The focus this month was mainly on rebalancing combat and adding some new things to it.
All attacks have been nerfed, but they now don't cost anything and give AP when used. New growth skills have been added that will use up all your AP at once for a big burst of growth. The idea for this is that you go between attacking and buffing yourself instead of both taking from the same pool and just having to wait. The fights will be longer but you no longer have to wait around to attack so it should be more active. Hopefully combat will be a lot more fun now, featuring more growth. I would love feedback on the new combat, you all play the game way more than me so you will have a better idea of what its like and what I could do to improve it.
I've also expanded the skill tree a bit, added 1 new skill for each class, and skills/abilities have tiers which you can upgrade more than once.
Theres a few fixes too, camera for huge characters should be better, I remodeled the trees in the canyon so performance shouldn't be as bad, and I fixed the bug that gets rid of all armor bonuses when you lose one piece.
FFCCZACK101
2020-11-03 20:36:11 +0000 UTCAlex Bauer
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