Dockside Taverns for New Talent, Price of Freedom (kinda amusingly this was the last Assignment added as of 0.863) , all Training, and Personal Assignments. 

- Full Custom Starts (Yes, I know this is priority number one to get sorted)

- Talking to.

- Nightly Activities.

- View Tutorial Options.

- The Morale and Supplies used on Finish Day had some real issues with the existing formatting so I've done something that at least kinda works for now, and likely will need to be entirely redone to improve the look to reflect how it was in RAGS.

- Suggestions do work but appear to be a bit finickity in when they choose to show up. I suspect this is an Assignment specific issue and so should be reasonably straightforward to deal with. 

- A number of options on the left side bar like Overview and Removal don't do anything currently. They just lead to a blank screen so I've left them as is. I may change up Overview to how it was in RAGS as the new Regions way of selecting Assignments may make some of it obsolete. Could do with your thoughts on that. 

- Turns out I was a bit over zealous with changing 's to Html code. In some menus this will show up as the code rather than it being converted. "Don&apos;t" rather than "Don't" for example. Don&apos;t bother to report this as I know to sort them out and from what I've seen it doesn't break anything so it's just a visual annoyance for now. 

- And outside of the art everything that's been added from 0.87 to 0.963 so that will include some bugs that have been fixed in those intervening versions. 


In terms of bug reporting I'm especially looking for things that will show up in red and white proceeded with an exclamation mark. For example: 'Error: <<set>>: bad evaluation: State.variables.Assign[State.variables.Nh_v1].push is not a function'

Please copy those in full and either post them in reply to this post or in a new Twine Bug Reporting channel I've added to the Discord. 

Dead ends are the other critical reports. So that's where you click on something that basically ends the game giving you no option to do anything else. I suspect there will be at least some of these in the more complex Assignments which have extra choices in how they are resolved. 

Hope you enjoy, and please look forward to many more of these Twine releases in the future as the two versions will get closer and closer in priority until we can finally do away with RAGS for good. 


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