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MrPrimate
MrPrimate

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June 2024 Development Update

Hello Adventurers,

What an exciting month, the release of Foundry v12 and the D&D 3.2 system have been keeping me busy this month, along with mapping out the Vecna, Eve of Ruin adventure.

Let's go over some of the highlights. v3.2 of the D&D System brings big changes, mainly around the introduction of "enchantment" effects, that allow spells/features to make changes to specific items rather than the entire actor (for example, the Magic Weapon Spell can target just a single weapon). This brings a heap of power out of previously needed macro territory and into an out-of-the-box ready spell. As you might imagine, this ties in well with Foundry's release of Tasha's Cauldron of Everything module. As I type this, my updates for DDB Importer should now be out in the wild, which brings importing an artificer class from DDB into foundry into line with the new enchantment system and matching the ideas in the official foundry module. Watch this space for more enchantment-based improvements to come.

Tokenizer also had several quality of life improvements this month, the biggest new feature being the addition of a specific "masking layer" layer allowing you to very quickly create tokens suitable for use with Foundry's dynamic token ring.

This month, I will be improving work on the new enchantment system, getting the Where Evil Lies MCDM book into the Adventure Muncher, (hopefully) getting some videos done for the new Tokenizer features, and ironing out some issues with Active Auras in v12 of Foundry.

If you're wondering, "Should I upgrade yet?". Are you in the middle of a game? Maybe hold off. Do you really need the new features? Are you sure all your favourite modules work? If you are heavily into automaton, these can often lag behind by a number of weeks. DDB Importer, Tokenizer and Pathmuncher all work in v12, so hopefuly you're good to go!

Thank you again for your support, it makes all this possible!

Jack/MrPrimate

Condensed Changelogs

DDB Importer

DDB Adventure Muncher

Pathmuncher

Tokenizer

Comments

I suspect this is from the Forge integration - mine will store in a folder called "ddb-importer" by default.

MrPrimate

This has been a real time saver, thanks so much. I just wanted to check something, as I tried the "official" mod first but didn't find it sufficient and this is much more useful. But I now have a large directory on my Forge Data Storage called dndbeyond 101mb. Is that this content or legacy content from the original attempt with the official mod. Is it safe to delete?

CloudStyleGamer

You don't need to - there are slight different ways of building the content. If you plan to build most of your artificers within foundry you may find it easier with the official foundry module right now. But your not missing much not having the module.

MrPrimate

do I need to buy Tashas ? - I have it in DDB - would buying it in Foundry add anything to my game that isnt there currently ? - thanks for all your hard work :)

John

Brand new Patreon, brand new to Foundry, thank you for this huge time saving importer.

Don N.

This does happen from time to time, check out this bit of the FAQ: https://github.com/MrPrimate/ddb-importer/blob/main/FAQ.md#my-core-settings-screen-wont-open

MrPrimate

my DDB module isn't working at all. My foundry version is 12.325 my DDB version is 5.2.5 and my DND version is 3.2. My issue is with the muncher menu. it is not opening. I get the mesage: checking your DDB details this may take a second then disappears.

Robert Clarkson Jr.

Check you're on the latest version, I had to push an emergency fix for spells this morning

MrPrimate

Thanks for your work on this! I love it! But I have a question. I updated everything and tried to use DDB Muncher to re-import spells with the automations. It got as far as “parsing spells.” An hour later, it was still there. This didn’t happen previously. Am I doing something wrong?

Daniel Marshall


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