A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodori I-VIII
I'm back, bitches! It felt so great to be working on the game again today, after several frustrating days away from it.
I'm currently prepping the dev test version for release. This will be made available to Operators and above in the next few days. (It will be a playable version lacking avatar outfits, working skill rolls, and relationship tables.)
Today, based on previous Dev Test feedback, I've improved the way you pick skills during the Lifepath. Instead of manually picking every single skill you want, the game now offers "packages" for you to choose from, which are made available based on your agent's stats.
For example, what used to be a massive menu of skills is now a simple, character-based multiple choice question. This future ASIS officer can be either a studious girl or an arty girl based on her character stats:

She automatically earns experience points in a range of skills based on her choice. In my playtests this change made the gameplay feel quicker, more intuitive and more meaningful than it had been when I was picking individual skills, so thanks Operators, your feedback on the dev test versions is making the game better. :-)
Moar work tomorrow! I can't wait to get back to it.
Jumpy James Johnson Junior
2018-12-09 12:33:32 +0000 UTC