XaiJu
Never Sink
Never Sink

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FilterBlade in 2022

Hey guys, 

I wish you all a happy new year and I hope you're having a warm, relaxing and safe time.

Last year my filter received quite a few upgrades and FilterBlade did so as well. Here are some of the highlights released over the last year. Some of these were in work for over a year and your support significantly helped!

But enough about last year. I'm about to reveal you how we're going to follow it up. While we don't know the full scope of the upcoming features, since many of these depend on how the game develops, here are some of the top changes and features:

WORD OF CAUTION ABOUT THAT FEATURE: This is done by running the (fairly complex) algorithms that your gamer PC usually performs when loading-saving-updating in so called lambda functions in the AWS cloud. This feature comes with a large problem: it's computationally very expensive - for instance if we want to update every active public save out there every 4 hours, we'd have to run a dozen services in parallel and it it'll cost thousands and thousands of dollars per month. Depending on how optimization goes, this might become a Patreon/twitch sub-perk only, since it only provides QOL. GGG is OK with it, but I'm not entirely happy. Maybe I can enable auto-update for major version releases. I'm currently looking into options. We also can't make it into an offline tool, since a "secret" provided to us by GGG is required to talk to the GGG OAUTH API.

I hope these features speak to you. Have a wonderful day!

NeverSink


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