Hello, everyone.
So we finally have reached the last bugfix. Quite a few optimizations have gone into this bugfix actually. So lets start with crashes that some users were experiencing on Windows. I updated Unity for v0.20.0. This enabled automatic graphics API selection which included directx12. I removed defaulting to directx12 so this should fix the game crashing on Windows. Also adding support for taller screens took a long time. I tried different ways until finally settling for something that will work for everyone.
Now here is a big one. I enabled multithreaded rendering within Unity. According to "them" it should not have a negative impact. However since I had this turned off makes me doubt that statement. I tested this on multiple devices and even ran some emulators and it seems to work without issues. Not to mention the entire game runs way smoother, so that is a big plus.
If you do run into issues however please report it on our bug channel on Patreon community or Discord. Now lets get into it.
Added support for taller displays.
Added a few optimizations.
Enabled Multithreaded rendering.
Disabled defaulting to DirectX12 on Windows.
Fixed some looping in some leaked chats.
Updated the Patreon supporter listπ(feel free to DM me if you want to opt out of this).
I will be releasing a Patreon post regarding what and when to expect NTR Mobile v0.21 in the near future. I also have a poll planned for a change I am not sure I want to implement yet. So that will be up to you all.
I have already started on NTR Mobile v0.21. Working in tandem and switching on and off on tasks is what keeps me sane as a developer and lets me come back to issues with a fresh view.
Thank you all for being awesome!
Enjoy. π€

Alex M.
2025-07-24 18:03:47 +0000 UTCEric V
2025-07-17 22:22:28 +0000 UTCBurningAir
2025-07-17 11:16:26 +0000 UTCPatty
2025-07-17 05:58:01 +0000 UTCNosyf
2025-07-17 03:45:14 +0000 UTCJames
2025-07-17 03:43:21 +0000 UTCNickel
2025-07-17 03:35:58 +0000 UTC