XaiJu
NoxiousGames
NoxiousGames

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February Release Plans

Hello everyone, here is the current plans for releases during the month of February. To start, I'll be updating RogueLove and fixing up some of the older animations with new versions/totally different ideas. I also want to add a few Ero attacks to boss fights that don't have one yet, and perhaps even another enemy with one.
For MGG, I'm looking into creating more content for the biomes around the world and garden which are lacking in that area, as well as adding some cool suggestions people have made in the Discord to the game. I'll be expanding this list as we move through the month, as usual.
And lastly, in the background I'll be continuing to work on the Steam release of 69 Days After, there's a few changes I have to make which came back from the review.

RogueLove 0.27 (February 15th) <-Now Available!!
[X] New Animation; Green Tentaclex Human/Drow/Faun, Purple Tentacle x Human/Drow/Faun (face alts, speed changes), Purple Tentacle x Human/Drow/Faun (c*m inside), Slime King x Human/Drow/Faun
[X] Improved character's face animations during Purple Tentacle scenes
[X] Tentacles summoned by Dryad are now green and play a different animation than the purple ones
[X] Green version of tentacle grapple HUD animation
[X] Redo the Dark Lord's battle intro
[X] Keep Ramparts and Somber Cloister now have an overhead clouds effect
[X] Improved the Lighting in the Castle Keep, no longer as dark
[X] New Non-Combat room; Bath house (Somber Cloister)
[X] Touch up Slime King fight, add Ero attack
[X] Slime King now has a Tear attack and an Ero attack
[X] Slime King now stays in vulnerable state for almost twice as long, but reforms immediately if more than 50% of his max life is dealt
[X] Slime King will always switch back to Green state after becoming Red or Purple, Ero attack is only functional in Green state
[X] Slime King Core can no longer dodge attacks, nor be missed by the player
[X] Slime King will always receive 50% additional damage while in vulnerable state
[X] Increased the speed Push Crates move, decreased the delay before they can be moved again
[X] Fixed a glitch with Purple Tentacles where their ero attack had no end unless the player escaped
[X] Fixed a glitch with Purple Tentacles where the struggle command was not displaying on screen during grapple
[X] Fixed a glitch where if two attacks were launched at the
[X] Fixed a glitch where many non-damaging attacks (ero, tear, grope, etc) would print a reference to slime ooze burning the Player when no slimes were present
[X] Fixed an error with the Tool Tips for Half-faun Hair-tie and Drow Make-up which were listing the wrong stat additions
[X] Fixed a texture display error in the Somber Cloister (small room roofs had the wrong material applied)

MGG 1.47.5b (February 28th)
[X] The list of Monsters to buy at the Harem is now stored in data, and only refreshes on a new day
[X] Items can now be selected with the cursor, and inventory can be scrolled with the mouse wheel, or by clicking the scroll arrows
[X] Command Menu options can now be selected with the cursor, unhovering Monsters no longer deselects them
[X] When entering a building the Player is now turned to face the proper direction
[X] 'View Mode' has been removed, since the new camera controls accomplish the same function
[X] Switch from God mode to Player mode will now spawn the Player Character where the cursor was in the world, instead of at the center of the actor object
[X] Selecting 'Return to Title' from the Main Menu while on the New Island no longer loads the Old Island
[X] Fixed a glitch in the Monster Manager where Targetting a Monster was hiding the cursor
[X] Fixed a glitch with the new cursor which broke the ability to change a Tiles terrain (grass, cobblestone, turfs, etc.)
[X] Fixed softlocks at the Harem, Arena, Training Center, and Stylist when opening the menu, returning to the Garden, and then going back
[X] Fixed an issue with the Diamond Rocks quest on the New Island, where if you save and load before mining the Diamond Ore it was loading the Diamond Boulders at the location meant for the Old Island
[X] Fixed a weird LOD issue with the Diamond Boulder
[X] Fixed a display error with portraits at the Harem
[X] Fixed an error with the new cursor system where clicking on a Monster was not always bringing up the command menu
[X] Fixed a glitch when placing Planters, collision was enabled on the visual component for placing, allowing Monsters to stand on it and be moved around with it
[X] Fixed an error where Planters were registering the wrong Flower for Monster Happiness
[X] Fixed an error with the new cursor where moving decor would sometimes pick up the wrong object

MGG Background Development
[//] Begin migrating a test version of MGG to Unreal Engine 5
[//] Complete rough playable test of new terrain editing system

Extra
[ ] Figure out why Android builds don't work on Android 14

[ ] - Not started/ barely started
[/ ] - Started, good progress made
[//] - Almost finished
[X] - Complete

Comments

Thanks for keeping us in the loop! It's nice to see progress every now and then instad of just getting a blob of content and bug fixes every so often.

Gnat


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