XaiJu
UEAKCrash
UEAKCrash

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Let's talk Halloween...

So, I've got two projects in the works for this years Halloween, one of which I'm going to start talking about now, the other maybe in the near future. (It's quite the plan, though...)

So this is the very very early block a1 block out for pd_requiem, code named headbang at the moment. This is the first time I've really worked on a PD map since Tribute, which was forever ago, so it's taken me a bit longer to block out than I would have liked. PD is weird.

The general theme is going to be a large music venue with a stage, and the very front exterior of the building with tour busses parked out front. The capture mechanic will be an underworld (yet to be built) with portals going to it where the orange zones are in the screenshots. Ideally they will open up when the capture time activates, and allow you to drop down into the underworld, fight there to capture your points with different drop in locations based on where you teleport in.

We've got some other big plans for the map with some unique mechanics, but I'll show those off another time.

We're definitely leaning into heavy metal aesthetics with this one, because it's always a good idea to work with what you know. \m/

If everything goes well, I'll have an A1 ready for next weeks map test!

Let's talk Halloween... Let's talk Halloween... Let's talk Halloween... Let's talk Halloween... Let's talk Halloween... Let's talk Halloween... Let's talk Halloween...

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