My map Requiem has proved to be a tough layout to crack, so I took it back to the drawing board, again, again, and simplified and minimized as much as I could. Just about everything is brand new except for the underworld, stage, and the little spawn courtyard building I've been fascinated with (last picture)
Hopefully things are a little better with this version, although I can see how it's a little corridor-y in places, so that might take some cleaning up. The goal is definitely to try to make the stage area a central space that can't be too heavily controlled by either team, to allow easier access to the pit to capture points, with the surrounding areas being the spaces to fight over/ control and collect those points. We'll see how it plays this week!