A large part of the plot after completing the entire Ealys summoning.
Later, I tried it myself and found that the plot is too long and the players are not interested.
The dialogue tree system already exists, so the overly long inherent plot is transformed into a dialogue tree.
Therefore, the player will resume free movement soon after the summoning is completed, so that the player can take her around immediately after summoning Ealys.
The original plot has also been compressed into various questions that players can ask Ealys, and Ealys will answer, or talk to players (Caven).
Added a lot of BGM and BGS, SE.
In order to make the game have enough sense of immersion, each main NPC has a basic BGM concept, and Wizl and Ealys already have a clear BGM style (already have BGM).
The ambient sound effect is still looking for, the air feeling of the city and the sound of cars, insects, etc. have a part, the feeling of the city is comfortable now.
Added a lot of sound effects for the event, some of them are not suitable and are only used temporarily.
work tomorrow.
Choices that allow Ealys to act freely
research cooking system
Research on the bathing system (feeling unnecessary, but think again
今天的工作進度
完成了整段Ealys召喚後的一大段劇情.
後來自己試了一下發現劇情太長玩家不感興趣.
對話樹系統本來就有,因此把過長的固有劇情改製成對話樹.
因此玩家會由召喚完成後很快就恢復自由行動,令玩家在召喚Ealys後,馬上可以帶她周圍走.
而原本的劇情也被壓縮成為各種玩家可以向Ealys問的問題,Ealys再回答,或是和玩家(Caven)交談這樣.
加入了不小BGM以及BGS,SE.
為了令遊戲有足夠的投入感,現時每位主要NPC都已經有基本的BGM概念,而Wizl及Ealys已經有明確的BGM風格(已經有了BGM).
環境音效還在找,現時城市的空氣感以及車聲,虫聲等等都有一部份,城市的感覺現時是舒服的.
為事件增加了很多音效,有部份還不合適,只是暫時使用.
明天工作.
令Ealys可以自由行動的選擇
研究煮食系統
研究洗澡系統(感覺上可以不要,但再仔細想想