Sorry I've been a little quiet, we are definitely starting to enter grind mode on Blocked, and we're going to try to maintain a playable version every week as we progress with the detailing pass! There's still some gameplay elements we're working on modifying (primarily around the elevator), but we're starting to lock in some spaces that we feel confident about.
We're sort of in the initial phase of just throwing around different materials and coming up with our palette for the maps look. We think it's got some potential!