Focus this month was on sound design along with some focus on fixing and polishing the skeleton, inventory, and enemy AI . I also attempted to work on IK animations, however the method that I am doing will not work with shapekeys, but I have a few idea of what else to try.
I have been a bit under the weather for the past week so I haven't got as much done as I wanted to, so just wanted to say sorry in advance if its a bit rougher than I would like.
I added sound effects to nearly everything along with some music to fights. I am interested in feedback on it, especially the growth sound effects. The music will probably be placeholders.
Most NPCs will now get bigger when you defeat them including repeatable bosses, giving more xp each time.
I added a new enemy NPC this one with a lot of assists who don't attack the player only buff the NPC.
Growth animation transitions should be less snappy now except the simultaneous ones seem to be a bit bugged.
DigitalFurBelow
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