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RoyalSkies
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Blender 2.82 : Hair Rigging, Physics, & Animation (In 2 Minutes!!!)

Hair animation, can be one of the most frustrating parts of Character Design for new users. But, luckily there are a few tricks that can literally save you months of pointless manual animation. Learn everything you need about rigging hair in the next few minutes!!! Hope it helps :) 

Blender 2.82 : Hair Rigging, Physics, & Animation (In 2 Minutes!!!)

Comments

Thank you for confirming this :)

Royal Skies

I would like to add to the convo that I can confirm this works in godot engine :)

Sure, so, it looks like the wiggle bone has collision planned, it just isn't complete yet. The spring bone add-on seems to have what you're looking for if you look at the bottom, but you'd have to add that 1 bone at a time :( Are you trying to export the animation out of Blender? If you are, it's probably fastest to manually move the hair bones if they collide during certain frames. If you're trying to work in Unity or (MMD) I believe, you can put hair colliders in Unity to avoid the problem if that is your final destination -

Royal Skies

I've just seen this and have one big major question: the hair doesn't seem to take into account the body (colission), which means.. if you'd have long hair and try this, the hair would simply sink into the body. Is there a way to go around this? Much like if you have a plane on top of a cube and give the plane the cloth animation and the cube the colission, it'll form itself 'around' the cube. Is there no way to do this with hair / hair bones so it'd collide with face /Body?

Sreliata


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