XaiJu
crushstation
crushstation

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Polishing day 001 report

A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint.  The current polishing task is: add mom and dad jobs to the Lifepath.

Today was the first polishing day!  I used it to add a new "military brat" background, which will enable your agent to be the daughter of a soldier, sailor or airman.

I'm working on making the mom & dad jobs – as well as the upheavals your family can benefit from or suffer – interrelated so that there are no incompatible pairings, and so that the upheavals are things that could conceivably happen to your family.  (Now that there are parent jobs, the Upheavals can be a lot more rich: e.g. your military NCO dad can get promoted, get kicked out of the Army, become a private contractor, become a military advisor in Hollywood, be KIA/WIA/MIA, get PTSD, etc etc).  

This will take me a few more polishing days to finish and implement; the next one is pencilled in for Saturday.

I really enjoyed the change of pace today, and it feels great to be giving a released part of the game an upgrade.  This has already triggered lots of ideas for me about first boyfriends, Relationship Table partners, upheavals, and ways to use the new data about your agent's background in the game.

Polishing day 001 report

Comments

Yeah, we can include these.

Crushstation

With the upheavals, will we get any where you stay with/are brought up by the father, and the mother is the one that leaves?

Jimmy Jimworth

True. I guess it depends on the degree of verisimilitude one wants to achieve in a game, which by its definition can never be entirely real. A philosophical problem, more than a game design decision, I suppose

SuperMaxo

That doesn't fall under the scope of the polishing day, which is for improving existing content

Aaron

Same, I'm kinda baffled people wanted dev time dedicated to parent jobs and upheavals instead of getting to bangkok asap

Spiralnebula

Yeah but why put time and effort into limiting player freedom when nothing is stopping you from always taking a realistic approach to how you craft your agent?

Spiralnebula

Good idea. I sometimes wonder if the same interrelated approach shouldn't be used when creating your agent personality, at the very start of the game. I mean, how can your agent have low extraversion (reserved, shy) and high neuroticism (low self-esteem) and at the same time be an exhibitionist? And wouldn't very short females (under 4'7") be barred normally from jobs as field operatives?

SuperMaxo

Yeah, after the avatar asses and now this I can safely say the priorities I'd give the game do not line up with the majority of voters :D

Enrico

The depth of this game is inspiring.

Anand


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