March Release Plans
Added 2025-03-02 01:41:22 +0000 UTCTo start off this month, for MGG since the last version ended up being almost entirely bug fixes (due to having the reprogram a lot of old code to make it work with the new cursor) I decided to call it a half version, and continue working on some new stuff right away in March. I'm currently looking at beginning to add some items which will be used to create clothing for your Monsters, as well as a new species to compliment it. I'd also like to add some suggested content from the Discord page, and finish migrating a test build to UE5 finally.
I'm also hoping to have the 69 Days After Steam page live this month, and add a few small things that won't interfere with the approval process, like a Photo or two or maybe a new event.
Lastly, I've been wrapping up work on some stuff I've been doing in the background, beyond the stuff for MGG. I used to draw a lot in Flash and I haven't in a long time, so one thing I've been doing is drawing some simple characters as practice. I have an idea for an extremely simple game that would use them as assets, so I'll be showing that off this month as well. As a bit of a teaser the game would be called 'Holstaur Milk Ranch', and is loosely based on the gameplay of Insaniquarium (but of course with adult themes).
As always as we move through the month the lists will be expanded.
MGG 1.48b (March 13th) <-Now Available!!
[X] New Species; Arachne
[X] New Items; Monster Dough, Monster Treat, Chocolate Monster Dough, Chocolate Monster Treat, Arachne C*m, Spider Silk, Thread
[X] New Attack; Sling Web
[X] Added a new combat status; Slowed (movement speed is decrease, and time between attacks is increased)
[X] Arachne start with Sling Web, but Moths and Honeybees can also learn it
[X] A new item Monster Treats which extends the duration that visitors stay for when consumed
[X] Arachne C*m can be used to create Silk which will be used to create clothes later, but for now it's a higher value sellable
[X] Moth C*m can be used to create Thread which will also be used in clothes once they're added
[X] Bananas and Cacao Beans are now sellable
[X] Grass seed can now be crafted at the Workbench
[X] Some suggested content from Discord
[X] Testing out allowing rotation of decor placement at 45 degree increments instead of 90
[X] Some very quick bug fixes reported since last update (arena, autocleaners)
[X] Added Learnable Moves to many Species that were missing them
[X] Testing out a new system where certain combinations of Monsters will result in certain species variants reliably. The combination I'm testing out to start is Golem and Dragon which should always produce a Lava Golem regardless of time of year
[X] Metal Fences (automatic) no longer block navigation, since Monsters only wander within their Pens now, this allows the Autocleaner to move between Pens with automatic gates
[X] Fixed a bunch of instances of the player having sex with Monsters causing their features to take on incorrect rotations, disconnecting them from their bodies
[X] Fixed a glitch where single battles in the Arena were resetting and opening the entry menu every time they were started
[X] Fixed a glitch where the cursor was hovering above tiles near the edge of the map, preventing working on tiles in the effected area
[X] Fixed an incidental error with the Weed Whacker where the camera was scrolling while in use
[X] Fixed a glitch with teleporters after the Pay Debt event. If the event was started in player mode and shops were accessed before returning to the garden after the event, a reference to the player was being lost preventing the teleports from working
[X] Fixed a UI bug in the Arena where some screen elements were not aligning properly
[X] Fixed a glitch where the message about defeating a feral monster was hiding the cursor
[X] Fixed a glitch in the pay debt event when entered from god mode, the cursor and any tool which was equipped was visible behind the scene
[X] Fixed a glitch in player mode where Monster details were not displaying correctly, this was also causing a large frame drop during the bug
[X] Fixed a glitch where hovering an empty item slot was resetting the inventory to the beginning
[X] Fixed a glitch where Harem Monsters and Contract Offer Monsters could spawn as futanari despite the setting to block them being turned on
[X] Fixed a glitch which was giving Werebats and Werewolves a blank move
[X] Fixed a glitch that may have caused f*tanari Fawns from appearing properly when visiting
[X] Fixed a glitch where using the shortcut (B by default) to access the Encyclopedia was bringing up the wrong Monster page for species added after Greater Succubus
[X] Fixed a glitch where visitor Moths were loading in with no texture and the wrong eyes
[X] Fixed a glitch where Moths encyclopedia entry was showing an old requirement to become Resident, and the Monster was also checking for the old requirement
[X] Fixed a glitch which was always causing Werebats to T-pose during sex with another Harpy skeleton (Harpy, Thunderbird, Werebat)
[X] Fixed a glitch preventing combat particle effects like Poison from clearing after battle
Holstaur Milk Ranch 0.0 (March 22nd) <-Now Available!!
[X] First 5 levels of gameplay
[X] 7 fully functional characters with different roles
[X] 2 lewd animations, still graphics as placeholders for remaining animations
[X] Complete first look build
69 Days After 1.0 (March 31st) <-Now Available!!
[X] Trade Event changed, added back Crazy Jack with new dialogue and functional random trades (cannot be offered an item which requires completing Objectives to obtain, i.e. Map, Fishing Rod, etc)
[X] Reduced the chance for a Trade event to occur (in the morning) from 25% to ~15%
[X] New Item; Sketchbook and pencils
[X] New Action for Snow; 'Draw Hentai'
[X] New Achievements; Full Survival, All Together Now, Dance Party
[X] Finalize all dialogue
[X] All break in events now have witness descriptions by Amber and Snow
[X] Create icons for all Achievements
[X] Decreased the max volume of the game's music
[X] Added Settings menu to in-game Pause menu
[X] Fixed Steam integration
[X] Fixed Sound settings, was not applying on game start in the .exe build
[X] Fixed some small details to align with Steam release policies
[X] SFW library assets for Steam store (resubmitted for review)
MGG Background Development
[//] Begin migrating a test version of MGG to Unreal Engine 5
[//] Complete rough playable test of new terrain editing system
Extra
[X] Preview drawings for new project idea
[//] 69 Days After Steam page live (waiting on review)
[/] Figure out why Android builds don't work on Android 14
[ ] - Not started/ barely started
[/] - Started, good progress made
[//] - Almost finished
[X] - Complete