Mocap Update
Added 2020-06-14 06:35:08 +0000 UTCSo, I'm still doing some research in order to find the best balance of reasonable price and quality. But, here's what's holding me back. I'm trying to find an affordable mocap that ALSO includes hand tracking. In my experience with mocap in college, the time you waste manually fixing jitter, face, and hand positions almost always defeats the point of using the mocap in the first place.
So, if possible, I'd really like to spare you all the agony of wasting 3+ hours on your 5 minute animation manually setting hand positions. But, it's starting to look like we're not gonna find any good quality mocap that includes hand tracking for less than $2500.
Kinect seems to be the most affordable quality mo-cap. But, people seem to be split on the amount of clean-up required to make the final animation look good because the jitter (especially around the feet) is a pain. So, I still wanna look around a bit more.
But, that's where I'm at so far. I'll keep you guys posted as I zero in on what we're gonna go with -
Comments
True true - I'm thinking more than likely, we'll get something for general body first, and then attach the hands and face once we can afford to. My only thing about that is there's quite a few people relying on hands. For example, everyone working with a game or animation revolving around holding swords, or reloading guns. Our own project, Macrophage is already going to fall into that category too. So, I'm still snooping around a bit - Thanks for the feedback though. And, for sure. I appreciate it. I'm almost done deciding though. I'll let you guys know soon!
Royal Skies
2020-06-16 02:56:01 +0000 UTC