Here's an animation test showing the polished keys, complete with dynamic elements as well. The changes from the first, rough playblast of this sequence are quite a few, including finger/hand animation, animated ears, advanced deformations with bulges, cloth sim, proper eye lighting with animated pupils, hair dynamics, animated foliage and subtle improvements in lighting/shading. Note that her body fur is still absent here, as it's too time consuming to render for a test animation. Her poly count will be upped as well for the final render, cleaning up on all the rough edges.
Overall progress is good! I'm planning to start rendering towards the end of the week. In the meantime I'm still tweaking a few things and do a bit of quality assurance. To keep you updated I'm planning on posting a target render that shows the full render quality with all effects enabled. Overall I'm aiming for a release early next month!
Also note that I've done a few tweaks to the blue vixen's design, mostly to be on the safer side. Might be doing a few more tweaks without butchering the aesthetics of the character, but we'll see! (:
Robert Houle
2017-02-16 02:13:19 +0000 UTCCakeInferno
2017-02-15 13:12:25 +0000 UTCCakeInferno
2017-02-15 13:12:13 +0000 UTCCakeInferno
2017-02-15 13:11:40 +0000 UTCCakeInferno
2017-02-15 13:08:14 +0000 UTCCynoce
2017-02-13 13:55:25 +0000 UTCMircea Kitsune
2017-02-13 12:54:18 +0000 UTCFatMMD
2017-02-13 12:28:42 +0000 UTC