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hanmen
hanmen

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Graphics Plugin Full v2.3.6 HOTFIX

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Hm, need more info about the issue you have. It would be good if you forward your question to the Discord with more detailed explanation.

Hanmen

Hi, I updated the Graphics Plugin 2.2.2 to 2.3.6 (game HS2). Now the performance of the game dropped drastically. Is there any new setting which can cause the performance drop?

Uli Kraus

Just unpack in the root folder

Hanmen

Thank you for this. There is a lot to unpack here. I could really us some help installing. Where do I find instructions?

Jeremy

Yes, Graphics alters the normal saving behaviour. We can talk about it in Discord?

Hanmen

@Hanmen. Do you know how we could fix saving frames to scene images? This is utilized by using https://github.com/Frostation/KK-Plugins-Compendium/blob/master/Plugins%20Compendium.md#image-embed I've confirmed that it works if I don't have the graphics plugin enabled so I was wondering if the graphics plugin is taking over for rendering the scene image when saving a scene. Thoughts?

0n1

I will check but better post the problems related to Video Export to the Discord. into my Graphics thread. https://discord.com/channels/446784086539763712/1465283080934658103

Hanmen

Yeah, no more memory leak — thanks for that! ❤️ However, I’ve noticed a new (minor) issue in this version regarding video export when recording animations with Timeline using only one prewarm loop. The first capture works fine, but if I try to record another one immediately afterwards without restarting HS2, the capture records a black screen for a large portion of the frames. More precisely, if I start the prewarm at frame 250, the first 250 frames will be black — whether I’m exporting the video or just recording the frames. This seems to happen only when using a single prewarm loop. What’s odd is that the first recording works perfectly fine even with just one loop. The issue wasn’t present in version 2.2.6 with the same settings: • GTAO • CTAA + Enable supersampling checked • Screenshot Manager + new screenshot engine • No transparency • (Tested with 10+ second videos at 60 fps, webm, VP9, 15 or 30 crf) It’s not a critical bug, since running two prewarm loops before recording fixes the problem, but I wanted to report it as I haven’t seen anyone mention it here or on Discord.

AtemX


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