A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint. The current polishing task is: add mom and dad jobs to the Lifepath.
Today was the first polishing day! I used it to add a new "military brat" background, which will enable your agent to be the daughter of a soldier, sailor or airman.
I'm working on making the mom & dad jobs – as well as the upheavals your family can benefit from or suffer – interrelated so that there are no incompatible pairings, and so that the upheavals are things that could conceivably happen to your family. (Now that there are parent jobs, the Upheavals can be a lot more rich: e.g. your military NCO dad can get promoted, get kicked out of the Army, become a private contractor, become a military advisor in Hollywood, be KIA/WIA/MIA, get PTSD, etc etc).
This will take me a few more polishing days to finish and implement; the next one is pencilled in for Saturday.
I really enjoyed the change of pace today, and it feels great to be giving a released part of the game an upgrade. This has already triggered lots of ideas for me about first boyfriends, Relationship Table partners, upheavals, and ways to use the new data about your agent's background in the game.
Crushstation
2019-03-23 17:29:44 +0000 UTCJimmy Jimworth
2019-03-20 05:31:18 +0000 UTCSuperMaxo
2019-03-18 12:49:16 +0000 UTCAaron
2019-03-18 06:35:16 +0000 UTCSpiralnebula
2019-03-18 06:19:04 +0000 UTCSpiralnebula
2019-03-18 06:16:10 +0000 UTCSuperMaxo
2019-03-17 23:42:25 +0000 UTCEnrico
2019-03-17 19:09:25 +0000 UTCAnand
2019-03-17 18:16:58 +0000 UTC