XaiJu
crushstation
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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 22 pomodoros

Pomodoros I-IV (Tuesday)

Pomodoros V-XXII (rest of week)

Sorry for not posting these during the week as I went; I don't really have a system for deciding when to stop working each day, so I let a few pomodoro days go without comment.  I'll get back to reporting on pomodoro days next week.

Weekly pomodoro report

Comments

Really good question, Enrico, thanks. This is still being designed, of course, but my current plan is to ask for dice rolls about as often as I would if I were a Dungeon Master. So - riding a motorbike to work, no dice roll. Riding a motorbike through traffic at a breakneck pace: dice roll. Escaping a police pursuit on a motorbike: a series of dice rolls throughout the whole sequence. The game's primary focus is always going to be the sexy scenarios that the heroine goes through. I am planning to try and balance out the sexy scenes with non-sexy scenes, though, to give the story some pacing and room for character development. (A swords and sorcery story would be boring if it were all sword fights.) Getting the balance right is going to be tricky, so I hope you guys will give us lots of feedback!

Crushstation

Tbh I'm far more for the "access to choices/paths based on attributes/perks" than dice rolls, so where do you plan to use dice rolls? Thanks (edit: linked to your previous post, btw)

Enrico


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