XaiJu
digitalfurbelow
digitalfurbelow

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GrowthRPG V0.3.9 Hotfix

Changelog 

Itch.io Link 


Sorry this one is a day late, been dealing with allergies. I'm still trying to trigger the growth softlock, so if someone comes across it please tell me what happened to trigger it.

GrowthRPG V0.3.9 Hotfix

Comments

located a pretty nasty bug. If you reallocate follower points and then get into a battle. all of their size points get immediately deleted and the counter gets set to 0. their level stays the same, and any new levels gained give points but increase the counter up from 0 not back to the original number. I lost 1k levels worth of size points yesterday after 2 hrs of grinding. This was for the most recent update. https://imgur.com/a/namgXk8

imnotfirebornthirty7

if you use the scrollwheel you should be able to switch between targets

DigitalFurBelow

yeah I have noticed, still trying to figure out what exactly is causing it though

DigitalFurBelow

It looks like there’s a minor bug where body shininess changes when going to a different level of the dungeon. It can be fixed by changing shininess in the character menu, though.

Restaven

Love this game. I saw it a long time ago but i'm glad i finally am playing it. I have noticed a few things most of the same thing others have noticed but when you are in a fight with multiple enemies (lesser commander or bandits) once you kill once of the targets it goes after your follower instead of the last enemy and with no way to change what your character is targeting ait can get a little frustrating

I think I may have encountered it when I got nocked down by a dig site worker while the fan was growing me and I was off camera

This might be related. For the last few versions, if the camera can't physically see the character (usually when one character is much larger than the other) then it has no effect, as well as wasting any AP the move would use. This also happens if a body part (breasts/ass usually) blocks the main body. I've had it happen when I use "Challenge Me" on an enemy that's already brokenly huge, because the camera automatically moves to a fixed position that might be blocked. Hope this helps.


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