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NtrOsy

NtrOsy

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NtrOsy posts

I was not ready for this pleasure.

Hello there, everyone.

I am still busy splitting two huge scenes into parts (This is done since not everything in a scene is available in every path). I already squished a lot of new bugs but there are still some bugs that need squashing but nothing major. I did not want to leave you all out to dry though on this nice weekend and it being NNN on top of it was enough reason for me to open the vault. With the next update around the corner, I did not put too much time into this short story...

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Happy Halloween!

Hello there, everyone!

I hope you all are having a spooky and scary Halloween!
The girls are enjoying Halloween as well and hopefully sharing their Halloween costumes will add to your festivities!

If you could pick one, would you rather have knocking at your door?

Sliding into your post with some dev news. I have been busy bug fixing some issues with AskItShareIt the last couple of days. If AskItShareIt did not play a big role from v0.22 onwards I would have just pushed ...

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Liz's favourite color is...

Hello there, everyone.

This is a continuation post for: Lets play a little game.

So the results of the poll are in. A majority picked blue, with purple being the second pick. The rest of the colors were somewhat divided equally. You can find the poll itself here.

Apart from brown, Liz lik...

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I just want you to focus.

Hello there, everyone.

A short break from weaving the next update together. I have decided to invest a bit more in the way I create comics (both in-game and out), This required switching over to different (more time efficient) software and acquiring new skills to do more things.

This Catherine short story is a direct result of those efforts. I did not put way too much effort into this since upcoming version still requires most of my attention. But I will be taking the skills acqui...

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Lets play a little game...

Hello there, everyone.

I hope you all are doing well. I have been feeling miserable the last couple of days. Just the seasonal sickness. Development on v0.22 has been going steady as all features are basically done and I am fully focused on the next phase.

While I am taking it a bit slower and since I am guessing I am not the only one who is feeling sick at the moment (it is the season after all). Lets play a little game. We got Liz showcasing some outfits and I created a poll whi...

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What is Liz's favourite color?

More info can be found here: Lets play a little game...

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Progress on NTR Mobile v0.22.

Hello everyone,

Time for a progress update! I've been busy working on the features needed for v0.22. This includes implementing some stats page elements that I originally planned for v0.21; without them, certain story elements just won't make sense.

Some of these new features might seem similar to what's in v0.21.6, and that's because I often work on the next version even while debugging the current one.

I thought bullet points would make this easier to read, so here's the b...

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NTR Mobile v0.21.6!!!

Hello there, everyone,

This should be the last batch of bugfixes and optimizations for v0.21. Even while wrapping up these fixes, I'm already deep into implementing new systems for v0.22. This patch actually includes a few of them, though they're not active yet in v0.21.

I was planning to animate a comic to test out the new animated comics feature, but I ended up reworking the ShareSpace system instead. The old code was getting dated, and it was time for some much-needed optimizat...

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NTR Mobile v0.21.5!!!

Hello everyone,

Even though this is a patch, the changes in this "minor" update are so substantial that it needed its own post. While I was working on a few issues, I realized the main problems (like the weird video deformation and loading failures) were linked to how I was forcing the resolution in some convoluted ways. (Turns out the video issues can come from forcing the resolution, and the load bug was from the "convoluted" part 😅).

So, I decided to bite the bullet and lear...

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NTR Mobile v0.21.3!!!

Hello there, everyone.

First off, I am so sorry the timeline for this update got so out of hand. Originally, v0.21 was only supposed to have about three scenes, a few leaked chats, and it was missing a lot of planned events. I heavily underestimated how long it would take to implement those scenes. I thought my workflow was more optimized than this. You all had to suffer because of my miscalculation and hubris, and I feel really bad about that.

If it were just a few major bugs, th...

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Still cooking...

Hello there, everyone.

I know you're all anxiously waiting for the upcoming update. I guess I was too ambitious with the initial release date (I'm taking that as a learning experience). I also had some real-life things come up that stifled development, which didn't help either.

I'm still working hard on version 0.21. Adding the scenes took way more time than I expected, but I'm really happy with how the main event for NTR (and its NTRS extension), Happy (and its NTRS extension), ...

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Last minute changes... went a bit too far.

Hello everyone,

Just wanted to give you all a quick update, since I've kept you waiting. First off, I'm sorry for the lack of communication. When I really get into the zone, I tend to lose track of everything else.

To be honest, the bugfix itself went pretty smoothly. It was an annoying bug, but not the worst I've ever seen. However, during testing, I went through the update a few times and felt that some things just weren't good enough. I wasn't happy with the flow, some context ...

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Within 24 hours...

Hello there, everyone,

Quick status update on NTR Mobile v0.21. While the majority of the update is done, some specific events using the new system aren't triggering correctly.

I don't expect this fix to take 24 hours, but just to be on the safe side, let's plan for that. Rest assured, I'm working tirelessly to fix it so you can all enjoy the latest release as soon as possible.

Thank you all for your patience. 🥰

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Went a bit overboard...

Hello everyone,

So, while I was designing and implementing the new features, I might have gone a little overboard... just a bit. I ended up creating an entire new system that not only lets me create and show events happening outside the phone, but I also added a lot of polish and even the ability for it to support decisions.

Of course, I then had to update the gallery and everything else to support all this, because I really wanted to give you all the ability to replay those event...

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Shuffling MC, Sam & Richard interventions.

Hello everyone,

I don't know if you all remember my warning about overusing Sam or Richard to stop Matt's advances in the game. If you're new, you can find that post here: Richard & Sam...

I wanted to add a little something to that warning. You may have noticed in v0.20 that there are situations where you can let the MC intervene directly. For everyone pursuing the true lovers en...

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Timeline set, full speed ahead!

Hello there, everyone!

Time for an update. Had one bug which was a huge roadblock for progress on top of that, my PC ran out of storage while developing. Both problems got solved and I finally got everything settled.

The content plans of NTR Mobile v0.21 got changed a lot. I looked at the release timeline and as it looks right now, NTR Mobile v0.22 is going to be the biggest update yet (content wise) meaning v0.21 needs to be SOLID in preparation for v0.22.

I have implemente...

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No place like home.

Hello there, everyone.

After 3 weeks of relaxation I happy to be back home. Don't get me wrong, I loved Turkey and it's people but there really is no place like home.

Even though relaxing and vacation is important, after a while I was relaxed enough and just wanted to work on NTR Mobile. So I am really happy to be back! I can't give a timeline for the upcoming update just yet. I need a couple of days to gather my bearings and then it is full speed ahead!

I can't stress enoug...

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What is wrong with ruling the world?

Hello there, everyone.

I decided to open up the vault and give you all an early release for this short story. It was planned for a bit later (not much!), but since you've all been so awesome while I was on vacation, I thought, why not?

As with all short stories, this is something that's going to happen, has already happened, or is happening right now. I invite you to take a peek into a day in the life of a certain hyper-intelligent university student and her friend. Some of you cu...

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Vacation update!

Hello there, everyone!

I hope you all are doing well. I thought it was about time I gave a update on what is happening and what is planned. Vacation has been going really well. The first few days my friend took me to a village to spend some time away from civilization (crazy how silent the countryside is). After returning to the city I had some time to work a bit on NTR Mobile before spending a week on the Turkish coast. I thought I would get some work done there but nope, impossible. S...

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VACATION!!!!!!!!!

Hello, everyone.

I am leaving for vacation today... yey! This has been a freaking exhausting month. bugfixing v0.20, working on v0.21, tug-o-war with corporate and readying my entire dev setup to be able to work on the go. All of that has taken A LOT out of me.

I said a couple of posts ago that I will be trying to release v0.21 in the coming 2 weeks. I will be resting the next couple of days though because right now I am just soo exhausted. So for now, lets put a emphasis on the ...

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Dev poll is up!

Hello again, everyone!


As part of the 40% Lust Tier and above, you get the option to vote on polls for feature updates when available.

While playing NTR Mobile, you may have noticed that you have to view an image for it to be saved to the gallery. While this makes sense for the normal gallery (since it tracks what you view and unlock during a run), I’m on the fence about whether this should apply to the persistent gallery. Some of you have also pointed this ...

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FRIDAY THEN!!!

Weekend is finally upon us!

I don't know how it is for you all but over here it is way to hot to be working! Just a couple of more hours and it is time to finally relax, maybe enjoy some ice cream.

Work agreed with my request of lowering my hours starting next week. You will not notice much at first since I will be going on vacation starting the 31st of July but expect great things going forward.

I hope you all will have a easy going Friday and an relaxing weekend! 🤗

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It is Wednesday my dudes...

Just here to give you all a little midweek boost!

It’s another office day for me, and I’m expecting some news, fingers crossed that it’s good!

The weekend is almost here, so hang in there just a little longer. 🤗

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Planned release for version 0.21.

Hello again, everyone.

This was a really difficult release to plan. Let me get into why exactly. So looking at the time line, originally I had planned for a company trip to happen in which you could or could not "intervene" or just do some other stuff to experience some events from a different angle. Now since the entirety of that event spans over multiple days it would mean it would be over 2 updates instead of one. Normally that would not be a problem since I would just focus on the s...

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Path to freedom...

Hello there, everyone.

Over the last couple of months, I’ve been looking into future timelines and the games I want to release while keeping main development on NTR Mobile. No matter how I plan or manage, everything comes down to a lack of available time. So after careful consideration, I’ve decided to reduce my contracted hours. This way, I can focus not only on delivering more of NTR Mobile per update but also on upcoming projects (and I’m confident you’ll enjoy at least some ...

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ShareSpace Posts are up!

Hello again, everyone!

As part of having 40% Lust, you have the ability to leave comments on ShareSpace posts which will be added in game. This has been on hold for the last few updates but the massive backlog of ShareSpace posts are available once again (You can find them in Patreon community chats). Please select the image and leave your comment as a response to have it added to the game. Keep in mind, rules do apply which can be found here: 2025-07-20 22:36:14 +0000 UTC View Post

NTR Mobile v0.20.5!!!

Hello, everyone.

So we finally have reached the last bugfix. Quite a few optimizations have gone into this bugfix actually. So lets start with crashes that some users were experiencing on Windows. I updated Unity for v0.20.0. This enabled automatic graphics API selection which included directx12. I removed defaulting to directx12 so this should fix the game crashing on Windows. Also adding support for taller screens took a long time. I tried different ways until finally settling for som...

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NTR Mobile v0.20.4!!!

Hello there, everyone!

Since this version overhauls a few systems, I decided to make a separate post for it (and also take the chance to share more bikini Sam/Liz).

A few of the issues seemed to stem from updating some frameworks. I updated those, but unfortunately, they didn’t resolve all the problems so I had to get to work. The system handling images within chats was also overloaded and needed replacement, as did the system managing multiple wallpapers. I dec...

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NTR Mobile v0.20.2!!

Hello there, everyone.

First, off let me apologize for the lack of communication. Last week regarding the update has been hectic to say the least and I was fully focused on getting this update done.

>>> !!WARNING!! <<<

1. During testing, 1 occurrence happened (for a single person) where a save did not load properly (either the loading screen got stuck in a loop or the game did not load the save). Restarting the game solved the issue and a...

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Just a little longer...

Hello everyone,

I hope you all are doing well. Now as promised, I would update you all based on the progress made till the 30th. Now normally I would have dropped the update or waited until I made a bit more progress on this day itself to update you all. However, beta testing gave some big bugs (what else is new) and those are something that I do need to fix.

I did playtest the new systems, and when combined with the systems released in v0.19 (realtime ShareSpace ...

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