Luckily, managing the scalling for Valtu was easier than for Behemoth !
The settings are now operational to achieve the kinematics: basically, depending on the progress of the dialogue, Valtu will make "adjustments" in order to allow him to access the St Grall ... I'll let you imagine what it is :p
The idea is relatively simple at the base but its realization really drove me crazy .... I'm happy to have solved the technical problems and I will be able to concentrate fully on the animation itself.
In PJ a small video showing how the scalling works.
To be continued :)
( NB: I deliberately "occulted" Valtu's sex for the production of the video. This one will of course be back in the game ;) )
Regards,