XaiJu
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GrowthRPG V0.6.4 Plans

Updated Roadmap

A little teaser here for one of the enemies.

This month will probably be the last big content update. I'm going to be adding the final dungeon along with some new endgame enemies types along with trying to expand some preexisting dungeons.

Like always if there is something you think should be focused on or any suggestions feel free to include them in the comments, or send me a message

GrowthRPG V0.6.4 Plans GrowthRPG V0.6.4 Plans

Comments

Maybe Add in more dick types and also allow the udder to grow just like your ego and also maybe add a multi breast option as well

Jhonny Latios

If the partial clothing destruction is all or nothing then we might need to implement some VERY flexible pants. Maybe implement some rare gear that is already "stretched" (pretorn pants, pants that doesn't cover the crack etc etc). And then make it stretch idk.

MonsterXV

I would like to imagine pants could be in the game, seeing as the dress is in the game. It would definitely be alota work. Partial clothing destruction probably isnt possible, all the clothing destruction in the game is all-or-nothing. I personally would like to see the ego part of pants tackled, do you model a bulge that scales or do those pants hide everything? All that said idk if its worth all the work at this point, though i would like it

Top Snapper VZ

There definitely needs to be more clothes in this game, especially pants. Imagine wearing sweatpants/or jeans and it starts to slip off/tear and reveal more as you grow. Might be too much of an ask though...

MonsterXV

1. Mainly cuz ive played so much, i would love to see some rare events/encounters/locations. For example rare enemy spawns, rare tiles in dungeon generation, somthing like a 1in200 for eather of these. As for a rare event, maby a small chance of a hostile enemy spawn instead being passive and just offering dialog. You could make tiles that present optional mini bosses in dungeons similar to the giant rat / unusually large rat. 2. More gear in the game, not necessarily weopons. Stuff like armors with passives, or cosmetic armor. Theres definitely room for more passive only weopons like the 'cracked essence'. Maby even another round of reskin weopon that have low scaleing and high base damage, with passives that only help raise damage. 3. The tile set for the sewer is one of my favorite ones in the game, but because its so early, its cramped on returning, and the enemies hold no real stats for scaleing. I think it would be awesome if after like floor 15-20 it shifts to the "deep' sewers. Just the sewers scaled up in size and the cast of enemys have more stats, maby different lighting. This would also help with the little leap in difficulty that happens when moving from sewer foder to a 'unusual large rat' or other dungeon. 4. It would be nice if the new dungeon (assuming its the last dungeon) have the largest and roomy-est dungeon tile set. Really sell the "your to small to be here" experience for anyone who wonders in low level. 5. Idk if there is still time in your plans to add teammate abilitys, but i got an idea. What if instead of just useing abilities that we have access to, our teammates could get some sort of character specific ability. somthing that works with there combat style or personality. The giant rat seems to have some hangup on size; Give them a more volatile version of the Jealousy perk, even let the perk work from teammates. The mad chimera wants to be in charge, give them a perk that boost there size for every unused teammate point. Any real number of things really. With all that said, you could give or take anything ive suggested. Moving into the final bit of development trimming the fat is going to be important. Youve been so thorough in listening to our ideas, but at this point i want you to put things in the game that you want. Get a little greedy, youve earned it and them some as far as i care. keep up the beautiful work, like what you're showing off right now :)

Top Snapper VZ

Thanks for resolving the combat scaling bug! Is there a way to tie wing/tail/ear size to ego? I would like to have the option for them to dynamically scale.

sndzzr

They also look like the mass production Eva units from Evangelion

Multiverse Dragonoid

Yeah, I have to agree with that, it’s always been bugging me how the arms get longer and not just thicker the fatter you get. Like, getting longer by up to a certain point, and after that point, you just get fatter

Multiverse Dragonoid

I like that idea as well, I think it’ll definitely make the game more interesting

Multiverse Dragonoid

Reminds me of Sonic Frontiers tbh

Amaryllis#9

I very much agree with this idea. More lewd attacks based on your ego stat could be cool. If possible maybe make it toggleable so you have the option to just use the normal non lewd anims even if you've got a high ego stat.

TheStarmanic96 .

I think thats a bit out of scope for the game unfortunately. Thats kind of like something the game has to be built around, but since its an RPG its really going to limit the intractability of the world

DigitalFurBelow

Oh sweet. Even if it's just a skin that's better than not having it ^^

TheStarmanic96 .

Another thing I have been thinking about is the times when you become so massive that you get out of bounds. What about make a separate stage for when that happens like Country -> Planet -> Solar System -> etc. Change the view whenever either the enemy or player reaches a certain height/weight limit. **(Might also need to balance out multipliers by limiting the usage).

MonsterXV

A, hopefully, minor tweak if it has not been mentioned already: I've noticed the chest fur customizations are not effected by the character's shininess options. Would be nice to have them match the rest of our character's form.

BlooddragonOverlord

Precisely. It also gets to add some more spice to the game overall.

MonsterXV

That does sound like a good idea, that way people that play with it disabled aren't missing much.

DigitalFurBelow

I do wanna see enemies have more growth actions. I feel like they grow a few times and then it's just done, they just mash attacks. Lesser Commander and the Bigbarian dungeon variants are pretty much the only enemies who continue mashing growth but that's only because they have Raving Fans. You don't have to change every enemy to be this way, but seeing the final dungeon being a more rapid and explosive growth variant would be fun to see.

kibblesNdogfood

I would like to, I'm worried that that I won't be able to find the time for it. Like I still need to add the controller support for the existing ones

DigitalFurBelow

yup, they will be a skin, so less customization but you can change the color and whatnot

DigitalFurBelow

The lack of gameplay for the EGO stat has always bothered me. Maybe allow the ego stat to configure current attacks to more naughty versions? Example: Earthquake - instead of stomping the ground really hard, what about butt slamming the ground to create a shockwave? Idk, this games attacks just seem so safe for work compared to the elements that are in game, I sometimes forget I'm playing a fetish game lmao.

MonsterXV

Wow the new enemies look really cool. Any chance we might get customisation options to maybe look like them?

TheStarmanic96 .

Is there any way for you to add weight without it effecting the arms in that weird way it does?

Randomlad

I'd definitely like some challenging enemies that are more than a single stat like every enemy has some size + 1 offensive (leg / chest) + 1 defensive stat (muscle / fat)

Legeden

More buffing mini games would be nice

Orange Potato


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