NOW WITH OVER 130 NODES!
The Toolkit contains more advanced tools created for Geometry Nodes workflows. For v0.1, the primary focus of the Toolkit was on camera culling and LOD tools. Since v0.2 we can also generate points procedurally so there are a lot of new nodes to provide advanced arrays and instancing.
Camera Culling allows us to automatically optimise an instance-heavy scene as we can restrict instances only to the area within view of the camera.
LODs (Levels of Detail) allow us to further optimise a scene by reducing the visual fidelity of distant meshes. The LOD tools in this pack give controls over distance limits for different LOD meshes.
The generator nodes first introduced in v0.2 allow for much more complex positioning of instances which we can push into areas such as architectural form finding and motion graphics.
For V1.1: Instructions on installation, explanations of all the node sockets and examples of use can be found in the documentation.
For V2.0: Install like a normal add-on.
1st April 2023
17th December 2022
10th December 2022
25th September 2022
21st September 2022
26th July 2022
22nd May 2022
26th April 2022
17th April 2022
10th April 2022 b
- Updated Marching Cubes to with ideas from Wannes and Riaz. Now 20-30% faster and with better smoothing.
- Added a Marching Squares BETA node which is WIP but takes some of the marching cubes lessons learned.
10th April 2022 a
2nd April 2022
1st April 2022
30th March 2022
29th March 2022
18th March 2022
11th February 2022
9th February 2022
- Added a Flip Index node to the Fields category.
5th February 2022
- Fixed an error in the Cartesian to Cylindrical and Space Convertor nodes.
22nd December 2021
- Remade the Wire Flood node to be more predictable and 10-20x faster.
- Fixed bugs that caused Displace Noise and Voronoi and several others to not work.
11th December 2021
- Renamed from Erindale Toolkit to ETK Core in preparation for expansion packs.
- Fixed bugs with several nodes that had been updated to B3.1Alpha nodes. Now works for 3.0.
- Fixed Brick nodes.
- Added Spherical Spiral, Loft Curves, Cross Section, Raycast Scatter, Twist, Bend nodes.
- Added a global toggle for Show Render visibility on relevant nodes. N > Options > ETK Options.
28th November, 2021
- Squashed bugs in Copy on Points node and Spirograph node.
- Optimised Field Get Item and Field Replace.
- Added Preview outputs for Selection nodes to view areas.
- Added a Transform+ node which transforms based on bounding box centres instead of world origin.
- Added a Raycast+ node which is like the regular raycast but also visualises the rays.
- Added a To Wires node which turns any curve / mesh / point cloud into hanging wires.
- Added scaling to the Looping Coordinate node.
9th November, 2021
- Added Random Bias F & V nodes which allow for a bias in randomness.
4th Novemeber, 2021
- Added a Mesh to Instance node.
1st November, 2021
- Added a "Backface Check" toggle to the Points Inside Mesh node to be more flexible.
- Removed Cylindrical and Spherical Coordinates
- Added Cartesian to Cylindrical, Cartesian to Spherical, Cylindrical to Cartesian, Spherical to Cartesian, and a Space Converter node.
- Added Window Coordinate mapping node.
27th October, 2021
- Fixed socket naming on Copy on Points.
- Added new category of Falloff nodes with various easing types.
- Added the Basher node from shaders.
22nd October, 2021
- Squashed a bug with Wire Flood and Camera Cull nodes.
- Added displacement nodes and a new category for mapping nodes including things like Looping and Spherical coordinates.
22nd October, 2021
- v2.0 Update! Finally we are jumping into fields with this update containing 65 nodes created from scratch. Many are ported from the previous version but there's also a bunch more. Documentation to follow at a later date.
11th October, 2021
- v1.1 LTS update. Addon has changed to no longer append ALL nodes to all files. Now nodes are called only as added by the user.
- Brick Wall nodes are both updated to fix spacing.
21st May, 2021
- v1.0 LTS update! Added a further 8 node groups and created a proper addon to import nodes via menu categories.
- Updated the PHYLLOTAXIS node so that the expand value no longer alters the radius.
- Updated the documentation.
5th April, 2021
- v0.3 update! Added a further 9 node groups and updated many of the existing groups.
- Updated the documentation to cover all changes since v0.2 and provide an additional use example.
23rd March, 2021
- v0.2.2 minor update. Updated generator nodes to accommodate the updated Primitive Nodes - effects BRICK STRAIGHT and BRICK ARC.
- Added Fac outputs to all generators. Documentation isn't updated but the Fac should be clear what it refers to on each node, outputs a 0-1 range.
21st March, 2021
- v0.2 update! 21 new nodes added and node naming convention changed to ETK_ prefix.
- Existing nodes streamlined and updated.
5th March, 2021
- Updated the file with a bugfix. (LOD node miscalculating the offset between the camera and object if the object was moved from the world origin)
The nodegroups and the included addon are licensed as GNU GPL - the same license as Blender uses.
Thank you for supporting my work! I hope these tools are of some benefit to your projects.
Share your work and tag me on Twitter @erindale_xyz or on Instagram @e.r.i.n.d.a.l.e