XaiJu
sterlingvermin
sterlingvermin

patreon


The April Surprise Is Here?

Hello patrons!

Today's my birthday which means it's time for me to give you gifts! I'm so happy to finally be able to reveal the April surprise: the Vampyr! Several months back I thought it would be fun to surprise you all with a new class that, unlike others, would go through most of its development entirely as a Patreon exclusive. I had a lot of ideas (as you know if you hang out in the discord) but eventually decided I wanted to iterate on this idea I had for non-undead blood magic using Blue Mage-alike and thus the Vampyr was born. If enough patrons like it, I may continue to develop this into a full 20 level class!

Thanks as always for your ongoing support,

Benjamin

The April Surprise Is Here? The April Surprise Is Here?

Comments

Another awesome class! One comment I had just on a read through is that I'm not real sold on the Spell Known being based on Charisma modifier. It's a fun little throwback to earlier editions, but I don't think it really works well here (totally personal opinion). On the one hand, although it doesn't happen often, how does this interact with an Ioun Stone or the Shed Skin spell? You could gain and lose spells known over the course of a day. It's a rare situation, so might not be a big deal, however. Also, the more I think about it, with Charisma being a primary stat - how much is this actually going to matter? Most PCs are going to be a relatively high Charisma. Sure there will be extreme cases of min-maxing from obscure stacking or Tome of Leadership at level 1 shenanigans as well as players who like characters specifically with low stats in their primary ability, but those are the exceptions. Most PCs are likely to have very similar Charisma scores and advance them at very similar rates, so much so that I'd be surprised if the vast majority of PCs of the same level vary in bonus more than 1 point, maybe 2. (Tried seeing if DnDBeyond posted any results about ability score distribution like their most popular race/class combo charts, etc. but my searching didn't turn anything up offhand.) So I'm just not sure introducing a non-standard Spells Known progression even has much of an impact at all. I'm not utterly opposed and I don't mind experimenting with non-standard class mechanics. I just wonder if in actual practice this winds up being extra overhead with very little impact. But I could be entirely wrong, just throwing that out there for consideration. :)

Ken Marable

Oooh, I love this one. Combining my love of blue mages and vampires together!

LaserFowl

Because Vampyrs rely so heavily on Hit Dice to use their features and spell like abilities I wanted to give them two got dice per level so they didn't fall behind other classes in terms of short rest healing. That's the really brief reason, anyway.

Benjamin Huffman

The 2d4 hit dice is odd to me but the rest is killer

LVDoomien


More Creators