Growth RPG V0.1.6
Added 2020-05-12 17:43:23 +0000 UTCNext update for the GrowthRPG should be live the 29th. I am not doing a poll this month, because I don't want to add any new systems right now because the game is still in rougher shape than I would like it, so I don't want to add any more new bugs on top of that.
What will be added this month
New character model
A controllable 3rd person camera
bit of a UI overhaul
and some added details to existing areas
again sorry no poll this month, but free cam was pretty popular so I hope you all are fine with that being added in. Also if you have any features you would like to see in the game either leave it as a comment below or send me a message
Comments
Hey hey, will you post it today? ;-)
2020-05-29 16:12:03 +0000 UTCright click on an item
DigitalFurBelow
2020-05-14 21:47:16 +0000 UTCI don't know if you saw my suggestion on the hotfix post, but would there be a way to make it so multiple items can be consumed at one time? It's kind of a pain to use only one at a time, whether it be a burger for healing or any of the essences for growing.
bassman97
2020-05-14 21:44:20 +0000 UTCwhat pieces of equipment are you having trouble with?
DigitalFurBelow
2020-05-13 14:06:26 +0000 UTCI found a bug where if you use something like a burger , fries or a potion. When you do an attack nothing happens. No hits or actions register for some reason. Another I think is that some pieces of armour don''t work or want to equip. (Unless I am doing something wrong). And after I equip the armour how can I unequip it?.
ChaseyBoi
2020-05-13 02:16:35 +0000 UTCthats how much AP you have to use your skills
DigitalFurBelow
2020-05-12 21:10:22 +0000 UTCI was thinking about something like throwable cheeseburgers for fat. There does need to be a way to increase a consistent attribute because of the armor pop system however. I would rather have it be like one skill that can do all of them that you switch between instead of having 5 different skills that are basically the same
DigitalFurBelow
2020-05-12 21:10:09 +0000 UTCWohoo! Looking forward to the new update and the free cam! As for new features, what about a way to grow specific parts on enemies? Maybe as items/consumables? (ie milk= +10breasts, cake= +10 fat, etc)
snilloc422
2020-05-12 19:08:16 +0000 UTCsounds like something I could do. Maybe not the part where it falls off though, because it would probably get stuck on the player model. I do plan on expanding the armor system at some point
DigitalFurBelow
2020-05-12 19:04:33 +0000 UTCits going to replace the old NPC model so hopefully there will be no more holes and every character wont end up with gigantic hips
DigitalFurBelow
2020-05-12 18:08:29 +0000 UTCWhat is the new character model?
Forvet
2020-05-12 18:02:01 +0000 UTCIt's ok, we can wait. also an Idea for the armor. can we have mega armor? like he kind that you have to have a minimum amount in a stat or stats to have? they can have slightly better buffs or minor buffs (balance testing needed) because of the stat requirements. Also the armor can have upper limits too, you could tier the sets for different play stiles. For example a leg armor that needs minimum 200 legs to where but if you have over 100 fat it breaks or if you pass 400 legs it breaks off. I'm not sure about others but macro sized gear could add late game dynamics as well as something to help in big boss fights. plus if you shrink your stats with th challenge me too much nd go below the min stat of that armor you could see your character shink and the armor falls of you do to you being too small. Thiss is possibly a long term thing and might not be able to be implemented right away, but just something to add to the game.
HomeleyFox
2020-05-12 18:00:09 +0000 UTCGotta fix all the stuff! Just the new model alone is exciting hehe.
DarkLurker
2020-05-12 17:59:18 +0000 UTC-begins countdown- woo can't wait
Feyn Ulseviing
2020-05-12 17:45:02 +0000 UTC