Sprint target: polish 1.4 Beta then release 1.4
Days worked: 10/20 | Pomodoros logged: 79
Task points completed: 52/168
Today I finished my reworking of the Norway interrogation scene (for agents with the "Operator" agency background).
This ended up taking more time than I was anticipating, but I added a lot more to it than the single skill roll I was planning to. This is now a pretty good example of the reason I wanted to create the S.U.R.P.S. roleplaying system in the first place: there are now a number of different ways for your character to solve the problem, making use of a few different skill, attribute and Kink options.
Crucially, failed skill rolls don't result automatically in worse content, or a "bad end"; they lead to different content. You may find that your best story experience happens when your agent succeeds at every dice roll, or you may find that you prefer her trying to regain control of a situation that's going wrong – and either succeeding or failing to do so.
In the future, I do plan to put the agent in situations where failure is permanent – but those will be rare and obvious. (For example, when she finally encounters her target, she will have to get shit right to effect his capture.)
I can think of lots more paths and options I'd like to add to this scene, but I'd better complete this task and move onto another one. The next dev day is Tomorrow.
Link to the Trello
Crushstation
2019-02-12 22:36:00 +0000 UTCGodzilla511
2019-02-12 22:18:11 +0000 UTCCrushstation
2019-02-12 20:25:22 +0000 UTCSuperMaxo
2019-02-12 19:37:15 +0000 UTC