Sculting faces in DAZ is one of my greatest weaknesses, even when using Blender to correct DAZ's shortcomings. You think you got the face right from a normal angle, but when you switch to POV, it suddenly looks completely different. So I might need to adjust her eyes, lips and eyebrows a bit, since they seem... off here.
Anyway, did I mention that it's fucking pleasant to work within a "normal" envivronment? Because it is!
Check out my GumRoad Store gumroad.com/unseenharbinger! Lots of goodies there!
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