So it' already a version 1.0.0. I was trying my best to fix as much bugs as possible and offer you a stable solution. I would like to thank you for the continuous support of this one, hope more users will participate in it.
Changelog 1.0.0
Amplify Bloom -> Beautify Bloom. Due to some core problems with the transparent objects (pantyhose, eyelashes, eyeshadows and alpha shaders). I've decided to replace it with the newer similar solution, based on the same algorithms that can work correctly. The basic functionality is the same, but unfortunately it still lacks some features like streaks and Lens Flares, but still 100% worth it.
Sun Flares is actually a major feature as a part of the Beautify Bloom. It can draw a sun, halo, ghosts and rays on the screen. You can use it with any regular skybox.
AgX Tonemapper. This is a new color grading feature, that was introduced in Blender 4.0 as a main color management profile. It provides better color handling in over-exposed areas compared to Neutral, and better dynamics than ACES (which is very dark and tents to alter the colors). In particular bright colors go towards white, similar to real cameras. It has multiple contrast profiles, from very high contrast like ACES to lower contrast like Neutral. I recommend to use instead of any other one, first, you need to select the contrast profile (Base\High\Low) and then adjust the Saturation, Tint and brightness if needed. It will produce very realistic and cinematic looks without color clipping and color alteration of bright objects. Works especially good with the new bloom effect.
Light Leaks - a simple Image Effect simulates the camera light leaks.
Bugfix: this is less knows problem was reported by the user - TheEND. Before, if you save a scene file with cubemap skybox it will load ok on your computer, but if you download a scene file that was saved on different machine (with different game folder) it won't load a skybox even if you have it in your folder because it's saves the absolute path to it (D:/.../Games/HS2/..). Same for the lens dirts textures. Now it correctly loads a file paths to the cubemaps and lens dirts textures if you loading a scene from another user. Now the plugin will correctly load a scene with cubemap (if you have it in your 'cubemap' folder) and lens dirt texture.
Bugfix: There was a problem with CTAA Anti Aliasing. Switching to AA Tab with enabled CTAA after saving or loading a preset was causing a window crush, now it's fixed. And also, I've removed the Supersampling Modes from CTAA, because in old versions of the plugin it was working incorrectly anyway and in newer versions CINA_ULTRA and CINA_SOFT caused a huge performance drops. CTAA is the best possible AA solution but still have small issues with SSS shaders, hopefully I can fix it in future updates. Thanks user Hanaa for the comissions and help with dealing with this one.
GTAO now have debug modes.
I know some users complain about the inability to use different AO modes at the same time. Using multiple is still bad idea in my opinion, but I didn't noticed a problem behind it. Actually, only Legacy provides 100% support for all objects, but it's really bad. I'm currently looking for solution, and will introduce it in next update with the help of the external plugin. or I will revert back the ability to use different AOs at the same time.
https://www.patreon.com/posts/graphics-plugin-100653831
MSC King
2024-08-31 16:00:20 +0000 UTCHanmen
2024-08-26 01:42:07 +0000 UTCHanmen
2024-08-26 01:41:48 +0000 UTChonoka
2024-08-26 01:28:52 +0000 UTChonoka
2024-08-26 01:28:08 +0000 UTCRuykiru
2024-08-24 08:28:09 +0000 UTCFreelancer604
2024-08-20 08:34:22 +0000 UTCFrogSS Dr
2024-08-05 14:37:47 +0000 UTCFrogSS Dr
2024-08-05 14:08:25 +0000 UTCHanmen
2024-08-02 20:34:21 +0000 UTCooo y
2024-08-02 14:21:58 +0000 UTCGetdowncrazy
2024-07-31 02:13:16 +0000 UTC