Got some real big changes this time around, I expect that I broke a lot.
New Armor system. No you no longer have to be naked. Armor will pop off if your stats get too high. Right now I can only do it if there are solid pieces like platemail
Combat now has an active mode where there are no turns, you can move in combat, and skills cost AP to use. I wanted to make a system like this for combat because it should make everything faster, have more interaction between NPCs, and eventually more diverse combat. I still need to make skills more varied, right now they all cost 1 ap and have mostly the same hitbox, unfortunately I didn't have much time to make adjustments to them. I am very interested in hearing feedback for this new system
Inventory is no longer based on icons but instead using a scene capture. this should mean in the future I don't have to do as much work making items and the items won't require any texture files so it will make the game a bit smaller, it also supports transparency unlike the icons so it should look a bit nicer. I'm having a bit of trouble getting the location of icons I need to position so it might be a bit wonky this time around, especially in the results screen.
Megalodork
2020-04-05 01:16:00 +0000 UTCDigitalFurBelow
2020-03-29 19:03:22 +0000 UTCTehrig Proudtail
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2020-03-27 22:42:01 +0000 UTCYahy Eeth
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