A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-II
I wasn't able to do much work on the game today because I needed to prep for some meetings I have at my real job tomorrow. Today I wrote the code for the "In this year..." flavour text that appears at the top of each page in the Lifepath.
I originally wasn't sure about keeping these, but Beta feedback on this feature was positive. My hope is that the world events help orientate players to the back-in-time vibe of the Lifepath, and give them an insight into their agent's early life.
Tomorrow I'm in meetings all morning, but will do my best to get back to game dev in the afternoon.
Crushstation
2018-08-26 20:08:06 +0000 UTChornguy6
2018-08-25 17:32:06 +0000 UTChornguy6
2018-08-25 17:31:29 +0000 UTCIain
2018-08-24 08:09:10 +0000 UTCCrushstation
2018-08-24 08:02:09 +0000 UTCFalloutbabe
2018-08-23 19:31:58 +0000 UTC