XaiJu
bagoolworks
bagoolworks

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3/31/18 and Minigame Demo

Hi folks, the wait has been long and I finally have something to show off.

Open and run the file as usual. Now most of what is in the game is just a placeholder at the moment. I needed actual objects to test functions in the game and how they work. So buttons, colors, organization, fonts, sounds, etc. are all temporary. I still wanted to show you some sort of proof of progress. The game is played entirely with a mouse, and you click whatever you want to interact with. The blue square is like a reset/main menu button and will open the main action menu and take you back after doing an action. The portraits are static, and talking is done via the text box at the bottom. Currently I don't have a way built in to distinguish who is talking, but I'm sure you are capable of following that. Implements can be switched between a few, but don't change marks or sounds, but they do change damage and exhaustion (both of which are unbalanced at the time). Let me know your overall impressions so far, as well as any bugs. 

3/31/18 and Minigame Demo

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