Tamrielic Grass Out Now!
Get it on the Nexus https://www.nexusmods.com/skyrimspecialedition/mods/46217
2021-03-19 18:29:00 +0000 UTC View Post
Get it on the Nexus https://www.nexusmods.com/skyrimspecialedition/mods/46217
2021-03-19 18:29:00 +0000 UTC View Post
I'm currently working on finishing a new grass mod for Skyrim SE called Tamrielic Grass, planned for release in one to two weeks. It will provide new grass compositions for all regions in Skyrim as well as DLCs. It's made in part of existing but refined grass resources as well as several new, HD grass textures. It will also add more underwater plants such as kelp and corals. Some WIP screenshots ...
2021-03-05 03:59:29 +0000 UTC View Post
Changelog: - Added new install option for custom projected snow texture maps. Mainly for use with Better Dynamic Snow SE. - Added new install option for less saturated beach sand textures. - Added an improved noise texture for terrain LOD. - Fixed mismatched LOD texture for green tundra and green Rift options. - GrassSnow texture diffuse map improvement.
2021-03-05 03:57:21 +0000 UTC View Post
Good news for XBox One players ... after much request I've finally got around creating versions with 2K diffuse/1K normal maps and 1K diffuse/1K normal maps (for those who want an even smaller storage size footprint). Also check out the new green option for XBox One which provides grassy green terrain for Whiterun tundra and Riften fall forest areas. All can be found on bethesda.net.
2k-1K: https:...
2021-03-05 03:55:13 +0000 UTC View Post
I've recently been experimenting with some new textures for Solitude interiors which will likely be one of the near milestones (after Farmhouses and Whiterun which are already in part finished) and here are a couple of WIP screenshots of these.
Personally I find the Solitude interiors too dark so I want to change it by using brighter textures for them. There are a couple new 4K textures for plaster walls, stone floors- and walls, as well as the brick texture which I'm really starting to...
2020-04-19 10:13:24 +0000 UTC View Post
Sorry for the silence here since a few weeks! I've taken time to catch up on Skyrim SE modding which I pretty much neglected until recently. It has now become my main Skyrim setup because mods and ENB have caught up to a great degree on SE (I only miss the underwater shader from SKGE!).
I'm in the finishing stages for the Tamrielic Textures Landscapes v1.3.0 update which will address all reported fixes and adds compability for use with Majestic Mountains. Here are two WIP screenshots of...
2020-04-19 09:58:56 +0000 UTC View Post
Tamrielic Textures 1 - Landscapes has been released for Skyrim LE (SE release follows soon)! Head over to the Nexus and go get it!
2020-03-01 16:55:53 +0000 UTC View Post
As they say with the ninety-ninety rule: The remaining 10 percent of a project accounts for the other 90 percent of the work.
Nearing the finish line of the first milestone new tasks keep piling up ... dirt cliff textures are tedious stuff to get working and looking nice together, textures that look great on their own don't look so great when used as blends with other textures requiring to adjust and improve opacity maps, the road texture requires a very specific stone layou...
2020-02-26 01:38:35 +0000 UTC View Post
Part of the landscape maps are new HD textures for the bridge, inlcl. for SMIM. Here are a couple of images from the finished textures. I'm off to working on the last remaining textures (the roads) and then we'll have a release!
2020-02-24 14:44:06 +0000 UTC View Post
A few shots from the Reach ground textures.
2020-01-13 11:13:48 +0000 UTC View PostHappy belated new year everyone and sorry for the silence over the last few weeks! I had a couple things, tasks, and projects crossing through my plan to release milestone in time before Christmas! Sorry about this!
I've picked up working on here now to finish the first release which will, likely, fully (i.e. incl. 4K) be released for free on the Nexus. I've made this decision because it seems fair to give everyone a chance to test the quality of the HD textures without having to pay fo...
2020-01-12 05:28:30 +0000 UTC View Post
Still working on the last few textures for milestone one so here are a few more ground texture screenshots and closeups while I'm looking forward to year's end holidays and finally having more time to finish this part.
2019-12-19 13:46:50 +0000 UTC View Post
Just a quick addition from yesterday's work... the snowy stone texture used in some frosty places, like the Thalmor embassy above. (Ignore the Rivatuner stats grml, I took these shots while testing).
2019-12-13 15:20:38 +0000 UTC View Post
Several shots from the frozen marsh textures.
2019-12-12 08:36:52 +0000 UTC View Post
A couple of WIP shots from the snow textures.
2019-12-08 12:15:12 +0000 UTC View Post
A few more WIP textures for Tundra landscape around Whiterun hold. Also finished: tundra moss textures that are placed on various rocks. Last image shows a WIP of the road texture which I created earlier but it still needs a bit of work.
I'm making progress! The only textures left for milestone one are for frozen marsh, the Reach region, roads, and several ice/glacier textures.
2019-12-07 15:39:07 +0000 UTC View PostSkyrim LE
On the first few LE screenshots I've used Rudy ENB for Vivid Weathers however I recently switched to Rudy ENB for NLVA (4.3a) so that's the ENB you're seeing on current LE screenshots. I made a couple of edits however, like changing the water parameters to be equal to those of Patrician ENB which gives the water this deep, blue-green hue and makes it look less muddy. Btw I think Patrician ENB is great but I can't live without ELFX so it's not my choice of ENB....
2019-12-06 02:13:06 +0000 UTC View Post
One more update for today... more of the glorious mountain slab texture. This texture turns out to be looking great from just about anywhere and on anything, it seems.
2019-12-04 13:19:15 +0000 UTC View Post
New dirt cliffs textures and updates for the river edge textures which I'm finally quite happy with (after 3 or 4 reworks). The dirt cliff textures starting to look good but the game maps them diagonally in some places which makes the sediment layering appear a bit weird. Not enough that I find it unimmersive though.
The river edge texture is now a mix of sand and fine gravel, adjusted for a proper color tone This mixes quite well with adjacent textures like the new river gravel texture...
2019-12-04 13:03:24 +0000 UTC View Post
I've pretty much finished the mountain textures today and am very pleased with the results. The screenshots here show the 8K variant which will be available in addition to the 4K textures for Hi-End Tier subscribers. While taking the screenshots I had a hard time parting myself from the screen because I just couldn't get enough. The mountain slabs look extremely detailed at close-up range but aren't too constrasty to be repetitive from a distance. It took a bit of trial and error to find the ...
2019-12-02 14:21:43 +0000 UTC View Post
Finished the landscape textures for the Rift region which underline the Autumn-like region with dirt and grass grounds that are littered with red leaves complimenting the already red birch trees and red grasses nicely.2019-12-01 14:22:04 +0000 UTC View Post
A couple of updates for the forest grass types. Images taken around Riverwood. You can also see the improved (more stony) river bottom texture mixed with the new river edge texture.
2019-11-25 14:11:12 +0000 UTC View Post
Made some changes the the river edge texture. The river beach is made of fine gravel with pebbles while the previous river edge large gravel texture has been moved to represent the river mud. I think it fits much better this way. There also a shot of the new ground rock texture which blends in much nicer than the previous dirt ground texture that was used for it.
2019-11-24 11:52:15 +0000 UTC View PostI'm seeing some users already subscribing to my Patreon which is very motivating so I decided to change the milestone plan to be able to release textures earlier. The milestones will therefore be more fine-grained with every release concentrating on one area, category, or city.
The first milestone will contain all landscape textures, the second mil...
2019-11-23 06:08:30 +0000 UTC View Post
Some more WIPs from the volcanic landscape. I gave them another run through my workflow to change the toning to a darker, more ashen color. I think the result looks much better than yesterday's more brown/reddish textures of the same area.
Not only that but I found a better way to create very detailed baked ambient occlusion maps and updated all ground textures with that generation which gives them a lot more depth and detail. The difference is also noticeable on these screenshots.
<... 2019-11-22 16:57:30 +0000 UTC View Post
A couple WIP screenshots from ground textures for the volcanic- and hot springs area. It's a combination of volcanic rock and gravel mixed with moss and lichen.
Also, I'm not yet 100% decided on the coloring of these. The texture composition looks nice but I think the general ground, sand, and rock coloring should be darker. Let me know what you think!
2019-11-21 15:06:23 +0000 UTC View Post
Sorry for the lack of news over the past week! Even if it doesn't look like it I'm busy in almost all of my spare time with creating new textures. I've also started a new mod setup, in part to find the currently best existing textures in all available texture packs and distil them into a combination of my favorite picks. The purpose is to find all the best textures and use them as reference because this texture project's aim is to supercede the best of the best, both in terms of graphics qual...
2019-11-09 04:53:06 +0000 UTC View Post
A couple more WIPs for tundra and river edge textures, 4K and with parallax mapping.
2019-10-31 14:01:18 +0000 UTC View Post
Some WIPs of tundra and dirt/grass mix textures. Not completely happy yet with some of these so expect further changes.
2019-10-29 14:05:27 +0000 UTC View Post
A couple new WIPs from the recent days while working on ground textures for milestone 1. There are couple of textures from other texture mods that I like very much and want to stay close to when creating these textures so I try to find or create texture maps that keep the design as similar as possible. The beach sand and gravel textures are some of them.
2019-10-29 14:01:33 +0000 UTC View Post