XaiJu
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GrowthRPG V0.6.2 Hotfix

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Changelog

Nothing too huge for this hotfix, bosses should be spawning appropriately and NPCs should no longer be falling out of the world. hopefully the crashing issues with the farm area is fixed, but I couldn't get that to trigger myself.

GrowthRPG V0.6.2 Hotfix

Comments

Does your actual size have to be big enough to get the sword in the stone? I chugged size potions and I couldn't get it

JapannMann

I don't think re-equipping the item solves it, however, it does seem like it will just sometimes fix itself if you just leave yourself doing nothing in combat for awhile.

kibblesNdogfood

Ive been told about the weapon scaling stuff, just curious if you reequip the weapon will it fix the scaling?

DigitalFurBelow

Weapon damage stops scaling upwards after a certain amount of time in combat. Tested it by using invincible and growing ridiculously huge against Barrel Master. The Broken Sword kept doing only 2 damage. At one point it went to 3 damage, but even after adding roughly 20K more size and increasing my bust (by having a pearlescent fetish for mind explosion), it still kept doing only 3 damage constantly. Additionally, summoned followers like the rat spawns from the giant or unusually large rat still don't have hitboxes for their moves and just kind wander around. Additionally, I don't know if intentional or not, but enemy stat buffs to their increased sizes are not showing, and all attack names for moves are just "Text Block". These are the most prevalent bugs I've noticed right now that are actively causing some form of minor disturbance with game scaling. (I think enemy weapons are doing the same thing but haven't tested it enough. If it does, it takes longer to occur than the player damage stop-off)

kibblesNdogfood

Seems like Aureus is still bugged in 6.2a Could be a dialog or script issue as their follow option is only correct in showing "Follow Me (Cost 4)" the first time, but if you dismiss them or choose not to recruit them the first conversation, their dialog will instead have a "Follow Me" without showing the cost. Which acts as it was in the previous version which doesn't have them follow, regardless of how many times asked. (Only tested via debug in fast traveling to the cave immediately after starting a new game.) Only work around is to recruit them and never have them leave as a follower. At least now it seems the companion debug option works ? Just recruited barrel master along with Aureus and now the companion stat is showing 8/5, going to try and see if the others will be recruited. Trouble is after reloading the game again debug needs to be switched on again before loading the save else all the companions will unfollow upon loading or starting a battle. Also maybe including the beast as a potential follower companion, though maybe if you manage to perform a 5-10 win streak against him.

Robert Blake

tail size isn't staying between fights and swipe perk doesn't work. but other than those two i'm golden rn. Like usual, im sorry if those two are listed but i didn't see them.

Mitchell Mobley


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