
CHANGE LOG
1.5.5
Trilight bug Fix. Can correctly manage parameters and save/load with the scene.
Reworked dynamic skybox inspector (AIOSkyv2, hooh skyboxes, etc) - now works a lot faster and not slowing down interface.
UI fixes. Cubemap name now display at the top.
Old Depth Of Field AutoFocus has been renamed to 'Focus On Object' according to new version. Functionality restored.
Filter Dithering now correctly managed. CTAA UI changes.
Attempted to fix CTAA & Rendered Screenshot F11. Now have stabilization function. Render takes more time. Still, a little blurry than normal screenshot F9. Need more tests.
Hooh's Volumetric Lighting now can be disabled/enabled from the Post Processing section. Previously it was impossible to disable, can save few FPS and memory. Probably I will add complete support of all features through the Graphics Plugin.
Modified char maker and studio defaults & factory settings according to the new features.
1.5.0
New Advanced Depth Of Field effect.
New "Golden Ratio" bokeh disc effect. Supports 100% resolution.
New easy to manage focus options + debug mode.
Stable on hi-res renders. Can adjust the radius separately.
New screen effect FrostFX.
New option in CTAA - Anti-Shimmer.
small UI fixes.
Caching for the external textures (FrostFX, Lens Dirts).
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House of Playboy 3D
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