NEXT-GEN SHADERS 4.15
Fixed the bug of the overlays not displayed correctly on the body shaders.
Light Cookie Texture manager for spotlight. You can set a cookie texture to imitate different light types like flashlight, windows, fans, or various types of disco and dance floor projectors.
New shadow resolution manager. Now, the shadow resolutions have more options (up to 16K) for ALL types of lights (Dir, Spot, Point) and shadows (Standard or NGSS).
New shadow cascades option for directional light.
New UI improvements and optimizations. UI got super fast and efficient, now you won't see the stuttering effects when working on post processing tab for example.
New Screenshot Engine quality options. Hi-Res Volumetrics and Hi-Res SSR (Legacy and Stochastic), allows you to save resources while working on the scene.
Improved some other UI elements (hi-res switch icons), new warning boxes and F1 config menu.
Preset Filters can be saved between the sessions.
AI*Graphics version fix. Should be working correctly.
VR support fixes.
Fixed the preset compatibility bug with color grading. Now when you load the old preset or scene the color grading AgX can work correctly.
Fixed the bug preventing the new Screenshot Engine from turning off when the respected option is set disabled in the F1 menu.
Exposed the layering system for reflection probes in the Probes tab.
Pandarinka
2025-11-23 21:58:07 +0000 UTCHenvoxy
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2025-11-18 16:19:02 +0000 UTCHanmen
2025-11-16 07:46:34 +0000 UTCリーベルト ヨハン
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2025-11-14 19:16:56 +0000 UTCSinister ShadeMinister
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2025-11-13 13:24:08 +0000 UTCபிச்சை சுந்தரராஜன்
2025-11-13 13:04:17 +0000 UTCLuke Pletz
2025-11-13 12:13:49 +0000 UTCHenkoi
2025-11-13 12:10:16 +0000 UTC