Hello everyone, I posted this in the Discord last night but I figured it would probably be a good idea to post here as well.
— Yesterday at 10:57 PM
Here's a quick look at something else I've been working on in addition to the terrain editing system (still some bugs to work out in that part), but for now you can see some work I've been doing on the camera controls for god mode.
This system is much more intuitive and is based on how other simulation games usually handle the disembodied camera controls. You can see the cursor is properly independent of the camera, making it much easier to click on things (since you no longer have to position the camera perfectly over them). Also, you can move the camera by pressing WASD as before, but now you can also do the same by left-clicking and dragging, while right-clicking and dragging will rotate the camera pitch and yaw.
Still quite a lot to do before this is implemented in MGG, but I wanted to show some of the progress being made.