Finally got some in game shots of the map, as we're mostly ready to compile! We're cutting it close (as always) but we're hoping to release sometime by the end of this week. The grind has been intense, but we're very close! The custom payload cart is complete, the finale goat is modeled and currently getting textured, and we've got a pile of other little models in the works, as well as the finale particle effect to finally BURN THE GAVLEBOCKEN!
The shots have some notable issues (like the checkerboard snow), but it's all little stuff we're polishing up or have already fixed. Nothing is final and we're going to launch to the workshop not 100% there, but it's close! Prepare for Gavle SOON!