A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodoros
Achieved: 29 pomodoros
(Sunday) Pomodoros I-VI
The Lifepath is now working in the main game up to the 9/11 event: the baby and 5-year old avatar inherit hair, eyes and skin colour from the agent, and stats and skills are implemented and working.
Next week will be more work on the Lifepath, including implementing some new ideas we have for the University segments based on Beta feedback. Next week I'm taking a holiday for a few days, but intend to get in at least a few dev pomodoros in each day, because I'm a workaholic.
Crushstation
2018-08-26 21:20:04 +0000 UTCDmitrii
2018-08-26 20:52:58 +0000 UTC