XaiJu
uwusoft
uwusoft

patreon


Almost theeeere

Had some unfortunate last minute issues. I assumed this would just work but apparently if you lock the system cursor so a fake cursor can be used, the event system that handles all the cursor events still reads off the locked cursor. Meaning you couldn't click on any ui buttons. Nothing seems to change this, even forcing it to read from the fake cursors position so I wrote my own cursor handler that mimics clicking and dragging states of the real cursor. I didn't plan for this but it needed to be done so it took a bit of time to implement.

In this time I've also implemented multi threading for the save system. Saving now happens on a separate thread from the main thread so if you had a garden that had thousands of kobolds and items, the game shouldn't lag badly when saving or loading. This is really good for autosaving while in the middle of playing the game. It also now saves your file to memory when switching to other scenes like from the minigames, so when you load back into the garden, it's not reading or writing data to disk like a hard save but simply retrieving it from ram which speeds up things.

All that is left to do now is some polish, mostly in the minigames. I used a lot of placeholder art so I need to swap them out with actual icons and art. After this the game will be ready. Once submitted to Steam, it will be reviewed which can take up to two weeks.

In this time I plan to restart my dev log youtube videos. When i first started Kobold Garden I use to make videos that featured new changes I made. These videos turned into the kobl news videos and I kept trying to top the quality with each one which lead to me getting burnt out. I stopped these videos to focus more on the game but I plan to bring back the original version of these videos which will consist of just footage of changes in game with audio of me explaining them. I wont change this format to avoid that burnout again and I want to make a new video for each new update i put out Steam. This way you can try out the new update as soon as the video is out.

The first one will be a 00 video released before the game is released. It will mostly go over what Smol Kobold Garden is like currently and what is planned for it's future. I feel there are a lot of people who think this game is the main kobold garden game so I hope this video will clear that confusion.

I hope to have the first devlog video ready in a week or two so look out for it! Will keep you up to date with the status of the games release.

Almost theeeere

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