XaiJu
bagoolworks
bagoolworks

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11/3/17 and The Last Change?

Yo people, good evening. Or whatever time you're reading this. Today I was able to finish the changes to the damage system I had talked about. To summarize, now strength is a stat that ranges from 1-10, and you start at 5. Damage is now determined by taking your strength, applying a modifier if you're using an implement, another modifier if the target has clothing on, and choosing soft, med, or hard spanks gives a -1, 0, or +1 to your strength respectively before any changes, and damage is added twice per step. With this system, when you start out and completely bare the spankee, 5 rounds of medium spanks will do 50 damage, which is about the requirement for a low/normal spanking. I also adjusted the way damage marks appear, so there is a subtle fade in effect. It isn't that noticeable, but it looks a lot more professional than what was in place before.

The reason I titled this post last changes is because from what I remember, this is the last major issue I had to address before working on the story and events of the game. I still have other things planned, but they're more aesthetic based and I'll be holding off on them. One of them will require many more ways to earn money in the game, so I've had that in my mind as well. I have one concept of a minigame where you break pots to find gold inside (like a certain green garbed hero), and you risk getting caught for each one. Either way, that's all for now. 


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