An opportunity to influence the new story
Added 2023-05-11 17:30:52 +0000 UTCSo, I've finally gotten to the point in the new story (LitRPG) where the system becomes relevant. Only thing is, I need to come up with a whole load of skills up-front. So, I need some suggestions. What would be some skills that someone, if given access to a system, would pick up in the beginning that would fall under "General" category? Not crafting, not fighting, and not social, but general. Something relatively basic like running or some kind of learning. Something that a low level character would have in a game in the beginning, so not something super powerful. It could be something passive or something that scales with the skill's level. If someone comes up with something juicy, I'll put it in.
Comments
hm, maybe something like [Balance] [Mischief] [Jumping] [Landing] [Finness] [stealth] [FootFall] really depends on how much you want to quantify the whole system and the beings Bodyfunctions, like want to do a base [Reading] or maybe even steps as in [Beginner Reading] or [Word Recognition] which then evolves to [Reading] > [Fast Reading] more a Specializing where due to a calls you get buffs to specific work like [Woodcutting] or [Axe Handling] maybe even shortened to [Axe] or more complex with [Single head Axe] [Double Head Axe] maybe also stuff like [Heat sense] [Humidity Sense] [Mana sense] [Energie Sense] also stuff like [Appraisal] which either is a one in all or can even be split in either categories [Metal (work) appraisal] [wood appraisal] [Monster Appraisal] or stuff like [Eye sight] then specials like [Heat vision] [Dark vision/night vision] just to name a few off the top of my head XD
Otoger
2023-05-11 22:51:04 +0000 UTCI’ll come up with a list tomorrow at work :3
Falxie
2023-05-11 21:12:27 +0000 UTC