XaiJu
NoxiousGames
NoxiousGames

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January Release Plans

Happy new year everyone! I hope you all had wonderful holidays, and are excited about another brand new year. I've got lots of big plans for this year including getting both 69 Days After and RogueLove up on Steam. But let's take this in stages, here's the plans for releases in January.

69 Days After New DEMO (January 1st) <-Now Available!!
[X] All but the first 10 Photos are entirely censored
[X] Only 3 Expeditions are available, the rest are locked
[X] The game only allows you to play for 50 days
[X] Challenges and Customization are not available

69 Days After Meta (January 3rd)
[X] Complete Steam Page
[X] Complete trailer for Steam Page
[X] Submit Store Page for review

69 Days After v0.27 (January 7th) <-Now Available!!
[X] Touched up all of Juniper's witness break-in events
[X] All characters now have Journal text for every m***urbate together event
[X] The 3 starting girls now have Journal text for all witness break-in events
[X] All text for all m***urbate together events is now complete and functioning correctly
[X] Achievements in game sync with Steam API
[X] Add volume control to Settings menu
[X] S** Record shows a different phrase for each character when nothing is recorded yet
[X] Break in and exploration r* events now add a random amount to the S** Record, between 2-4
[X] Removed remaining "Under Construction" symbols on the Map (forgot to remove them previously)
[X] Changed the style of checkboxes in the Customize menu to match the others in the game
[X] Fixed a few menus that were not displaying correctly at all resolutions

MGG 1.47b (January 30th) <-Now Available!!
[X] Patron-only items now earnable in game: Forest Warpstone, Arena Warpstone, Beach Warpstone, Mountains Warpstone
[X] New Meshes for all Warpstones
[X] Warpstones can now be used two ways, 4 exist in the world at the start of the game, and become active when one is built in your Garden. Using one will teleport you to the other (works on both islands)
[X] Create better controls for god mode; selection circle moves independent of camera, registers position in the world under the cursor on screen, clicking and dragging moves camera, right clicking and dragging rotates camera yaw and pitch
[X] The four Warpstones are now craftable at the Fabrication Bench, after earning the recipe from one of the Quest NPCs by completing all their Quests
[X] Completing the Alraune questline gives the Forest Warpstone, the Trainer questline gives the Arena Warpstone, the Scientist gives the Beach Warpstone, and the Smith gives the Mountains Warpstone
[X] Implement new camera controls in game
[X] Moving while the game is slowed or even paused works with the new controls (clicking and dragging to move while the game is paused is the only thing that won't work, camera can still be moved with WASD in this case)
[X] Fabrication Bench now displays mouse over item descriptions, like the other crafting stations
[X] Patrons can now choose their starting tool level from available options. Silver patrons can choose bronze tools instead, Gold patrons can choose silver or bronze, and Ruby patrons can choose any level including Diamond
[X] Healing items can no longer be used on a Monster recovering from losing a fight
[X] Fixed Succubus Antidote recipe in the Alchemy Station, was looking for incorrect ingredients
[X] Fixed collision on teleporters (shop entrances, etc)
[X] Fixed a glitch on the old island, when a new island was started the player was unable to enter shops or the garden itself by using the regular area teleports
[X] Monster Detail window now appears on a lower Z sort, meaning it will appear behind windows which would have been blocked by it previously
[X] The above glitch may have also been causing call stack errors which would slow and eventually freeze the game
[X] Fixed some glitches in the Help menu, certain menus were soft-locking as well as displaying Biome data on the wrong help screens
[X] Cleared a bunch of non-fatal errors, errors which would not crash the game but could cause performance drops
[X] Fixed a glitch with the Shady Alraune which was trying to play an old animation from a different skeleton, this was causing her to T-pose after tossing seeds
[X] Fixed a dialogue bug with Alraune
[X] Fixed a bug with Moths where breast size would set to zero when switching to Resident status
[X] Fixed a softlock in the workshop and some other windows which would occur during Autosave at midnight
[X] Fixed a glitch in the Journal which would show the old map on the new island
[X] Fixed a bunch of Alchemy Bench recipes which were not showing all required ingredients 
[X] Fixed a material display error on Harpies wings
[X] Fixed an error with 'Keep Out' signs, the functionality depended on one sign being placed at a time, multiple signs will no longer bug functionality when destroying one
[X] Fixed many instances where shop prices displayed did not match the result, for example many products that were listed as "not sellable" were sellable, but the displayed price was registering as 0
[X] Fully fixed Furnaces, had previously fixed one instance of the bug that is now totally fixed; furnaces now properly remove the intended item from the intended slots
[X] Fixed a softlock when renaming Monsters

RogueLove 0.27 (Early February)

MGG Background Development
[//] Complete rough playable test of new terrain editing system
[X] Still talking with an artist about commissioning a new base female/futanari model
[/] Begin migrating a test version of MGG to Unreal Engine 5

Extra
[ ] Figure out why Android builds don't work on Android 14

[ ] - Not started/ barely started
[/ ] - Started, good progress made
[//] - Almost finished
[X] - Complete


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